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Author Topic: Serenity -  (Read 17160 times) Bookmark and Share
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ztrumpet
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« Reply #165 on: 19 January, 2010, 23:05:34 »
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i tried writing out my codes, but then again, I changed the code so frequently that the writing got so messy I couldn't read it... Tongue
Lol, that is why I write at the top 'outdated xx/xx/xx' and write it out on a new page :p
That's pretty awesome!  (I just print out a changed page, and then write on it, but I think your method is a lot cooler!)

I'm glad Xcopy works nice, as I'll use it for Elmgon. Cheesy
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« Reply #166 on: 09 March, 2010, 11:16:22 »
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* DJ Omnimaga hopes this is not dead Big frown
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« Reply #167 on: 10 March, 2010, 05:32:33 »
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* Builderboy sighs and hangs his head *

Its not dead, defnitely never ever going to abandon this project.  But for now, progress has been officially halted Sad After having worked on this project for about a year now, I am getting kind of weary of working on one main project (besides all those small ones that i sometimes pop off in a day or two) and running out of steam.  I try to program and go nowhere.  The inspiration is just now there, you know? 

I've had times like this before on big projects, and the only solution is to move on for now...  rest assured i will return.
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« Reply #168 on: 10 March, 2010, 05:54:30 »
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ouch, I am getting a bit worried now x.x

I hope you get motivation back. I would hate if this died completly, because I saw so many projects die this way. In any case, are you gonna release the source if it dies? Many people leave without even releasing what they got x.x

I have been looking forward for this for so long. I understand the feeling, though.
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« Reply #169 on: 10 March, 2010, 05:56:33 »
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I definitely will release the source if it dies (which it wont Tongue)

But yeah, i was reluctant to officially halt progress on this since i know how much everybody has been looking forward to it Sad
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« Reply #170 on: 10 March, 2010, 06:08:39 »
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usually the best idea is to only focus on one project at a time. Calc84 will work on gbc4nspire, then a few weeks on 89 emu, then other stuff, not all 3 at once. But yeah a lot of ppl are looking forward for it, plus whenever "dual layer ASCII" is mentionned, this game is cited as example Tongue
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« Reply #171 on: 10 March, 2010, 06:15:41 »
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Right, and i definitely am distracted by a different project right now Wink

Most likely i will be working on my single new project for now.
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« Reply #172 on: 10 March, 2010, 06:54:08 »
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Wow now I know what you have been working on :O *looked at Portal X*
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« Reply #173 on: 10 March, 2010, 23:13:58 »
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I know how you feel.  I can't wait for anything you code, so as long as you're still coding, I'm happy. Grin
I do still want Serenity, though.

It's tough to program just one project at a time.  I have a bunch of almost unmentioned projects floating around.  One of them I hadn't worked on since October/November just got ungrouped on Saturday, and work has resumed on Gravity Dude.  I won't say much until I post about it (maybe this week), but it is even based off of one of the great Builderboy's games. Smiley

Note before DJ asks:  Elmgon's storyline is being planned now, so since I am not coding on it I am letting myself code on another project. Smiley
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« Reply #174 on: 11 March, 2010, 06:05:38 »
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lol ok ^^ just don't stop elmgon for too long Big frown
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« Reply #175 on: 12 March, 2010, 01:21:48 »
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*trevmeister66 is sad to see this halted.

Hopefully you find some inspiration and work on this soon. I really like what you've done with simple dual layer ascii.
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« Reply #176 on: 19 March, 2010, 01:22:40 »
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Take care of yourself, Builderboy   Undecided  Glad the project isn't dead
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« Reply #177 on: 20 March, 2010, 14:13:42 »
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Halting during some time will certainly bring fresh new motivation and ideas. Do something fun meanwhile. Tongue
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« Reply #178 on: 26 April, 2010, 09:46:25 »
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* Art_of_camelot Pokes.
Portal X looks sweet and all, but I hope you return to this soon. I'm really looking forward too seeing this project completed! =)
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« Reply #179 on: 26 April, 2010, 14:09:13 »
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Me too, I would hate to see this die Sad. Plus it shows how far you can take graphical BASIC games without any ASM help to draw the graphics and main engine
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