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Author Topic: Escheron: Shadow over Ragnoth -  (Read 42486 times) Bookmark and Share
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Iambian
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Last Login: 14 May, 2013, 14:52:06
Date Registered: 04 September, 2008, 20:12:14
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« Reply #495 on: 07 January, 2011, 03:51:23 »
0

Sweet Cheesy
How exactly does your data structure for your menu's look?
Can't wait for the new thread actually Smiley
This post is to satiate your curiosity. The following is pulled straight from the project:

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;=============================================================================
;Note: During initialization stage, any data that is set to -1 will cause that
;      value to be, instead, loaded from the indicated register
;
;Menu system data and routines formatting:
;Initializer formatting     | Internal memory structure
;Ofs Reg Description        |Ofs Description
;+00  A  Menu slot (0-7)    |+00 Cursor X
;+01  C  Starting cursor X  |+01 Cursor Y
;+02  B  Starting cursor Y  |+02 dX
;+03  E  dX                 |+03 dY
;+04  D  dY                 |+04 X boundary
;+05  L  X boundary         |+05 Y boundary
;+06  H  Y boundary         |+06 Current X position
;+07 IXl LSB Routine Table  |+07 Current Y position
;+08 IXh MSB Routine Table  |+08 LSB Routine Table
;                           |+09 MSB Routine Table
;
;Routine Table (structure semi-variable)
;
;+0    Maskouts %Dl Md 2n y= Up Rg Lf Dn  : Count # of bits =n. n=#of words
;+1*2n Addresses from Dl to Dn in that order (left shift)
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A Cherry-Flavored Iambian draws near... what do you do? ...
Projects in my development environment:
Celtic 3 (83+) 95% (Hold) | CaDan (83+) 15% (Rst) | E:SoR (84+) 10% (Rst) | CaDanITE (83+) 4% (Hold) | FF:TIoC (83+) 2% (Data)
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