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Author Topic: Contest [updated 07/09/2009] -  (Read 26378 times) Bookmark and Share
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noahbaby94
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« on: 24 April, 2009, 14:50:17 »
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Omnimaga Contest - Platformer


Omnimaga will be hosting its first contest since its re-opening: a platformer contest. This category will be rather open, so use your imagination! It can include action, puzzle, even 3D platformer (that is, if you're up for it). There will be two categories: the pure BASIC category and the hybrid BASIC/ASM category (xLIB, Celtic, CODEX or other ASM-lib-enhanced games will compete against pure ASM ones). A 16GB USB flash drive will be the first place prize for both the BASIC category and the hybrid BASIC/ASM category. The winners will also receive a custom-made banner showing that they've won. They will be graded on creativity, speed, size, graphics and replay value. Projects shall be judged by registered Omnimaga members through a closed poll.

Entries must be send via e-mail to either noahbaby94, simplethinker or DJ_Omnimaga by 11:59 CST August 24 for approval. The e-mail addresses are n o a h . f e n c e r @ g m a i l . c o m, e l l i s r i l @ g m a i l . c o m, and o m n i m a g a @ g m a i l . c o m, respectively (without the spaces between each characters). Put "Omnimaga contest" on the subject line of the emails.


Rules-

1). You must not have previously announced your project anywhere.
2). You may release screenshots of your progress - however, you are not allowed to release demos or have direct help with your code.
3). BBC Basic, FastRPL, TI-Power, EZAsm, C and other programming languages other than z80 ASM and BASIC are not allowed for this contest. Celtic III, Omnicalc, xLIB and other libraries are allowed since they aren't entire new programming languages. This is to make it fair for ASM programmers.
4). You are not allowed to receive help with entry ideas.
5). Omnimaga has the right to change and modify the rules at any time.

[June 20, 2009] Rule #4 (no idea help) has been added.  Note: the new #4 has been stated elsewhere, and this change is only to make it explicit and official.


Good luck to all who enter.
« Last Edit: 14 July, 2009, 03:51:26 by noahbaby94 » Logged

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« Reply #1 on: 24 April, 2009, 15:40:00 »
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I win!

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« Reply #2 on: 24 April, 2009, 16:23:35 »
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Hmmm, it might be that I have to put Portal 2 on temporary hold so I can beat you all in this contest!  Grin
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« Reply #3 on: 24 April, 2009, 16:44:05 »
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Heh the final day is my birthday o.O Too bad i won't be here. Good luck to everybody who does compete though.
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« Reply #4 on: 24 April, 2009, 17:21:52 »
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I don't know if I'll enter: I'm doing too much contests instead of working on my current projects...
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« Reply #5 on: 25 April, 2009, 02:00:01 »
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I'm entering my new awesome project.
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« Reply #6 on: 25 April, 2009, 02:42:41 »
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I'm entering my new awesome project.
Were all very excited.
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« Reply #7 on: 25 April, 2009, 06:12:44 »
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Cool.  Is this just for the TI-83+/TI-84+ series?
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« Reply #8 on: 25 April, 2009, 06:16:00 »
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yeah it's for TI-83+/84+ only
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« Reply #9 on: 25 April, 2009, 15:10:39 »
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builderboy, why don't you enter portal 2 instead?
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« Reply #10 on: 25 April, 2009, 15:40:05 »
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because he must not have announced his entry before the contest was announced.
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« Reply #11 on: 25 April, 2009, 17:12:58 »
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Because Portal2 is not a platformer.  Without the portal gun, it got considerably harder to move around, so the New portal will be top down (Which is much easier for the kind of game it will be)

Anyways, I was thinking of making a new version of a platformer I tried to make a long time ago, but failed (I was very inexperienced).  That wouldn't count as previously announced would it?  As i never released it to the Internet, and it was never finished anyway.
(I'll keep the idea secret for now Wink)
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« Reply #12 on: 26 April, 2009, 02:42:03 »
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No it's ok you can use that idea especially if it's really old.
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« Reply #13 on: 26 April, 2009, 06:01:21 »
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I guess... the requirement of not having it announced automatically disqualifies CaDan 83+ ...

Could've easily won a contest with something like that in the works Tongue

If an RPG could be qualified as a "platformer" (unsure of what that is), maybe I could try coding something using Celtic III just to push the lib ... >> ... <<

Or... use a "secret" uber version of Celtic III that's not available to the public yet. You know, the one that has a raycasting engine...
« Last Edit: 26 April, 2009, 06:05:48 by Iambian » Logged

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« Reply #14 on: 26 April, 2009, 06:11:53 »
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shocked
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