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Author Topic: Axiom Requests -  (Read 10549 times) Bookmark and Share
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Fast Crash
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« Reply #15 on: 29 March, 2011, 12:58:42 »
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Hooks Axiom would be fair too Smiley
And also a better linking routine, that we could use with USB port.
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« Reply #16 on: 29 March, 2011, 13:09:46 »
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Axiom that lets you play stereo sound.
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« Reply #17 on: 29 March, 2011, 16:16:41 »
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Axiom that supports USB sound.
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« Reply #18 on: 29 March, 2011, 21:46:54 »
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CalcNet and gCn Axioms would be super-fantastic.
And they aren't very hard, either. It's just a few subroutines and a few memory addresses. I could probably write one in my spare time. And gCn uses the same commands as CALCnet.

Axiom that supports USB sound.
Or USB input (like a mouse or flash drive).
« Last Edit: 29 March, 2011, 21:47:57 by Compynerd255 » Logged

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« Reply #19 on: 29 March, 2011, 21:56:15 »
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an axiom for drawing triangles and quadrilaterals would be nice.  I already tried, but I failed miserably.

EDIT: one triangle was drawn every .4 seconds... Tongue fail.
« Last Edit: 29 March, 2011, 21:56:46 by Ashbad » Logged
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« Reply #20 on: 29 March, 2011, 21:58:01 »
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a gCn Axiom will definitively be really great.
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« Reply #21 on: 29 March, 2011, 22:33:09 »
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How about some more advanced string operations?
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« Reply #22 on: 29 March, 2011, 23:34:25 »
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How about some more advanced string operations?

There are a few Axe-made subroutines good enough for the job.

I guess... Why use ASM, which is harder to deal with strings than Axe to help Axe dealing with strings? Tongue
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« Reply #23 on: 29 March, 2011, 23:37:28 »
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Inverse trig operators.

And accurate trig routines that behave like decimals. ie; the axiom would take both a multiplier as well as an angle as input and output the correct fraction of the first argument: sin(2000,45) would return 1414 for example.

And 32 or 24 bit math operators that return values in 16 bit formats. (So you can calculate sqrt of 340^2+24^2 for example without running into overflow corruption)
« Last Edit: 29 March, 2011, 23:38:52 by squidgetx » Logged

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« Reply #24 on: 29 March, 2011, 23:41:51 »
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For accurate trig functions you'll pretty much have to turn to a LUT. The only reason sine and cosine routines exist is because they have a limited range and can be somewhat accurately approximated by a quadratic function. And by somewhat accurate, I mean errors reaching 10%. Trying to model just about any other trigonometric function with a simple model would probably result in wild amounts of error, and trying to model them with a more complex model would probably end up being larger than a LUT-based solution anyway. Unless you need a variable argument for your scale factor, it's best to just use a custom pre-computed LUT.
« Last Edit: 29 March, 2011, 23:46:58 by Runer112 » Logged
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« Reply #25 on: 29 March, 2011, 23:49:06 »
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LUT? What's that?
An Axiom for custom size sprites would be awesome.
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« Reply #26 on: 29 March, 2011, 23:50:31 »
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LUT = Look-Up Table. In this case a bunch of precalculated values for the trig functions to save on calculation speed and size.
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« Reply #27 on: 29 March, 2011, 23:56:03 »
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Isn't that just a regular table, though? Also, how exactly does the calc display tokens? Am I right in thinking that it's a big table of strings somewhere?
Oh, and a quaternion math Axiom would enable 3D rotation without gimbal lock.
« Last Edit: 30 March, 2011, 00:07:30 by Freyaday » Logged

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« Reply #28 on: 14 April, 2011, 03:06:04 »
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Mouse and keyboard support.
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« Reply #29 on: 14 April, 2011, 04:34:58 »
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Mouse and keyboard support.
You mean through USB? Now that would be cool.

Quigibo, would you please modify the first post to have a list of requested Axioms? That way everyone could see them, and they'd all be in one place.
« Last Edit: 14 April, 2011, 04:35:31 by Compynerd255 » Logged

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