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Author Topic: Contest Entry: Clones -  (Read 1439 times) Bookmark and Share
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yunhua98
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« Reply #15 on: 20 May, 2011, 22:00:24 »
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wow, lots of 5x5 platformers.  Big smile

Looks great!
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« Reply #16 on: 20 May, 2011, 22:04:50 »
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I've got walljumping too!
What with all these platformers?
Oh, wait, that's the contest. D'oh! :frustrated:
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« Reply #17 on: 20 May, 2011, 22:20:16 »
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Ah, phoo, another awesome physics platformer.

Great job on it so far Cheesy Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
I've seen one other. It's Mario game by a certain calc84...
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« Reply #18 on: 22 May, 2011, 00:50:43 »
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Very good looking!  I'm excited for this year's contest, all of them look like tons of fun to play.

Me too. Good luck to all the contestants!
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« Reply #19 on: 24 May, 2011, 06:54:01 »
+2

A better and bigger map!  (Still in aimless, exploration mode)
Jump height, length, and speed all limited to increase difficulty.
Also, you decided that wall-jumping is exhausting and that climbing is a much easier way to do things.  'Course, you can still wall-jump if you want to.
Finally, you can run over gaps in the ground (not that I intentionally coded this behavior, but I think it's cool that it happened anyways).

Up next (in rough order)
Make clones work throughout the level.
Get interactive tiles working (like buttons and coins)
Allow players to actually finish a level
Add menus, pause buttons, teacher keys, level selects
Add more tiles and levels



* Clones-2011-05-23-01-Larger_Maps.gif (251.6 KB, 192x128 - viewed 95 times.)
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« Reply #20 on: 24 May, 2011, 08:49:55 »
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So, you're climbing the walls? That seems like an interesting mechanic. I wonder what sort of insanity that'll induce. shocked
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« Reply #21 on: 24 May, 2011, 10:55:01 »
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Hmm... a sticky blob that can climb walls... I like it! Cheesy It'll make for a more unique and interesting game. Cheesy
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« Reply #22 on: 24 May, 2011, 16:39:43 »
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I just hope enabling you to climb walls doesn't make your character too overpowered that all the challenge is gone..  hmm maybe also include tiles that  you can't climb on?
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« Reply #23 on: 24 May, 2011, 16:53:57 »
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Yeah, that would make the game way more challenging.
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Look at me still talking when there's science to do.
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And believe me I am still alive.
I'm doing science and I'm still alive.
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While you're dying I'll be still alive.
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« Reply #24 on: 24 May, 2011, 16:54:49 »
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* Freyaday needs a challenge
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yunhua98
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« Reply #25 on: 24 May, 2011, 18:10:15 »
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are you going to add smooth scrolling?  Cheesy
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Spoiler for =====My Projects=====:
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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« Reply #26 on: 24 May, 2011, 18:14:47 »
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That looks very cool, though I second the notion of smooth scrolling.
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« Reply #27 on: 24 May, 2011, 22:35:41 »
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I third the smooth scrolling and second the non-climbable walls.  Other than that, it looks awesome. Smiley
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« Reply #28 on: 24 May, 2011, 22:43:52 »
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I fourth smooth scrolling and third non-climbable walls. Keep it up!
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yunhua98
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« Reply #29 on: 24 May, 2011, 23:59:39 »
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I fourth the non-climbable walls since I came up with smoothscrolling idea.
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Spoiler for =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.

On hold for Contest.


Spoiler for ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11

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