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Author Topic: Omni Emblem -  (Read 17809 times) Bookmark and Share
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JustCause
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« on: 24 May, 2011, 22:52:29 »
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FIRST TRIAL MAP IS WORKING!
<a href="http://www.youtube.com/watch?v=TtwGX6p2KqQ" target="_blank">http://www.youtube.com/watch?v=TtwGX6p2KqQ</a>

MASSIVE EDIT: New information is in green.

SO! I recently learned Fire Emblem event hacking, including custom maps. characters, cutscenes. the whole shebang. (Fire Emblem, for those who don't know, is a strategy RPG that's spanned 12 installments and IMO is the best series of its kind.)

Unfortunately, I don't really have a project to take on! And that's when I thought of you guys. I thought, "Why not do a Fire Emblem hack with the users of Omnimaga? It's a quirky, compelling cast, practically premade, not to mention that I have a guaranteed audience after the hack is finished."

To everyone who saw my topic in Randomness: this is really, really different. I've been looking for a short project I can complete in a few weeks, so this won't be taking away from any of my other projects (Cubes, MFQT, and a handful of others I've hinted at but never really properly explained).

These are intended to be self-inserts. In most cases, humorous self-inserts. OCs (original characters) will be considered if they're really, REALLY good, but first and foremost this aims to put members of the forum into Fire Emblem. However, if you have project characters that you'd like to see included, feel free to submit them as well!

There will be a plot. Will it be the main focus of the game? Probably not. But it will be present, and likely TI-related. (Texas Instruments has a private army, right?)

I am willing to go against FE precedent to a certain degree. For instance, while pegasus knights typically have high SPD and low STR, you could build a physical powerhouse peg knight so long as it was balanced by weaknesses in other areas. Likewise, if you feel like using an unpromoted class animation, I will boost your stats so that you're on par with everyone else despite the fact that your animation indicates an up to 10-level difference. I will not, however, modify existing class attributes unless they're clearly broken (Assassins with KEdge, nomad troopers' garbage Hit, and everything about swordmasters already on the list).

I will respect your class decisions, but if no one takes support roles this hack will be VERY hard and no fun. Seriously, we NEED staff users.

(Also, keep in mind that while I can probably insert custom animations, MAYBE AND DON'T COUNT ON IT, I can't sprite them on my own. If you want a custom, you'll have to sprite it.


If you'd like to be included in this, I'll need the following from you:

Name -- Typically your username. If it's longer than 12 (I think?) characters I need a shortened form.
Chibi -- A mini-portrait, typically a face, used in unit popups. I believe these are 24x24 but I'm not sure, and if you'd like me to use your avatar just say so. Otherwise, attach a file.
Portrait -- This appears during dialogue and in unit details. Again, usually faces, but if you want to use your avatar that's okay too. Otherwise, attach a file.
Class -- This merits its own section.
Spoiler for Classes:
Okay, for a class list go here. You can have any class on this list (even classes marked "enemy only") except for Dark Druid, Arch/Uber Sage, Magic Seal, Bramimond, Fire Dragon, Civilian, Prince, and either Transporter. Those classes break and/or are broken. (That is to say, they either break the game or break the game balance.  Grin )

Clerics, Troubadours, Lords (Lyn) and Blade Lords are specifically female. Mercenaries, Heroes and every other Lord class are specifically male.

To see the battle animations for all classes, go here, nicely sorted for your convenience.

The first list determines what weapons you can use. If you voluntarily take a class with worse weapon selection or worse movement speed (Armor Knight as opposed to General, for instance) I'll buff you to compensate, but only to a degree. Unpromoted classes will recieve stat buffs to bring them up with promoted classes, so you don't need to worry about that.

If you need more detailed information about each class, Fire Emblem Wiki is your friend. Just remember, this hack is from a base of FE7/Rekka No Ken/Blazing Sword, so if you're looking for class pages try to find the right one.

How weapons compare to each other: Lances, Anima magic and Bows are middle-of-the-road. Axes and Dark magic have lower hit and higher damage. Swords and Light magic have higher hit and lower damage. Staves are your only reliable source of healing, and also have some hella nice status inflicts, but aren't offensive in the slightest.

Basically, your class will determine your usable weapons, animations and movement speed. Stats are up to you.
[/color]
Personality -- General attitude towards the world, the rest of the party, fighting in general. Quirks, patterns of speech or misc. quotes go here. Again, self-inserts.
Death quote -- 100 characters or less.
Stats -- Hp is obvious, Str/Mag determines attack damage, Skl determines hit chance, Spd determines your avoid and chance to double-hit, Def is physical defense, Res is magical defense, and Lck messes around with a lot of things. Rank them in order of importance. If you actually know stuff about FE, I'll take growth rates and bases too. http://fireemblem.wikia.com/wiki/Category:Stats if I did a crap job explaining.
Con -- physical size. general terms. this is important for Rescue and Aid.
Physical Appearance This is for when I repalette your relevant class sprite. We're talking hair and eye color, wardrobe color, skin tone, et cetera.

(BTW, if we have one Pegasus Knight we need three. It's a Fire Emblem tradition. They're also all traditionally women, but given our userbase I think that can slide. Smiley )

So. AMAZE ME.

More details (and vids!) will come as I receive submissions.

« Last Edit: 15 July, 2011, 18:42:05 by JustCause » Logged

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« Reply #1 on: 24 May, 2011, 23:07:15 »
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I'll work on it, and sure, I'll take dancer, just make the hair shorter. Smiley
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« Reply #2 on: 25 May, 2011, 05:18:09 »
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Sounds interesting.
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« Reply #3 on: 25 May, 2011, 05:29:00 »
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Aww, nothing Fish/Lobster/Walrus related...  Tongue
« Last Edit: 25 May, 2011, 05:29:33 by Qwerty.55 » Logged

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« Reply #4 on: 25 May, 2011, 05:33:26 »
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We must have a lobster class to appease the Nethams
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My current games I am working on our:
  I might have an improved C version of this somewhere...
pSDL too lazy too make a userbar so I'll just link to the topic i update routinely http://www.omnimaga.org/index.php?board=146.0
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« Reply #5 on: 25 May, 2011, 06:34:23 »
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If they get a lobster class, Then I want a catboy-loli-ballerino class.
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« Reply #6 on: 25 May, 2011, 07:52:39 »
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Well, I'm definitely in. I have at least 2 characters I'm going to work on. More info on how stats affect things and info on different Fire Emblem classes would be helpful (there are a lot of classes, many similar looking). The link is nice, but not very detailed.
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« Reply #7 on: 25 May, 2011, 09:54:08 »
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A FE hack would be nice. I do not have any char idea, though, although I would probably be a warrior or mage (wearing mostly blue, gray and purple, maybe some green). Tongue
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« Reply #8 on: 25 May, 2011, 15:31:40 »
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Aaight, I'll update everything.

Also, I forgot to mention that I will be custom-ing a Lobster class and battle animations. It wouldn't be an Omni game without it!

Frey, if you'll sprite it, I'll see if I can use Dancer as a base for your...unique class.
« Last Edit: 25 May, 2011, 15:32:08 by JustCause » Logged

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« Reply #9 on: 25 May, 2011, 15:58:35 »
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I'll see what I can do, JustCause. Smiley
How big are these sprites anyway and how many colors do I get?
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« Reply #10 on: 25 May, 2011, 16:12:40 »
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I'll see what I can do, JustCause. Smiley
How big are these sprites anyway and how many colors do I get?

Check the link in the Classes spoiler, and 16.

Edit is finished.
« Last Edit: 25 May, 2011, 16:12:50 by JustCause » Logged

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« Reply #11 on: 26 May, 2011, 03:18:21 »
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Name: Finale (The Crimson Flash)
Chibi:
Portrait:
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Def
        Res
        Mag
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue
Spoiler for Prepare to be amazed!:

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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #12 on: 26 May, 2011, 10:28:22 »
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Aaight, I'll update everything.

Also, I forgot to mention that I will be custom-ing a Lobster class and battle animations. It wouldn't be an Omni game without it!

Frey, if you'll sprite it, I'll see if I can use Dancer as a base for your...unique class.
Shouldn't there be pearfishes too? (In reference to Qwerty/Fishbot) Or would that be for monsters?
« Last Edit: 26 May, 2011, 10:28:36 by DJ_O » Logged

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« Reply #13 on: 26 May, 2011, 14:57:06 »
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HOLY CRAP, FINALE! That hat rivals Joshua's in sheer amazing, and the best part is YOU KEEP IT IN YOUR BATTLE SPRITES. WHAT.

Caps due to amazedness.

Con is physical size. It affects which units you can rescue, what units can rescue you, and weapon speeds. IIRC, low Con = higher avoid when using light weapons but you take major penalties when using heavy ones, high Con = much lower penalties for heavy weapons but your overall avoid is lower. I could be wrong, though.

And @DJ_O, I'm not familiar with the pearfish meme. Mind linking me to something?

NOTE: If anyone else wants to custom something based on an existing class, PLEASE LET ME KNOW BEFORE SPRITING so I can give you a sprite dump formatted so I can properly import it. It saves me a lot of time.
« Last Edit: 26 May, 2011, 16:23:10 by JustCause » Logged

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« Reply #14 on: 26 May, 2011, 16:41:34 »
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Then I guess I'll take a low Con, since speed and evasion are very vital factors for my character, and I don't think he needs to be using heavy weapons.
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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