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Author Topic: Escheron: Shadow over Ragnoth -  (Read 42480 times) Bookmark and Share
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Art_of_camelot
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« Reply #600 on: 07 May, 2012, 17:39:52 »
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China! X.X Holy cow! That's one heck of a move! I think China would be an awesome place to visit. Cheesy From what I hear the Chinese language is fairly difficult. I assume you are learning Mandarin? Wow... So did you move because of a job opportunity? Sorry for the semi-random train of thought there and all the questions. =)
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« Reply #601 on: 07 May, 2012, 17:46:20 »
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Yep, job opportunity, nothing terribly exciting though Smiley And yeah, Chinese has been a bit difficult, mostly the vocabulary, but i think debugging some of my programs is often more difficult! I'll probably speak Chinese perfectly by the time i finish all my projects Tongue
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« Reply #602 on: 07 May, 2012, 19:02:12 »
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Oh wow China. I hope you have some fun there too because I heard it was definitively fun to visit at some places. Hopefully you don't have too much troubles visiting your favorite calc sites behind the Great Firewall Tongue (although I doubt China web filters are as bad as what most students here have at school or what their parents install on their computers <_<)
« Last Edit: 07 May, 2012, 19:03:02 by DJ_O » Logged

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« Reply #603 on: 01 July, 2012, 05:32:11 »
+1

Much work remains to be done before I can announce my total failure to make any progress.

Also, the cherry bowl is empty.
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« Reply #604 on: 01 July, 2012, 07:02:01 »
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Hey Iambian nice to see you again. I hope you continue working on this in the future, because it looked really great. Big frown

Also, the cherry bowl is empty.

Is that why you were absent? shocked I think juju ate them
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« Reply #605 on: 01 July, 2012, 14:37:59 »
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* Art_of_camelot refills said cherry bowl.
Heya Iambian, good to see ya back 'round these parts again. Grin What have you been up to?
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« Reply #606 on: 03 July, 2012, 02:35:52 »
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*omnomnomnom* Refill please!

Well, bad things happened in Realm of the Mad God (lost my fully maxed wizard, geared with the best of the best), so I might just allocate more time to the calc community. No guarantees since that game is worse than WoW and crack addictions.

But first thing I'm gonna do is look over the vast amount of code that's been left unattended. I know I was working on stat calculations, so I should probably get a debug menu up and running that shows these stats and their calculations. While the menu system usage was well documented, the code that's behind it is a rather big mess. You wouldn't want to see it. So making a menu shouldn't be that big of a problem. The problem is going to happen when I try to do custom routines based off of ... well... not sure anymore, but I'm sure I'll figure it out soon enough. Hopefully, my Z80 skills hasn't slid too far backwards from months on end of mindless gaming.
« Last Edit: 03 July, 2012, 02:37:30 by Iambian » Logged

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« Reply #607 on: 03 July, 2012, 02:44:40 »
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I think juju ate them
Actually it was me, Cheesy Iambian is back good to see ya
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« Reply #608 on: 03 July, 2012, 03:38:53 »
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ohithur!
* shmibs doesn't see what peoples like so much about RotMG, but that's probably because he was awful at it.
good luck on being productive!
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« Reply #609 on: 03 July, 2012, 08:07:32 »
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No guarantees since that game is worse than WoW and crack addictions.
dat true Tongue

good to see you back again Cheesy
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« Reply #610 on: 21 March, 2013, 18:46:37 »
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Doing yet another rebuild of this project. This will most (probably) definitely be the last time I do that. The changes include moving the game to a much more sane interrupt scheme, since it was insane to use a danmaku shooter engine to drive the grayscale to begin with.

As such, I'm retooling most of the other routines and putting together a text-script system that's about as feature-filled as it gets. Taking a page from Earthbound, I'll be putting much of the game in this system, which includes stat calculation and the battle engine. Because let me tell ya. It was hell to try to code stat calculation in assembly. At least this way, I'll be able to get through that part of the game with minimal fuss. Oh, and events! I ought to be able to code events in it too! It better be, cuz I'm not going to do it any other way.

So, in short, sorry you guys had to wait forever, and I'm sorry that you guys have to wait longer. Although I lost my contact with guy who wrote the story for this game, I should still have enough to finish the game.

Next up: Rewriting the tilemapper to be more... sane.
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« Reply #611 on: 21 March, 2013, 22:13:28 »
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I think bells of joy can be heard throughout the community because this going to be continued.
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« Reply #612 on: 22 March, 2013, 20:58:28 »
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This is awesome Iambian! Cheesy I'm really glad you're working on this again. Also, care to expand upon this text scripting system? It sounds interesting. Smiley
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« Reply #613 on: 23 March, 2013, 16:31:19 »
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I'm glad that you're gonna continue this despite losing contact with the other guy. I also hope that the other guy is OK because from Cemetech posts he seemed to have severe health problems (physically). But yeah hopefully the rewrite makes it easier for you to finish the game. Will the overall game remains the same btw?
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« Reply #614 on: 23 March, 2013, 18:13:09 »
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I'm glad that you're gonna continue this despite losing contact with the other guy. I also hope that the other guy is OK because from Cemetech posts he seemed to have severe health problems (physically). But yeah hopefully the rewrite makes it easier for you to finish the game. Will the overall game remains the same btw?
I hope Zera is okay too. The game will remain as faithful to the original ideal as I can possibly make it. Of course, there are gaps and I'm going to have to fill them however I can (missing dialog).

This is awesome Iambian! Cheesy I'm really glad you're working on this again. Also, care to expand upon this text scripting system? It sounds interesting. Smiley
The text-scripting system is pretty much what it was before plus a programmable component. It gets a couple command sets, 8 registers and a stack (SP is r7), and maybe any other bells or whistles I could throw into it. The point is to be able to code the entire event system and battle system in it. And maybe a few other things.
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A Cherry-Flavored Iambian draws near... what do you do? ...
Projects in my development environment:
Celtic 3 (83+) 95% (Hold) | CaDan (83+) 15% (Rst) | E:SoR (84+) 10% (Rst) | CaDanITE (83+) 4% (Hold) | FF:TIoC (83+) 2% (Data)
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