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Author Topic: Omni Emblem -  (Read 18407 times) Bookmark and Share
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DJ Omnimaga
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« Reply #165 on: 01 July, 2011, 20:29:55 »
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THis looks nice. I'm curious what will be the final product with all the custom tiles and char sprites.
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« Reply #166 on: 01 July, 2011, 20:31:30 »
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who knows. for now im just working on my person. If people can make there sprites like finaliTI did and make custom attack frames IT WILL BE EPIC....supposing justcause can properly relocate all the data tables to the end of the rom...we are going to run low on space X.x
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
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Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #167 on: 01 July, 2011, 20:32:46 »
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Oh right X.x. As for custom tiles there are the ones in my Super Star Hero game actually, if you ever  need any.
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« Reply #168 on: 01 July, 2011, 20:57:37 »
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@dj noted ^_^


@finaliTI what sprites are missing so i can start making your script for your person? ill just put the standing animation frames in the missing slots for now Tongue


@justcause if we do custom music i believe we will be needing blazers instrument patch. shadowofchoas updated it to be a bit safer on the rom. just make sure every thing is safe when you apply them (original is in blazers ultimate tutorial this is the other one that im talking about)

http://www.feshrine.net/hacking/projects/soc-fe7instrumenthack.html
« Last Edit: 02 July, 2011, 01:34:46 by Geekboy1011 » Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #169 on: 02 July, 2011, 01:42:28 »
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Didn't know about SoC's update. Thanks.
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« Reply #170 on: 02 July, 2011, 01:43:56 »
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no problem im reading threw blazers tutorial for lulz and figured i would follow the music one along as well its sounds like if done properly it will be alot of fun xD


EDIT: dam just took a look at the size of my FE Omni folder it just peaked over 200megs its at 214 megs currently X.x
« Last Edit: 02 July, 2011, 01:55:29 by Geekboy1011 » Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #171 on: 02 July, 2011, 02:40:57 »
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I'm not entirely sure exactly which frames are missing, but give me a few days, and I will hopefully have them finished.
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« Reply #172 on: 02 July, 2011, 02:45:55 »
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aight i will start converting what i have then for you ^_^
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #173 on: 02 July, 2011, 06:02:34 »
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double post are the best....specially when they have content worth the double post

<a href="http://www.youtube.com/watch?v=9v5Vv82RxBY" target="_blank">http://www.youtube.com/watch?v=9v5Vv82RxBY</a>

umm this was that mid dj asked about earlier...still waiting a response from yeong if we can use it...but it was a nice base to start with to learn

this took me 5 hours to get right....but now that i have done it once i can do it again Big smile   ... and it does sound awesome.
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #174 on: 02 July, 2011, 06:04:13 »
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It does sound awesome indeed. Hope Yeong agrees Cheesy
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DJ Omnimaga
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« Reply #175 on: 02 July, 2011, 06:08:11 »
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THis is nice. For some reasons the song plays half slower than the original midi, though Huh?
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« Reply #176 on: 02 July, 2011, 06:10:25 »
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it does X.x
* Geekboy1011 opens the original to check

\0/
that it does...guess the tempo got wacked while recording it. oh well ill go fix it . wont be upping another vid though Tongue
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #177 on: 02 July, 2011, 06:20:37 »
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O_O

I. Freaking. Approve.

Epic work, Geekboy. How much space did that eat?

So, the obvious music replacements would be the Player Phase, the Enemy Phase, the Other Phase, a handful of attack themes, and the recruitment theme. What do you guys think?

(I'm starting to feel like I'm losing ownership of the project. Tongue )
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« Reply #178 on: 02 July, 2011, 06:25:13 »
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well my rom is now ~20 megs with audio and stuff. and i did it very improperly. and i can free some space up. for use by other things. I tacked the song onto the end of the rom this way i would not have to repoint all the other data >.> <.< but by doing that i can remove the old data and put new data there. so when this is done for real the old song table will be moved to a new location and then the old table becomes free space. if that makes sense

so all said and done it added ~4megs of data to the game. that is including midi samples though.

and na your not losing it. its just slowly becoming a shared project Wink your still the one with the ideas im just the one with the computer xD

also to fix the bpm issue i have to relise it before i import it into the fire emblem rom...as it adds 2 bytes onto each track to fix
which in consequence changes all the pointers you have to manually apply ;.; which for this song is 8 tracks so 8 pointers you need to change and then the header as well which is another 8 so 16 total
« Last Edit: 02 July, 2011, 06:27:53 by Geekboy1011 » Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #179 on: 02 July, 2011, 06:28:07 »
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Makes perfect sense. What's the upper limit on expansion?

And, uh, the computer's kinda important. Smiley
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