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19 June, 2013, 04:39:56 *
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Author Topic: Texture drawing -  (Read 4043 times) Bookmark and Share
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ben_g
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Date Registered: 08 May, 2011, 21:03:27
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« Reply #15 on: 16 June, 2011, 20:58:27 »
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Congrats on that. Could you post screenies when you finish the tex draw routine?
Sure, but right now, I'm still trying to do it in a computer language. It's so much easier to first try it in a programming language you know, and then port it.

EDIT:I think I need some help with the textures: They just aren't being mapped correctly:

the texture itself is drawn at the right. The part that's inside the white triangle should be projected onto the triangle, while my code just pushed the whole texture in the triangle.
« Last Edit: 16 June, 2011, 22:06:52 by ben_g » Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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