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18 June, 2013, 07:59:30 *
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Author Topic: Omni Emblem -  (Read 18354 times) Bookmark and Share
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JustCause
Coder Of Tomorrow
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Last Login: 08 June, 2013, 10:56:36
Date Registered: 28 April, 2010, 19:35:41
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« on: 26 May, 2011, 14:57:06 »
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HOLY CRAP, FINALE! That hat rivals Joshua's in sheer amazing, and the best part is YOU KEEP IT IN YOUR BATTLE SPRITES. WHAT.

Caps due to amazedness.

Con is physical size. It affects which units you can rescue, what units can rescue you, and weapon speeds. IIRC, low Con = higher avoid when using light weapons but you take major penalties when using heavy ones, high Con = much lower penalties for heavy weapons but your overall avoid is lower. I could be wrong, though.

And @DJ_O, I'm not familiar with the pearfish meme. Mind linking me to something?

NOTE: If anyone else wants to custom something based on an existing class, PLEASE LET ME KNOW BEFORE SPRITING so I can give you a sprite dump formatted so I can properly import it. It saves me a lot of time.
« Last Edit: 26 May, 2011, 16:23:10 by JustCause » Logged

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