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Author Topic: asmdream is waking up... -  (Read 5339 times) Bookmark and Share
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Munchor
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« Reply #30 on: 09 May, 2011, 13:45:17 »
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Wow... What a post rush =]

No disassembler.
Not even a typer.
Just a compiler which reads sources written directly using the os prgm editor.

Ah OS PRGM Editor, looking good too Cheesy This will shorten the code.
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the_mad_joob
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« Reply #31 on: 09 May, 2011, 13:49:15 »
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Yeah, quite.
Wanted to make it old-school =]
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aeTIos
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« Reply #32 on: 09 May, 2011, 20:08:54 »
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So, like you said for the size, 16+5+a bit ~= 24 =2 app pages, like Mimas.
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If something above sounds rude, feel free to vote it down, it was not meant to be rude<<lolol
--Always stay relAXEd!--


Spoiler for Hidden:


[







Spoiler for Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive
the_mad_joob
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« Reply #33 on: 09 May, 2011, 22:04:39 »
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Flash is a seducing option for the 1st release, yeah.
But, i'm still asking myself some questions about it :

When you execute an app, i suppose a part of it is loaded into ram when executed.
Taking into acount the size an app can have, there may be multiple copies during its execution.
That means there is a chance other prgms located in ram (sources/includes in this case) may be reallocated by the os during those copy process (the same way it is when a simple prgm is executed).
This could be quite annoying because i would have to modify many things (in other words, check if sources/includes have been moved or not before each reading attempt).
Also, this could slow down the whole thing...

Could someone clarify this for me ?

P.S. : Tonight, i go for the core label features (and maybe mac params if this goes fast).
« Last Edit: 09 May, 2011, 22:16:11 by the_mad_joob » Logged

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« Reply #34 on: 09 May, 2011, 23:17:38 »
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Actually, APPs are executed directly from Flash ROM, after being mapped into memory at $4000-$7FFF. A side-effect of this is that APPs must be a multiple of 16KB large (and for apps larger than 16KB you'll have to deal with reading data from or jumping between the multiple pages). Also, you cannot modify any data inside the APP, of course.
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« Reply #35 on: 09 May, 2011, 23:31:05 »
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Thx =]

Ok, so that looks to me like a great deal.
Another question :

Does the 8811 limitation concerns all prgms, or only the ones made to be executed ?
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« Reply #36 on: 09 May, 2011, 23:48:02 »
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Thx =]

Ok, so that looks to me like a great deal.
Another question :

Does the 8811 limitation concerns all prgms, or only the ones made to be executed ?
That is the maximum number of executable bytes in an Assembly program, because it is loaded at $9D95, and executing on the RAM past $C000 causes a RAM clear. $C000 minus $9D95 is 8811, which is where this magic number comes from.
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« Reply #37 on: 09 May, 2011, 23:51:32 »
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Thx =]

Ok, so that looks to me like a great deal.
Another question :

Does the 8811 limitation concerns all prgms, or only the ones made to be executed ?
That is the maximum number of executable bytes in an Assembly program, because it is loaded at $9D95, and executing on the RAM past $C000 causes a RAM clear. $C000 minus $9D95 is 8811, which is where this magic number comes from.
Unless you decide to use Crabcake.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #38 on: 10 May, 2011, 00:06:54 »
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Thx again guys =]

I'm actually thinking about error handling.
Does anyone knows if there's an easy way to call a "ERR:XXX Quit/Goto" menu from an asm prgm/app (like in DCS) ?
Thought it would be a great idea to easily locate errors in sources/includes...
« Last Edit: 10 May, 2011, 00:07:57 by the_mad_joob » Logged

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« Reply #39 on: 10 May, 2011, 00:07:49 »
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Yes, there's a Bcall for custom errors.
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« Reply #40 on: 10 May, 2011, 00:08:17 »
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Sounds great =]

Does it automatically stops execution of asm code or what ?
« Last Edit: 10 May, 2011, 00:09:16 by the_mad_joob » Logged

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« Reply #41 on: 10 May, 2011, 00:09:15 »
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Bcall 4D41 if you're curious.
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« Reply #42 on: 10 May, 2011, 00:13:33 »
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Looks like there is no built-in goto option (same with 4D44).
That would mean i would have to code a custom one...
« Last Edit: 10 May, 2011, 00:15:26 by the_mad_joob » Logged

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« Reply #43 on: 10 May, 2011, 00:15:22 »
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There is. Use bcall(_JError) instead and set bit 7 of A.
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« Reply #44 on: 10 May, 2011, 00:16:29 »
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Really ?
Let me check that one =]
Thx...
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