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Author Topic: TI-Boy SE -  (Read 82501 times) Bookmark and Share
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FinaleTI
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« Reply #855 on: 16 March, 2011, 23:45:27 »
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they're not gbc, those are gb roms. Gold and silver have this too. The carts have 2 roms on them, and one runs if it's in a reg game boy (the .gb one) and the other if it's a gbc. There are sometimes major differences, but not usually. Rippers often just post both separately.

And yes, they *should* work on ti-boy, if they aren't unplayable.
Unfortunately, I think Crystal is GBC only and I don't have an nSpire. *cries*
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Yeong
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« Reply #856 on: 16 March, 2011, 23:48:51 »
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Does TI-boy supports time-based events?
(i.e. In Harvest Moon GB, you have to wait 24 hrs in REAL TIME until you get the sickle upgrade after hand it to harvest sprite)
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calc84maniac
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« Reply #857 on: 16 March, 2011, 23:58:24 »
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Does TI-boy supports time-based events?
(i.e. In Harvest Moon GB, you have to wait 24 hrs in REAL TIME until you get the sickle upgrade after hand it to harvest sprite)
I assume that Harvest Moon keeps time by counting frames per second.

Nice! So after unknown time we can also play on poor Ram calcs?
Yes (except for certain games that use extra ram in the cartridge, such as Pokemon Sad )
But those will still work on calcs with all of the RAM, right?
In theory, yes. I don't have support for saving 32KB-RAM cartridges to appvars yet, nor do I have auto-detection for cartridge types. Those will be present in the final version, of course.

they're not gbc, those are gb roms. Gold and silver have this too. The carts have 2 roms on them, and one runs if it's in a reg game boy (the .gb one) and the other if it's a gbc. There are sometimes major differences, but not usually. Rippers often just post both separately.

And yes, they *should* work on ti-boy, if they aren't unplayable.
Actually, they don't have separate ROMs for GB/GBC on the same cartridge. How it works is that it checks the value of the A register after bootup to detect hardware type, and it makes decisions based on that. This way it's possible to share a lot of gameplay code but use different graphics code.
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« Reply #858 on: 17 March, 2011, 00:35:53 »
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@calc84. No, no that time.
What I was talking about was: to upgrade sickle, you have to give it to harvest sprite and wait for 24 REAL HOURS.
(turning off gameboy and wait for a real day)
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Project Redemption....

My project progresses:HERE
My Pastebin stuffs:HERE
Check your rate: HERE
My Animations: HERE
Spoiler for Images :D:

ノ◕ヮ◕)ノ:・゚ PENGUIN WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE PENGUIN GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO PENGUIN !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°º
Happybobjr
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« Reply #859 on: 17 March, 2011, 00:58:19 »
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No chance of that on the 83's
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School: East Central High School

Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Non-Cas |||  OS: 1.1 |||  Build: Old  |||  84+ keypad.   Being lent out
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FinaleTI
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« Reply #860 on: 17 March, 2011, 00:59:38 »
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@calc84. No, no that time.
What I was talking about was: to upgrade sickle, you have to give it to harvest sprite and wait for 24 REAL HOURS.
(turning off gameboy and wait for a real day)
I believe the GSC Pokemon games had something similar (full-time clock, even when the GBC is off) and that it relies on external hardware.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
calc84maniac
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« Reply #861 on: 17 March, 2011, 03:52:26 »
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I highly doubt that the RTC will be able to be emulated without killing the performance of the rest of the emu, due to all of the memory-mapped ports involved.
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« Reply #862 on: 19 March, 2011, 13:32:04 »
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Will this emulator be released before April?
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« Reply #863 on: 19 March, 2011, 13:36:27 »
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It has already been released, he's working on a new version that works on 84+ Keypads and is better.
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« Reply #864 on: 19 March, 2011, 13:39:10 »
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It has already been released, he's working on a new version that works on 84+ Keypads and is better.

No, I don't think it's going to work on the Nspire, but it'll work on 84+(SE) calcs that don't have the extra RAM.
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« Reply #865 on: 19 March, 2011, 13:41:15 »
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It has already been released, he's working on a new version that works on 84+ Keypads and is better.

No, I don't think it's going to work on the Nspire, but it'll work on 84+(SE) calcs that don't have the extra RAM.

Oh, good enough Smiley
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« Reply #866 on: 19 March, 2011, 22:41:12 »
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It has already been released, he's working on a new version that works on 84+ Keypads and is better.


I mean the one for the calculators with model "K" for example.
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willrandship
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« Reply #867 on: 19 March, 2011, 23:34:46 »
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Why do you need an nspire-compatible version when there's already GBC4Nspire? It runs faster, has a higher res, and is less glitchy. Tongue
« Last Edit: 19 March, 2011, 23:36:43 by willrandship » Logged

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« Reply #868 on: 23 March, 2011, 23:39:54 »
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I just hope this will be released in April Undecided
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DJ Omnimaga
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« Reply #869 on: 27 March, 2011, 22:12:49 »
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Well sadly you have to be patient, because everyone got a life here. If you feel like helping on the project to be released faster, feel free to ask Calc84maniac.
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