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Author Topic: Contest Entry: Clones -  (Read 1441 times) Bookmark and Share
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Michael_Lee
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« on: 17 May, 2011, 21:06:52 »
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Well, I've started a project I'm tenatively naming 'Clones.'

Basically, you are a blob with the ability to clone yourself, and switch between controlling any of your clones.

I'm probably going to focus on the puzzle-solving aspect of this.
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« Reply #1 on: 17 May, 2011, 23:56:53 »
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Hooray for vague!

Anyway, this sounds like it would be fun.
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« Reply #2 on: 18 May, 2011, 01:04:40 »
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Hmm this seems interesting. Will there be a limit of useable clones in one level such as requiring to collect food or something? This would be an interesting puzzle, that's for sure.
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« Reply #3 on: 18 May, 2011, 02:16:42 »
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hmm that's a very good concept you have there Cheesy it sounds like your entry is going to stand out (and probably in a good way) due to the inventiveness -- good luck, bet you'll do exceptionally well with this one Cheesy
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« Reply #4 on: 19 May, 2011, 00:33:10 »
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Walljumping FTW!

Now that I have basic physics down, it's time to get started on a more sophisticated mapping engine...


* Clones-2011-05-18-03-First_Demo.gif (195.74 KB, 192x128 - viewed 147 times.)
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« Reply #5 on: 19 May, 2011, 00:36:28 »
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Ah, phoo, another awesome physics platformer.

Great job on it so far Cheesy Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
« Last Edit: 19 May, 2011, 00:36:50 by Deep Thought » Logged




leafy
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« Reply #6 on: 19 May, 2011, 01:16:45 »
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Can you clone infinetely? This looks great!
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« Reply #7 on: 19 May, 2011, 01:20:53 »
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Ah, phoo, another awesome physics platformer.

Great job on it so far Cheesy Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.

Can you clone infinetely? This looks great!
Well, I start to run out of memory at about 42 clones.  Currently, I could compress what I have, and manage to squeeze about 70-80 clones total, but I don't want to go to that extreme just yet Smiley
« Last Edit: 19 May, 2011, 01:21:02 by Michael_Lee » Logged

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« Reply #8 on: 19 May, 2011, 02:12:58 »
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Ah, phoo, another awesome physics platformer.

Great job on it so far Cheesy Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.
Me too.  It's really fun to watch.  Nice work! Grin
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« Reply #9 on: 19 May, 2011, 02:20:39 »
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Ah, phoo, another awesome physics platformer.

Great job on it so far Cheesy Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.

Oh, it does Cheesy
« Last Edit: 19 May, 2011, 02:20:47 by Deep Thought » Logged




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« Reply #10 on: 19 May, 2011, 02:38:57 »
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Wow this is SO cool!!
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« Reply #11 on: 19 May, 2011, 03:47:47 »
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Looks really nice!  Smiley

Wow, I should really get started. X.x
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« Reply #12 on: 19 May, 2011, 03:52:23 »
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That looks awesome! I really like the wall jumping, though It seems to me like the initial stall is a little long. Even so, it looks fantastic! You'll definitely have to incorporate some cloning limitations in the actual puzzles though! Tongue

Edit: Also, I like how the gray fill floats between clones when you switch control, but when they're all the way across the screen it gets kind of tedious. You may want to make it skip frames as the distance increases.
« Last Edit: 19 May, 2011, 03:55:32 by ZippyDee » Logged

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Stefan Bauwens
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« Reply #13 on: 19 May, 2011, 08:47:08 »
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This looks great Michael_Lee! Good luck with the contest!
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SirCmpwn
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« Reply #14 on: 20 May, 2011, 19:49:29 »
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Very good looking!  I'm excited for this year's contest, all of them look like tons of fun to play.
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