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Author Topic: Omni Emblem -  (Read 17868 times) Bookmark and Share
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Geekboy1011
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« Reply #180 on: 02 July, 2011, 06:29:51 »
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im pretty sure its 32 megs as you only have  16 bit addresses to work with in a gameboy advanced game. that being said the song it self only takes 16kb the instrument data takes the rest so its not a bad trade off. and we can remove instruments...to get more free space if we need to xD

(so you really have until you run out of address space....where ever that is)
« Last Edit: 02 July, 2011, 06:51:53 by Geekboy1011 » Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #181 on: 02 July, 2011, 07:48:22 »
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name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
Spd
Mag
Skl
Def
Hp
Res
Str

chibi and portrait: below (i'm not sure what sizes they're supposed to be, so resizing is probably in order)
other sprites: i'm working on customs at the moment

EDIT: i finished the first of my custom sprites. this is taking forever, but i like the way this one turned out at least.


* portrait.png (19.36 KB, 128x128 - viewed 653 times.)

* chibi.png (1.13 KB, 24x24 - viewed 885 times.)

* spritethefirst.png (1.11 KB, 44x66 - viewed 131 times.)
« Last Edit: 02 July, 2011, 08:53:55 by shmibs » Logged



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Geekboy1011
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« Reply #182 on: 02 July, 2011, 19:35:23 »
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interesting just make sure you use no more than 16 colors for all of your sprites. else i will have to fix your sprites and make them look like crap Tongue
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #183 on: 02 July, 2011, 20:06:58 »
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Hmm, isa shmibs! sounds like some girls I know (I know noncatgirls, too!).
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« Reply #184 on: 02 July, 2011, 20:28:34 »
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lol nice ash

any way im off for the next few days so post waht you can when i get back i hope to have the music bug fixed on that one video and a demo of finali's current sprite sheet. but we shall see depends on how my mother is over the weekend


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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #185 on: 02 July, 2011, 20:35:31 »
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Finished fixing ma sprites. I believe everything is covered now, as that's all the frames off FEPlanet.

That was actually kinda fun. Maybe I'll make a character from Nostalgia or something, if it's OK. After all, if we want a big cast, and this is to represent Omni, why not include characters from Omni projects?


* FinaleNew2.png (31.85 KB, 480x450 - viewed 106 times.)
« Last Edit: 02 July, 2011, 20:36:44 by FinaleTI » Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #186 on: 02 July, 2011, 20:39:09 »
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dam there fucking epic. and please do we need sprites for the cast and quite a few already casted members who cant sprite as well so please feel free to do some up!!!!

only one i do not see are the unarmed dodgeing ones which i will make up for you based on the armed dodgeing ones so dont worry Tongue
« Last Edit: 02 July, 2011, 20:42:30 by Geekboy1011 » Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
JustCause
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« Reply #187 on: 02 July, 2011, 20:53:20 »
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O_O Finale, nice sprites!

Oh, and you make a good point. Ok then. Members with projects can submit their chars as well. Limit 2 extras/member. As long as GB's ok with the spriting, I'm more than willing to throw them into the maps. Note that you'll automatically receive support bonuses from your project characters, making both of you more powerful when you're close to each other.

Geekboy, good luck with life and see ya soon!
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Geekboy1011
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« Reply #188 on: 02 July, 2011, 20:55:58 »
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well as long as i can draft finali's spriting skills, and all the sprites are not droped just on me *SUBTLE HINT AT NEW PEOPLES* im ok with scripting every one. i just will not sprite 12 characters i do not have that kind of patience. at that point i will just be repallating people.
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
FinaleTI
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« Reply #189 on: 02 July, 2011, 20:59:14 »
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I can post a bitmap with the hat and original myrmidon pallete and my custom pallete if it would make it easier for you. Honestly, most of the work I did was repalleting. I think it's the hat that really seals the deal.
« Last Edit: 02 July, 2011, 20:59:38 by FinaleTI » Logged





So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
Geekboy1011
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« Reply #190 on: 02 July, 2011, 21:00:38 »
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na for you thats perfect! that sheet is all i really need.

im saying for people who we do not have sprites for.like juju sircmpwn ect if you would not mind helping sprite them. that would be awesome!
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #191 on: 02 July, 2011, 21:09:06 »
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Yeah I could probably help spriting.
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« Reply #192 on: 02 July, 2011, 21:09:53 »
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please do just grab your sheet off of feplanet or tell me what character you want if its going to be a blatant repallate.
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Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
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« Reply #193 on: 03 July, 2011, 01:17:10 »
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Hmm, supporting chars...
How 'bout 1px, from Nymless? Should be easy to sprite.
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« Reply #194 on: 03 July, 2011, 19:41:13 »
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Hmm, supporting chars...
How 'bout 1px, from Nymless? Should be easy to sprite.
Oh you.

...stats, please. Tongue
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