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Munchor
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n64_super_mario_64_start.jpg  Very well 
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Builderboy
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Hah whenever I need a fresh image I always find one I'm not using on my desktop and clear it in paint and reuse it  I don't always remember to rename it too 
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Munchor
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Hah whenever I need a fresh image I always find one I'm not using on my desktop and clear it in paint and reuse it  I don't always remember to rename it too  I imagine your desktop 
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Builderboy
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Its actually almost empty because I just got this computer 
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calcdude84se
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Nice, I like the same-area solution  Another way is this: (using the labels in Builder's picture) ΔABC and ΔDBA are similar triangles, so AC/AD=BC/AB. So AD=AC*AB/BC=40*30/50=24, as the others got. 
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster." -Adam Osborne Bug me about PartesOS. I might just need reminding.
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AngelFish
This is my custom title
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Date Registered: 15 August, 2010, 09:18:54
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well, were is no need for advanced sin/cos-stuff... one can simply use the area of the triangle: A = (50 * h)/2 = 30*40/2 which leeds to h = 24, if i'm not mistaken
That really only works if the triangle is symmetric across both sides of the "height" line. It's not a general formula for the height of a triangle, especially when the triangle is obtuse (not the case here).
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∂²Ψ -(2m(V(x)-E)Ψ --- = ------------- ∂x² ℏ²Ψ
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calcdude84se
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It doesn't have to be symmetric, it just has to be a right triangle, AFAICT, which is the fact that my similar-triangles solution relies upon.
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster." -Adam Osborne Bug me about PartesOS. I might just need reminding.
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AngelFish
This is my custom title
Administrator
LV12 Extreme Poster (Next: 5000)
Offline
Gender: 
Last Login: Today at 01:01:26
Date Registered: 15 August, 2010, 09:18:54
Posts: 3192
Total Post Ratings: +222
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Er, yeah. I forgot that the right angle is a degenerate case that forces the height into discrete values.
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∂²Ψ -(2m(V(x)-E)Ψ --- = ------------- ∂x² ℏ²Ψ
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calcdude84se
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Oh okay  We all make mistakes and forget, don't worry. 
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster." -Adam Osborne Bug me about PartesOS. I might just need reminding.
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Michael_Lee
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well, were is no need for advanced sin/cos-stuff... one can simply use the area of the triangle: A = (50 * h)/2 = 30*40/2 which leads to h = 24, if i'm not mistaken
And here I was, about jump straight in with law of cosine... Thumbs up for simplicity!
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My website: Currently boring.
Projects: Axe Interpreter > Core: Done > Memory: Need write code to add constants. > Graphics: Rewritten. Needs to integrate sprites with constants. > IO: GetKey done. Need to add mostly homescreen IO stuff. Croquette: > Stomping bugs > Internet version: On hold until I can make my website less boring/broken.
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calcdude84se
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What about me? Or are similar triangles too much? 
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster." -Adam Osborne Bug me about PartesOS. I might just need reminding.
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Michael_Lee
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Wait. How are they similar?
(I'm pretty sure you're going to jump in with an obvious answer that I overlooked...)
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My website: Currently boring.
Projects: Axe Interpreter > Core: Done > Memory: Need write code to add constants. > Graphics: Rewritten. Needs to integrate sprites with constants. > IO: GetKey done. Need to add mostly homescreen IO stuff. Croquette: > Stomping bugs > Internet version: On hold until I can make my website less boring/broken.
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calcdude84se
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By AA (angle-angle). They have a right angle and angle B in common. Edit: angle B, not A. Fixed.
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« Last Edit: 06 May, 2011, 03:25:29 by calcdude84se »
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster." -Adam Osborne Bug me about PartesOS. I might just need reminding.
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Michael_Lee
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Ohhh...
Okay then, a thumbs-up for you too.
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My website: Currently boring.
Projects: Axe Interpreter > Core: Done > Memory: Need write code to add constants. > Graphics: Rewritten. Needs to integrate sprites with constants. > IO: GetKey done. Need to add mostly homescreen IO stuff. Croquette: > Stomping bugs > Internet version: On hold until I can make my website less boring/broken.
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Stefan Bauwens
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I finally figured it out today. My mind was to busy yesterday I guess.
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