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Author Topic: The Blue Platform: Screenshots -  (Read 11775 times) Bookmark and Share
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Eeems
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« Reply #15 on: 02 July, 2009, 23:58:08 »
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thanks DJ, what do you think about the magics?
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« Reply #16 on: 04 July, 2009, 15:02:01 »
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I like 'em! (If my opinion counts.) ^_^
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« Reply #17 on: 04 July, 2009, 22:28:23 »
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Everyone's opinion counts at Omnimaga.
Or else! =D
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« Reply #18 on: 04 July, 2009, 23:27:43 »
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I like them too, my favourite is the Earthquake effect and at least finally earthquake effect not relying on Z-Address shifting routines, meaning it works on Nspire and WabbitEmu fine Cheesy
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« Reply #19 on: 04 July, 2009, 23:54:06 »
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thanks Smiley it took a little bit to make it look good.
@ProphetsDementia: Of course your opinions counts, unless it contradicts mine....jkjk Smiley
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« Reply #20 on: 07 July, 2009, 00:45:03 »
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ok, new screenshot, all that I added was a little summoning animation to the magics


* game 6.gif (16.01 KB, 96x64 - viewed 428 times.)
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« Reply #21 on: 07 July, 2009, 00:53:48 »
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They look nice Grin
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« Reply #22 on: 07 July, 2009, 00:57:23 »
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nice, I like how you use the Illusiat style magic casting.
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« Reply #23 on: 07 July, 2009, 01:06:09 »
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thanks Smiley
I didn't totally rip it from Illusiat though, it doesn't use the * in it. it also will not error if it is on the top of the screen, it will always show though since it is using Text( so it doesn't look the best on the black tiles but I like it
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« Reply #24 on: 07 July, 2009, 05:13:51 »
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this is my scrolling action Tongue


* game 7.gif (57.21 KB, 96x64 - viewed 432 times.)
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« Reply #25 on: 07 July, 2009, 05:51:45 »
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wow looks nice. Very Zelda Ish Cheesy

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« Reply #26 on: 07 July, 2009, 16:31:33 »
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It looks nice Smiley  What would happen if the players position in the new screen/room (at the very edge) was an un-walkable tile?
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« Reply #27 on: 07 July, 2009, 18:11:51 »
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If his map engine can detect solid tiles from the next screen maps, there wouldn't be any problem, the char would simply not go off the screen, else, he would need to make his maps so the next room edge has the exact same tiles type (solid or walkable)
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« Reply #28 on: 07 July, 2009, 20:22:43 »
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exactly what DJ said, in fact I was trying to go to the right but I couldn't until I got high enough to pass that little room thing
and on a side note, I accidentally deleted the sprite sheet...good thing I backed it up Cheesy
(@DJ: I was aiming for Zelda when I did that)
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« Reply #29 on: 08 July, 2009, 23:16:55 »
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ok, here are the two most recent magics I made...


* game 8.gif (50.92 KB, 96x64 - viewed 395 times.)
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