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Author Topic: The Blue Platform: updates -  (Read 11864 times) Bookmark and Share
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DJ Omnimaga
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« Reply #105 on: 23 December, 2010, 06:17:33 »
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Oh nice! Another program I'll have to try soon. Cheesy
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« Reply #106 on: 23 December, 2010, 08:23:22 »
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How about trying this one instead!  w00t
Got the starts of character movement added, now for collision detection and then physics!

* TBP-movement-test.8xp (4.53 KB - downloaded 78 times.)
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« Reply #107 on: 23 December, 2010, 08:24:59 »
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Sweet Cheesy Good luck on implementing physics Big frown i hope its not to crazy in asm shocked
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« Reply #108 on: 23 December, 2010, 08:28:35 »
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Sweet Cheesy Good luck on implementing physics Big frown i hope its not to crazy in asm shocked
thanks Tongue
well right now trying to figure out character animations might be a little hectic, but I'm not too worried yet
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« Reply #109 on: 23 December, 2010, 08:33:49 »
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I like the map layout. I hope you don't have too much troubles with the collision detection. Smiley (Although I guess it might not be too hard since it's tile-based movement)
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« Reply #110 on: 23 December, 2010, 08:35:04 »
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well it might be a little harder due to the fact that it's smooth-scrolling, but I don't think it will be that difficult.
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« Reply #111 on: 23 December, 2010, 08:40:50 »
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Oh, I thought it was tile scrolling, according to the screenshot? Huh? (moving/scrolling by 8 pixel intervals)
« Last Edit: 23 December, 2010, 08:41:13 by DJ Omnimaga » Logged

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« Reply #112 on: 23 December, 2010, 08:43:07 »
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nope! Smiley smooth-scrolling, it only updates the screen every 4 loops though. It moves pixel by pixel, thus if you watch closely enough you see that he doesn't snap to the tiles
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« Reply #113 on: 23 December, 2010, 08:48:59 »
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Oh right, I guess that can be a good way to keep collision detection accurate but still allow a fast speed.
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« Reply #114 on: 23 December, 2010, 08:51:24 »
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yep Smiley

EDIT: update Cheesy now character animations are finished, feel free to download and test it out Smiley

* TBP-movement-animated.8xp (4.61 KB - downloaded 70 times.)
« Last Edit: 23 December, 2010, 09:46:53 by Eeems » Logged

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« Reply #115 on: 23 December, 2010, 10:54:52 »
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Nice, but the screenshot doesn't show any of them Huh?, just a static screenshot of the title screen. Is it intentional? Huh?
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« Reply #116 on: 23 December, 2010, 13:43:08 »
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this is looking positively delicious already. is this character sprite you?

oh, and if you need a screenie, here's one. eeems, you could edit this into your post later if you want Tongue


* tbpmovementsdevelopmentfunscreenie.gif (570.7 KB, 192x128 - viewed 118 times.)
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« Reply #117 on: 23 December, 2010, 19:31:04 »
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Hmm it might be best if the char animation didn't move too fast, else we don't really see it much (it turns into grayscale instead)
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« Reply #118 on: 23 December, 2010, 21:45:26 »
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oops x.x that shouldn't have happened x.x

Thanks shmibs Smiley and no it isn't me Tongue

DJ, hmm, it doesn't look as fast when I run it, maybe though, I can' slow it down easily.
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« Reply #119 on: 24 December, 2010, 01:57:39 »
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YAY! now to make it work for all the other directions
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