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Author Topic: Online Sprite Editor -  (Read 4050 times) Bookmark and Share
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Munchor
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« Reply #15 on: 18 April, 2011, 17:50:35 »
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No problem Aichi!


w000000000000000000000000000000000000000000000000000000000000000000000000000000t So many features, so many buttons!

Also, sharing sprites means we can't draw pr0n sprites? Evil (j/K)

I'll try and test them Aichi.

EDIT:

I just tried it and I have some stuff to say:
- What about a list with the code of all the sprites (by request of the user), so we don't have to press the "NEXT" button for animations. You press a button and you get a copiable dialog or one of those javascript frames with the code of all the sprites in order in the chosen type (hex, asm,...).
- The share button is cool, but could you make it bigger and outside the "animation-aimed buttons panel", so we don't confuse it with animations.
- Ctrl+Z-like button? Go back button!

That's all for now, the new features look neat.
« Last Edit: 18 April, 2011, 18:03:15 by Scout » Logged
kindermoumoute
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« Reply #16 on: 18 April, 2011, 18:49:06 »
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Woa, I think i'll add your website in my Axe tutorial. Smiley
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Munchor
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« Reply #17 on: 18 April, 2011, 18:56:11 »
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Woa, I think i'll add your website in my Axe tutorial. Smiley

I just added it in bookmarks! It's now the best sprite editor of all, and it's online. Goodbye Tokens!
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Aichi
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« Reply #18 on: 18 April, 2011, 19:54:38 »
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w000000000000000000000000000000000000000000000000000000000000000000000000000000t So many features, so many buttons!

Hopefully not too many now. Cheesy
EDIT:

I just tried it and I have some stuff to say:
- What about a list with the code of all the sprites (by request of the user), so we don't have to press the "NEXT" button for animations. You press a button and you get a copiable dialog or one of those javascript frames with the code of all the sprites in order in the chosen type (hex, asm,...).
- The share button is cool, but could you make it bigger and outside the "animation-aimed buttons panel", so we don't confuse it with animations.
- Ctrl+Z-like button? Go back button!
- Hm, what would you need it for? There is a backup code to save all frames at once.
- The last column in the white box is rather aimed to Porting than to animations. Where else would you put it in?
- I'll think about a redo-feature, I just wonder what should be reversed.^^

And thanks again. Smiley

Woa, I think i'll add your website in my Axe tutorial. Smiley
I'd be glad. Tongue
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Aichi
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« Reply #19 on: 19 April, 2011, 03:34:37 »
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Little Update!

- Preview Features
---- Click on the button with the preview image to open the preview window.
---- You can choose between the standart preview, the Tile preview (to see your sprite
---- 9 fold) and a 16x16 preview, to see your sprite as a corner together with three
---- other sprites. Also, there is a bigger preview image in this window. Every sprite gets
---- its own preview mode.
- Little other things


Known bugs: (Edit: Fixed)
Rotating / Flipping destroys the preview mode
Using a backup code destroys the current sprite
« Last Edit: 20 April, 2011, 15:15:41 by Aichi » Logged
meishe91
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« Reply #20 on: 19 April, 2011, 04:21:39 »
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When you look in at the preview of tile/tilemap/16*16 window is there a way to close the window? Because I tried but couldn't find a way to close it. It looks awesome though, great job on it.
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« Reply #21 on: 19 April, 2011, 12:54:17 »
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Sorry that I couldn't reply earlier, just click again on the button with the preview image.


* close.PNG (89.03 KB, 434x301 - viewed 176 times.)
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« Reply #22 on: 19 April, 2011, 15:46:16 »
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Sorry that I couldn't reply earlier, just click again on the button with the preview image.

Yeah, but perhaps a X button would be better.

Also, what about this?

« Last Edit: 19 April, 2011, 15:48:31 by Scout » Logged
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« Reply #23 on: 19 April, 2011, 21:58:44 »
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Update + "Release"!
You find the Sprite editor by clicking on the logo in the first post.

- Changed the project name to A·Sprite,
- reorganized the files,
- Designed a new logo
- Shifting up and down finally work
- Cancel-Button added to the preview window
- Some changes on the preview window
- Included the preview modes into backup codes, old codes won't work anymore
- Bugfixes, improvements, little other things


Also, what about this?

Yay, nice idea. I'm going to add userbars to the first post. Smiley
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« Reply #24 on: 19 April, 2011, 22:02:50 »
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http://xeverion.com/Tools/Asprite/

New URL?

Nice changes Cheesy
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« Reply #25 on: 19 April, 2011, 23:48:51 »
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Same domain, but a more meaningful directory.^^

Nice changes Cheesy
Thank you Scout. Smiley

@ All
I added three userbars in my first post, feel free to include them in the signature.
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« Reply #26 on: 20 April, 2011, 00:05:51 »
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that sword sprite on the first post is the exact same as my DCS7 mouse shocked
great job on this, aichi. maybe add 16*16 support?
EDIT: oops, just noticed it. maybe make it more noticable, then? 'cuz it's in the preview box Huh?
« Last Edit: 20 April, 2011, 00:07:12 by turiqwalrus » Logged
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« Reply #27 on: 20 April, 2011, 00:39:42 »
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that sword sprite on the first post is the exact same as my DCS7 mouse O.
Lol. Cheesy

EDIT: oops, just noticed it. maybe make it more noticable, then? 'cuz it's in the preview box Huh?
Yeah, there was not enough place and I had to put this stuff into a seperate window.
I really should create an FAQ or something. ^^
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« Reply #28 on: 20 April, 2011, 18:17:29 »
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Update!
You find the Sprite editor by clicking on the logo in the first post.


- 24x24 / Tile Structure
---- A new important feature is planning a tile structure. You can create 24x24 tiles
---- now and something like this (as a tilemap) easily:
-------
---- based on a 3x3 tile field like this one:
-------
- New backup codes, older codes won't work anymore, sorry^^
- Bugfixes
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« Reply #29 on: 20 April, 2011, 18:18:20 »
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I also see a X button to close that frame, nice work! 24*24 Cheesy
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