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Author Topic: Axiom Requests -  (Read 10561 times) Bookmark and Share
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jacobly
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« Reply #150 on: 08 December, 2011, 01:15:34 »
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AFAIK, the crystal timers have nothing to do with the clock (they are two different things).
The problem is not reading the value of the clock, but the fact that it doesn't fit in an axe variable.
Regardless, you can get the value of the clock like this:
°AAsm(DB02E6202009AF0604772310FC180FDB477723DB487723DB457723DB4677)
and AB would contain the number of seconds since midnight, January 1, 1997, or 0 if the clock is off or the calculator has no clock.
°AAsm(DB477723DB487723DB457723DB4677)
or this if you know that the calculator has a clock

Also, running ClockOff on my TI84+SE does not turn the clock off (just doesn't display it in the mode menu).
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« Reply #151 on: 08 December, 2011, 22:05:22 »
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Ohhh...  Should be super easy!
But this would help me.

Vertical +
but will only shift the first 48 rows.


I wouldn't ask normally, because of being a bother,  but as most of the code is already in axe, I think it could be done rather quickly.  Thanks
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« Reply #152 on: 08 December, 2011, 22:57:28 »
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For Vertical+ or Vertical-, you can code that in pure Axe.

Vertical-
Copy(48*12+L6,47*12+L6,47*12)r

Vertical+
Copy(L6+12,L6,47*12)

EDIT: Oops, the following is Horizontal +:

Asm(214093AF0606CB1E2310FBC60420F5)

The part I bolded you can change to shift the first N column groups of 8 pixels.  So right now, 6*8 = 48 pixels shift.  Changing it up to 0C (which is 12 in decimal) shifts the full 96 pixels and is the original Horizontal+ command.
« Last Edit: 08 December, 2011, 23:08:08 by Quigibo » Logged

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« Reply #153 on: 08 December, 2011, 22:58:54 »
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thank you so much.
This will be much faster right?
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« Reply #154 on: 08 December, 2011, 22:59:21 »
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So basically you could shift only half of the screen with that?
AFAIK, the crystal timers have nothing to do with the clock (they are two different things).
The problem is not reading the value of the clock, but the fact that it doesn't fit in an axe variable.
Regardless, you can get the value of the clock like this:
°AAsm(DB02E6202009AF0604772310FC180FDB477723DB487723DB457723DB4677)
and AB would contain the number of seconds since midnight, January 1, 1997, or 0 if the clock is off or the calculator has no clock.
°AAsm(DB477723DB487723DB457723DB4677)
or this if you know that the calculator has a clock

Also, running ClockOff on my TI84+SE does not turn the clock off (just doesn't display it in the mode menu).
Ooh, great!
« Last Edit: 08 December, 2011, 23:03:03 by aeTIos » Logged

If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
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[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
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« Reply #155 on: 08 December, 2011, 23:06:44 »
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By the way I corrected my previous post because I had accidentally posted Horizontal+
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« Reply #156 on: 08 December, 2011, 23:35:34 »
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removed
« Last Edit: 08 December, 2011, 23:48:52 by Happybobjr » Logged

School: East Central High School

Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
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« Reply #157 on: 08 December, 2011, 23:39:15 »
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You can use L3 if you want.
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
Happybobjr
James Oldiges
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« Reply #158 on: 08 December, 2011, 23:43:37 »
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I replaced Vertical+ with the code, and the code isn;t working.  *removed*
« Last Edit: 08 December, 2011, 23:49:01 by Happybobjr » Logged

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« Reply #159 on: 10 February, 2012, 21:56:14 »
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What I'd like to see is an axiom that adds gCn support.
I imagine that this would be pretty hard to make, but it would be pretty great...
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Geekboy1011
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« Reply #160 on: 11 February, 2012, 03:04:55 »
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What I'd like to see is an axiom that adds gCn support.
I imagine that this would be pretty hard to make, but it would be pretty great...

i could take a stab at this tonight if you want. give me a few hours and i will see if i can pull something together maybe...need to relearn basic axe

(i already have gcn practice lol)

also you will need the dcs app installed regardless thats not like removable.

also how automated do you want the axiom to be
should it handle everything including finding and keeping tabs on the amount of people in the hub. Or should it just set it up and expose the routines needed?

also what token should i use </doesnt care>
« Last Edit: 11 February, 2012, 05:20:03 by Geekboy1011 » Logged

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PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
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« Reply #161 on: 11 February, 2012, 16:08:41 »
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I don't really care about the token, since I wouldn't have any conflicting token issues anyway...

And as to how automated it should be, my general request would be these general features:
-Send/receive information from the hub
-list of players/number of players

and thanks for taking on my request Cheesy
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« Reply #162 on: 26 February, 2012, 13:32:11 »
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Can you update this list with all current axioms (Fullrene, Floating point math) And axiom in project ?
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Worms armageddon z80 :
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- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
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« Reply #163 on: 01 March, 2012, 02:17:31 »
0

started the calcnet axiom thread here
http://www.omnimaga.org/index.php?topic=12589.0

its getting there most of the code is done i just have to test it which is proving to be a pita cause well idk axe xD


EDIT: see above >.> <.<
« Last Edit: 02 March, 2012, 06:10:25 by Geekboy1011 » Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #164 on: 01 March, 2012, 03:41:18 »
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I'm not sure if you realize that you just posted a link to the "normal post" icon for threads.....
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