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Author Topic: Wormsblock [Axe] -  (Read 5820 times) Bookmark and Share
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Deep Thought
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« Reply #60 on: 19 June, 2011, 17:52:46 »
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This is really late, but wow, just saw the screenies. Looking amazing! I'll try this later.
« Last Edit: 19 June, 2011, 17:52:55 by Deep Thought » Logged




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« Reply #61 on: 19 June, 2011, 18:04:58 »
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LOL, this looks really nice. The screenies made me laugh just watching. Keep it up!
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« Reply #62 on: 19 June, 2011, 18:13:31 »
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Actually, this would have been a great contest entry Cheesy
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« Reply #63 on: 19 June, 2011, 19:06:21 »
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Ok So I will remove the inversion .. Thank's all for your support !
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« Reply #64 on: 20 June, 2011, 16:10:10 »
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New idea for Wormsblock 2:
Sounds!
Would it be possible to integrate sounds into the game?
(When jumping or while falling down)

I'm still working at the maps.
will be ready soon.
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« Reply #65 on: 20 June, 2011, 16:35:51 »
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OK Smiley well I don't know anything about sounds Undecided
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« Reply #66 on: 20 June, 2011, 16:40:53 »
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http://www.omnimaga.org/index.php?topic=3666.0
That's the best posibillity to make it.

But I don't know how to run the sound-program while playing.
There you'll have to ask someone else.

Ask the Axe-developpers.
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« Reply #67 on: 20 June, 2011, 17:07:35 »
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You don't need anything complex like the MIDI to Axe converter - just use 'Freq(' commands.
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« Reply #68 on: 20 June, 2011, 17:35:24 »
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but it's not easy to make good sounds with freq(
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Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

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Fancy Pants adventures - World 1
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« Reply #69 on: 20 June, 2011, 17:41:19 »
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Not really.  It just takes a little bit of experimentation to get decent sound-effects.

I think Axe comes with a demo of its sound effects that you could look at.

Sound-tracks and actual music would be hard though, I agree.
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« Reply #70 on: 20 June, 2011, 21:04:25 »
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Can somebody make a screenie of v1.2 please ? I don't know how to do it ...
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« Reply #71 on: 21 June, 2011, 09:51:14 »
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For a screenie you'll have to ask Hayleia.
Hayleia uses Wabbitemu for it.

Why don't you make a special versions for Mirage and for Doors?
Then you can write the mirage-tag into your program.
::"Wormsblock v1.2 at the beginning of the program.
In Mirage is this text will be shown the bottom if you chose WORMSBLOC.
Now, there's shown nothing.
Spoiler for Hidden:
There where is written "My BASIC program"

But I don't know if the program will run on Doors if you add the mirage-tag to it.
That's why you'll maybe need a special version for DoorsCS.

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Dragonforce - Through fire and flames
Skillet - Awake and alive
Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

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Fancy Pants adventures - World 1
                                 - World 2
                                 - Sneak Peak
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War Games (1 + 2)

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                        - Alex Rider 2: Skelleton Key
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« Reply #72 on: 21 June, 2011, 12:51:49 »
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For a screenie you'll have to ask Hayleia.
Hayleia uses Wabbitemu for it.
Why don't you make a special versions for Mirage and for Doors?
Then you can write the mirage-tag into your program.
::"Wormsblock v1.2 at the beginning of the program.
In Mirage is this text will be shown the bottom if you chose WORMSBLOC.
Now, there's shown nothing.
But I don't know if the program will run on Doors if you add the mirage-tag to it.
That's why you'll maybe need a special version for DoorsCS.
Ok, I'm here, making a screenie of 1.2 Version.
Making a special version for DoorsCS is useless as it runs every program (Ion,Mos,NoShell,etc)
"::"Wormsblock v1.2 at the beginning of the program" is for Basic programs, not Axe so it won't work.


* WormsBlock1.2.gif (126.75 KB, 192x128 - viewed 77 times.)
« Last Edit: 23 June, 2011, 12:38:57 by Hayleia » Logged





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« Reply #73 on: 21 June, 2011, 16:59:55 »
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Yoe, you're right.
I've noticed that it was just possible at my TI because I've actiwated Deutsch, xLib, ... at the same time.
That's why someting is a bit strange on my TI.
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MUSIC:
Dragonforce - Fury of the storm
Dragonforce - Through fire and flames
Skillet - Awake and alive
Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

GAMES:
Fancy Pants adventures - World 1
                                 - World 2
                                 - Sneak Peak
                                 - World 3 demo
Droid Assault
Age of Empires
Empire Earth

VIDEOS/FILMS:
StarGate SG1
StarTrek
TheAnnoyingOrange
V for Vendetta
War Games (1 + 2)

BOOKS:
Anthony Horowitz - Alex Rider 1: Stormbreaker
                        - Alex Rider 2: Skelleton Key
                        - Alex Rider 3: Point Blanc
                        - Alex Rider 4: Eagle Strike
                        - Alex Rider 5: Ark Angle
                        - Alex Rider 6: Scorpia
                        - Alex Rider 7: Crocodile tears
                        - Alex Rider 8: Scorpia Rising
Chris Archer - Alpha Kids 1
                 - Alpha Kids 2
                 - Alpha Kids 3
                 - Alpha Kids 4
                 - Alpha Kids 5
                 - Alpha Kids 6
                 - Alpha Kids 7
                 - Still don't have #8 Sad
                 - Alpha Kids 9
                 - Alpha Kids 10
Andreas Schlüter - Level 10 (every book)
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« Reply #74 on: 21 June, 2011, 18:47:11 »
+1

It's actually possible in Axe too.  Here's what you do:
Make the first line of your code like this: period, program name, space, description
You can also add an icon to your program with the Icon command. Smiley
Example of this program with a completely black image:
Spoiler for Hidden:
There where is written "My BASIC program"

1
2
.MYBASIC My BASIC Program
Icon(FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF)

You will need a separate version for Mirage and DCS if you want the icon, but if you only care about the description you can compile it for Ion and run it from the homescreen or in any shell.  That's why I always compile my programs for Ion.
« Last Edit: 21 June, 2011, 18:48:48 by ztrumpet » Logged

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