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Author Topic: Insight for Casio Prizm -  (Read 2783 times) Bookmark and Share
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squidgetx
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« on: 21 March, 2011, 21:28:14 »
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A promising new addin for the Casio Prizm called Insight by SimonLothar was updated yesterday. The demo program included runs at about 23 FPS (which isn't quite shown in the screenshot, unfortunately Tongue)

It can be downloaded here

Insight version 1.03:
a little display demo: moving and bouncing objects; a HTMLHELP-file with some information concerning syscalls of fx-9860- and fx-CG-systems (to be continued).

EDIT: ah, yes. @cfxm: and a new pair of my cute icons, which everyone loves. Grin

Also, in the same thread, the Prizm's mini SDK was updated as well Smiley
« Last Edit: 21 March, 2011, 21:32:10 by squidgetx » Logged

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« Reply #1 on: 21 March, 2011, 22:52:03 »
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Is that Assembly or Basic? For the looks of it, I'd say Assembly, but I'm curious.

Looks great.
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« Reply #2 on: 21 March, 2011, 22:54:26 »
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Is that Assembly or Basic? For the looks of it, I'd say Assembly, but I'm curious.

Looks great.
It's made in C.
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« Reply #3 on: 21 March, 2011, 22:54:43 »
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Is that Assembly or Basic? For the looks of it, I'd say Assembly, but I'm curious.

Looks great.
All add-ins are assembly.
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« Reply #4 on: 21 March, 2011, 23:03:35 »
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Is that Assembly or Basic? For the looks of it, I'd say Assembly, but I'm curious.

Looks great.
All add-ins are assembly.
Or C/C++/some other compiled language Tongue
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« Reply #5 on: 21 March, 2011, 23:14:47 »
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Wow, this looks awesome
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« Reply #6 on: 22 March, 2011, 00:00:25 »
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Very awesome considering that the Prizm has only been around a month or so.
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« Reply #7 on: 22 March, 2011, 00:03:09 »
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Very awesome considering that the Prizm has only been around a month or so.
Actually, the Prizm was released about December of last year.
« Last Edit: 22 March, 2011, 00:03:29 by FinaleTI » Logged





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« Reply #8 on: 22 March, 2011, 00:53:25 »
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Cool! I never expected it to be that fast. Too bad I don't have a prizm Sad
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« Reply #9 on: 22 March, 2011, 01:53:41 »
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Is there anything limitation wise that would prevent someone from putting a SNES and/or Gameboy Advance emulator on this thing?
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« Reply #10 on: 22 March, 2011, 02:39:18 »
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The Game Boy Advance has a dedicated graphics processing chip and a slower ARM7 CPU, so I don't think it'd be easy to port something. Plus, the GBA has its RAM mapped differently than the Prizm, I believe.
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« Reply #11 on: 22 March, 2011, 03:04:30 »
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I'm sure we can figure it out though.  Smiley
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« Last Edit: 22 March, 2011, 03:04:52 by ralphdspam » Logged

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« Reply #12 on: 22 March, 2011, 04:53:42 »
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It's not as if the 84+ and the GB were identical Tongue still, though, there are definitely easier emulators made.
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« Reply #13 on: 22 March, 2011, 04:57:55 »
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While I was poking around in the interwebs, I found this little gem:
http://www.wabasoft.com/download.shtml
Look for "SH3" - if you modify it a bit, you can probably get a mini java on the Prizm! Wink

EDIT:
It also appears that it's FOSS, and so the source is here: http://www.wabasoft.com/download4.shtml
It's now much easier, although you still have source to modify, as this is still for Windows CE.
This should definitely be interesting Cheesy
« Last Edit: 22 March, 2011, 05:04:48 by alberthrocks » Logged

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« Reply #14 on: 22 March, 2011, 05:08:20 »
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Source for Windows CE would require extensive modifications because such programs are designed to operate in the Windows API, which isn't present on the Prizm. Plus, I think Windows relies on the existence of an FPU and certain hardware arrangements that the Prizm doesn't have. You'd probably need a "compatibility layer" like WINE to port a Windows CE program.

EDIT: Looking at the source, I can see the Op_codes, which means that a virtual machine could probably be ported.
« Last Edit: 22 March, 2011, 05:14:59 by Qwerty.55 » Logged

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