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Author Topic: TI-Boy SE Beta pre-release -  (Read 26195 times) Bookmark and Share
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Reloader
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« Reply #210 on: 04 May, 2011, 22:52:32 »
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Damn Undecided, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM Sad
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calc84maniac
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« Reply #211 on: 04 May, 2011, 22:54:25 »
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Damn Undecided, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM Sad
Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)
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« Reply #212 on: 04 May, 2011, 22:55:32 »
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Damn Undecided, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM Sad
Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)

Changing OS will not solve the problem right? And by the way I only have 24kb on RAM, maybe I have something wrong...

EDIT: Aha, now I understood, you mean RAM + Archive memory right mate?
« Last Edit: 04 May, 2011, 22:57:19 by Reloader » Logged
calc84maniac
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« Reply #213 on: 04 May, 2011, 22:58:55 »
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Damn Undecided, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM Sad
Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)

Changing OS will not solve the problem right? And by the way I only have 24kb on RAM, maybe I have something wrong...
Again, we're not talking about the RAM storage space. There is more RAM on the calculator that is available for storage (storage space is maximum of 24KB on all calcs)
On TI-83+ there is 32KB.
On TI-83+SE and older TI-84+/TI-84+SE there is 128KB.
On newer TI-84+/TI-84+SE there is 48KB.

The only type that can run Pokemon is the 128KB. The TI-Boy readme tells you how to check your TI-84+ type.
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« Reply #214 on: 04 May, 2011, 23:02:05 »
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Oh million sorry's for disturbing you calc84maniac. Too bad TI did this, I wish I could play Pokemon Undecided
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« Reply #215 on: 04 May, 2011, 23:09:33 »
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No worries, I'm sure this info could help more people who are curious.

By the way, a little progress update for those who haven't been following on IRC. Runer112 noticed that there was a bunch of blank space at the end of the Pokemon ROM. So per that suggestion, the makeapp.exe will reduce the APP size if the ROM ends with a lot of blank space. In Pokemon Red, this shaves 304KB! Also, I made the internal appnames be space-padded instead of null-padded (which may fix alexvire's TI-Connect problem). And just now I added support for the custom monochrome palettes (light, normal, and dark).
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« Reply #216 on: 04 May, 2011, 23:37:34 »
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fred30w, there's not much that can be done about the flickering. You won't experience any flickering playing at 100% zoom in black and white, but otherwise it's unavoidable. In the more zoomed-out black and white modes, the flickering you see is intentional. This is dithering to make the graphics easier to see at smaller zoom levels. And in grayscale mode, the flickering is just the nature of grayscale on the TI-83+/84+ calculators. The flickering will also be more pronounced in more CPU-intensive games, which is also unfortunately unavoidable.
Ok, thx alot!  I'll report if I ever have any more issues.  Thx again. Grin
« Last Edit: 04 May, 2011, 23:37:48 by fred30w » Logged
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« Reply #217 on: 05 May, 2011, 05:48:24 »
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Beta 0.1.03:
    * Added light and dark monochrome palettes
    * Reincluded the defragmentation OS glitch patch so APPs won't get corrupted if pages start with 0xFF.
    * makeapp.exe updates:
      - Internal appnames are padded with spaces instead of null bytes for better linking software compatibility.
      - Trailing pages filled with 0x00 or 0xFF bytes are now removed from ROMs. This saves a lot of space in certain ROMs (e.g. saves 304KB in Pokemon Red).

* tiboy_beta_0.1.03.zip (201.09 KB - downloaded 107 times.)
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« Reply #218 on: 05 May, 2011, 07:12:52 »
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As a side note, this works fine on my 83+SE.
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« Reply #219 on: 05 May, 2011, 08:19:28 »
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Wow Pokemon was 1MB and now it decreased to 740KB or something like that. Great job! Wink
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« Reply #220 on: 05 May, 2011, 13:13:10 »
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I heard that TI-Boy's sound is gone Big frown
Are you gonna put it back later?
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« Reply #221 on: 05 May, 2011, 14:19:20 »
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I heard that TI-Boy's sound is gone Big frown
Are you gonna put it back later?
Nope, due to the emulation rewrite it's impossible to use interrupts (which is what made sound possible in the first place)
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« Reply #222 on: 05 May, 2011, 15:51:21 »
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Beta 0.1.03:

Keeps getting better Cheesy Good luck!
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« Reply #223 on: 06 May, 2011, 01:33:51 »
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Does Beta 0.1.03 get rid of the transfer problem for Pokemon?
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« Reply #224 on: 06 May, 2011, 02:21:34 »
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Does Beta 0.1.03 get rid of the transfer problem for Pokemon?

Yes. Although it didn't directly address the issue, it did fix it as a side-effect of other changes.
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