Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
19 June, 2013, 01:44:38 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: 1 [2] 3 4 ... 10   Go Down
  Print  
Author Topic: Wormsblock [Axe] -  (Read 5873 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: 17 June, 2013, 03:12:44
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7832


Total Post Ratings: +713

View Profile WWW
« Reply #15 on: 14 May, 2011, 21:58:41 »
0

Unless you put it in an obvious place (like on the main menu) and you're willing to sacrifice another few hundred bytes, it's a good idea to have a readme file, even if it's a short one.

They are boring to write, though. It's part of the reason I still haven't submitted some old projects like AnyForm, over a year after I made it Tongue
« Last Edit: 14 May, 2011, 21:59:44 by Deep Thought » Logged




Hayleia
Programming Absol
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Last Login: Yesterday at 22:47:30
Date Registered: 01 June, 2011, 20:12:47
Location: ud-ud ?
Posts: 2110


Total Post Ratings: +260

View Profile
« Reply #16 on: 05 June, 2011, 10:05:38 »
0

And what about some way to access to levels, such as password or savegame or anything ?
Because always start from the start is quite annoying when we only are stuck at level 11.

edit: the following attachement has nothing to do with the rest of the post, just hosting it here


* KoFiX x3 (pas d_'entassement).gif (185.28 KB, 192x128 - viewed 135 times.)
« Last Edit: 07 October, 2012, 18:09:24 by Hayleia » Logged





Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
click here to know where you got your last +1s
Ashbad
Guest
« Reply #17 on: 05 June, 2011, 14:15:41 »
0

Well, you can always store player and level data into an Appvar Smiley
Logged
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 01:28:14
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50621


Total Post Ratings: +2636

View Profile WWW
« Reply #18 on: 07 June, 2011, 09:58:09 »
0

Yeah passwords would be nice or being able to restart where you left off.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Progammer
LV3 Member (Next: 100)
***
Offline Offline

Last Login: 16 January, 2013, 16:43:57
Date Registered: 14 May, 2011, 11:39:39
Posts: 68


Topic starter
Total Post Ratings: +9

View Profile
« Reply #19 on: 13 June, 2011, 23:46:34 »
0

Yeah ... I know that's a probleme ... But I dont really know how to use appsvar . Don't worry I will do something about that in the next version Smiley
Logged

Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome Smiley


NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!

Have fun !
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 01:28:14
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50621


Total Post Ratings: +2636

View Profile WWW
« Reply #20 on: 14 June, 2011, 02:11:32 »
0

Ah ok. Well feel free to ask for help if you need any (maybe look at topics in the Axe help section)
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Hayleia
Programming Absol
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Last Login: Yesterday at 22:47:30
Date Registered: 01 June, 2011, 20:12:47
Location: ud-ud ?
Posts: 2110


Total Post Ratings: +260

View Profile
« Reply #21 on: 14 June, 2011, 09:20:04 »
0

No use for Appvars here, just save it into your program:

1
2
3
4
5
6
7
8
9
...
Data{1}→GDB1
.somewhere in your prog, better in the beginning
...
Lbl SAV
.for saving, L is the level you are at
L→{GDB1}
...
The Data at GDB1 will be initialized at 1 when compiling but with writeback (is that it ?), it will change with the L→{GDB1}. You even can make several SaveGames doing Data{1,1,1,1,1}, then L→{GDB1}+P with P chosen at the beginning between 0 and 4.
Logged





Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
click here to know where you got your last +1s
FinaleTI
Believe in the pony that believes in you!
Coder Of Tomorrow
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: 02 June, 2013, 22:43:20
Date Registered: 04 June, 2010, 00:34:27
Location: Alteria
Posts: 1818


Total Post Ratings: +118

View Profile WWW
« Reply #22 on: 14 June, 2011, 11:58:23 »
+2

If you want to learn to use appvars, I did begin to write a tutorial on TI-OS vars.
You can find it here. I hope it's of some use.
Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Deep Thought
So much to do, so much time, so little motivation
Administrator
LV13 Extreme Addict (Next: 9001)
*
Offline Offline

Gender: Male
Last Login: 17 June, 2013, 03:12:44
Date Registered: 19 May, 2009, 08:00:00
Location: The Universe
Posts: 7832


Total Post Ratings: +713

View Profile WWW
« Reply #23 on: 14 June, 2011, 17:01:52 »
0

Quote from: Hayleia
No use for Appvars here, just save it into your program:

1
2
3
4
5
6
7
8
...
Data{1}→GDB1
.somewhere in your prog, better in the beginning
...
Lbl SAV
.for saving, L is the level you are at
L→{GDB1}
...
The Data at GDB1 will be initialized at 1 when compiling but with writeback (is that it ?), it will change with the L→{GDB1}. You even can make several SaveGames doing Data{1,1,1,1,1}, then L→{GDB1}+P with P chosen at the beginning between 0 and 4.
The problem with that is that unless the program is run from a shell with writeback enabled, the changes will be lost when the program quits.
Logged




Hayleia
Programming Absol
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Last Login: Yesterday at 22:47:30
Date Registered: 01 June, 2011, 20:12:47
Location: ud-ud ?
Posts: 2110


Total Post Ratings: +260

View Profile
« Reply #24 on: 15 June, 2011, 08:37:02 »
0

The problem with that is that unless the program is run from a shell with writeback enabled, the changes will be lost when the program quits.
There are other problems, for example when we change the version of the game, we also lose all progress. I only submitted that solution because it was easy, not because it was the best Wink . We don't have any of those problems with appvars but it is (a bit) more difficult (but with FinaleTI's tuto, the programmer would surely manage).
« Last Edit: 15 June, 2011, 08:39:21 by Hayleia » Logged





Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
click here to know where you got your last +1s
Progammer
LV3 Member (Next: 100)
***
Offline Offline

Last Login: 16 January, 2013, 16:43:57
Date Registered: 14 May, 2011, 11:39:39
Posts: 68


Topic starter
Total Post Ratings: +9

View Profile
« Reply #25 on: 17 June, 2011, 19:45:53 »
+1

With the tutorial of finalTI , I added savegame by appvars Smiley . I also change some things . If somebody wants to help me , I need new maps because I'm out of imagination ! Enjoy v1.2


http://up.sur-la-toile.com/iOgF
Logged

Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome Smiley


NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!

Have fun !
Munchor
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 13 June, 2013, 19:29:09
Date Registered: 16 October, 2010, 15:39:13
Location: Position
Posts: 6209


Total Post Ratings: +174

View Profile
« Reply #26 on: 18 June, 2011, 01:49:09 »
0

This is a wonderful game, very nice job!
Logged
Hayleia
Programming Absol
LV11 Super Veteran (Next: 3000)
***********
Offline Offline

Last Login: Yesterday at 22:47:30
Date Registered: 01 June, 2011, 20:12:47
Location: ud-ud ?
Posts: 2110


Total Post Ratings: +260

View Profile
« Reply #27 on: 18 June, 2011, 08:42:27 »
0

Yeah !!!
I won't be bored in philosophy class !!! Erm, no, that's not what I meant.
You got a +1, and FinaleTI too.

Is it normal that after pushing the button (that breaks every breakable block), keys are inverted ?
« Last Edit: 18 June, 2011, 10:33:49 by Hayleia » Logged





Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
click here to know where you got your last +1s
Progammer
LV3 Member (Next: 100)
***
Offline Offline

Last Login: 16 January, 2013, 16:43:57
Date Registered: 14 May, 2011, 11:39:39
Posts: 68


Topic starter
Total Post Ratings: +9

View Profile
« Reply #28 on: 18 June, 2011, 13:55:11 »
0

Yeah this is normal , it makes the game harder . But I will maybe remove it because I don't know if it's a so good idea .

(how can I give +1 ? )
« Last Edit: 18 June, 2011, 13:57:01 by Progammer » Logged

Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome Smiley


NerdTests.com says I'm a Cool Light-Weight Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!

Have fun !
Spyro543
LV8 Addict (Next: 1000)
********
Offline Offline

Gender: Male
Last Login: Yesterday at 01:49:00
Date Registered: 15 April, 2011, 01:42:09
Location: Ohio
Posts: 998


Total Post Ratings: +59

View Profile WWW
« Reply #29 on: 18 June, 2011, 15:38:16 »
0

You have to have 40 posts.
Logged


I own a Compact Computer 40!
Programming languages known: BASIC, C
Favorite Pokemon: Dialga
Favorite games: Super Hexagon, Torchlight II
Pages: 1 [2] 3 4 ... 10   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.438 seconds with 30 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.