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Author Topic: [Lua] Bobby Carrot -  (Read 5784 times) Bookmark and Share
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Chockosta
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« on: 18 June, 2011, 15:20:50 »
+3

Hi everybody !
I introduce here my second project in Lua (after my space invaders) : Bobby Carrot.
It's a mobile game which I try to port to the Nspire.
It's a puzzle game about a little rabbit who has to eat all the carrots of each level.
I made the menu, the sprites, the level displaying and the scrolling. It remains the tiles actions and 48 levels Smiley
(I'm going to do a level creator in C)

First, it was going to be my contest entry. But my free version of Nspire student software expires in 18 days, so I give up (I'll have to ask someone to make the .tns for me, and I can't share the code if it's a contest entry)...  Cry

The level creator is attached, if you know the game, try it. There's a readme in the ZIP file.


* ScreenShot053x.jpg (14.4 KB, 320x240 - viewed 491 times.)

* ScreenShot052x.jpg (15.86 KB, 321x240 - viewed 496 times.)
* Bobby Tool.zip (279.11 KB - downloaded 68 times.)
« Last Edit: 18 June, 2011, 19:02:57 by Chockosta » Logged

Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
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« Reply #1 on: 18 June, 2011, 15:24:35 »
0

sweet bunny   Wink
Is he animated?
I hope so.
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                        - Alex Rider 4: Eagle Strike
                        - Alex Rider 5: Ark Angle
                        - Alex Rider 6: Scorpia
                        - Alex Rider 7: Crocodile tears
                        - Alex Rider 8: Scorpia Rising
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« Reply #2 on: 18 June, 2011, 15:26:51 »
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He's not animated yet, but I hope I'll can do it.
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
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« Reply #3 on: 18 June, 2011, 15:29:13 »
0

Hope you'll make it.

little hint:
try to make a better change betwen the Plants and the grey place (on the screenshot)


* hungry.png (39.87 KB, 321x240 - viewed 483 times.)
« Last Edit: 18 June, 2011, 18:23:43 by p2 » Logged


FREEDOM
OF THE INTERNET
Spoiler for spoilers:
Spoiler for PICTURE:
Spoiler for userbars:



Spoiler for me:
Spoiler for Pic of me:
Spoiler for what I like:
MUSIC:
Dragonforce - Fury of the storm
Dragonforce - Through fire and flames
Skillet - Awake and alive
Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

GAMES:
Fancy Pants adventures - World 1
                                 - World 2
                                 - Sneak Peak
                                 - World 3 demo
Droid Assault
Age of Empires
Empire Earth

VIDEOS/FILMS:
StarGate SG1
StarTrek
TheAnnoyingOrange
V for Vendetta
War Games (1 + 2)

BOOKS:
Anthony Horowitz - Alex Rider 1: Stormbreaker
                        - Alex Rider 2: Skelleton Key
                        - Alex Rider 3: Point Blanc
                        - Alex Rider 4: Eagle Strike
                        - Alex Rider 5: Ark Angle
                        - Alex Rider 6: Scorpia
                        - Alex Rider 7: Crocodile tears
                        - Alex Rider 8: Scorpia Rising
Chris Archer - Alpha Kids 1
                 - Alpha Kids 2
                 - Alpha Kids 3
                 - Alpha Kids 4
                 - Alpha Kids 5
                 - Alpha Kids 6
                 - Alpha Kids 7
                 - Still don't have #8 Sad
                 - Alpha Kids 9
                 - Alpha Kids 10
Andreas Schlüter - Level 10 (every book)
Spoiler for Holy Necropost Batman:
Heiligen post-mortem Post, Schlägermann!
This is an example of how wonderful Google Translator works!
Spoiler for wise thing I stole from calc85maniac's profile:
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
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« Reply #4 on: 18 June, 2011, 15:36:32 »
0

Well this could be a good idea, but if I did that, the sprites won't be "mappable" (I really don't know the word)
I'll try that.
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
apcalc
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« Reply #5 on: 18 June, 2011, 15:37:18 »
0

Looks very nice indeed! Smiley

Very sad to hear that progress may halt because of the loss of student software. Cry
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pianoman
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« Reply #6 on: 18 June, 2011, 18:21:14 »
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There are other tools you can use to convert the files... they just won't be compatible with OS 3.0.2 until you load it onto your calculator and send it back to the computer.

Looks great!
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Chockosta
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« Reply #7 on: 18 June, 2011, 19:01:47 »
0

Yeah, but I have OS 2.0.1 on my calc. (I love oslauncher !)

I finished the level creator (beta).
I attach it in the first post. You can try it if you already know the game...
There's a readme in the ZIP file
For the ones who like C code, I post the code here :

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#include <SDL.h>
#include <SDL_image.h>
#include <stdio.h>
#include <stdlib.h>

typedef struct
{
    uint8_t quit;
    uint8_t clic;
    uint8_t key[SDLK_LAST];
    SDL_Rect mouse;
} eventsManager;

void updateEvents(eventsManager *evts)
{
    SDL_Event event;
    while (SDL_PollEvent(&event))
    {
        switch (event.type)
        {
            case SDL_KEYDOWN:
                evts->key [event.key.keysym.sym] = 1;
                break;
            case SDL_KEYUP:
                evts->key [event.key.keysym.sym] = 0;
                break;
            case SDL_QUIT:
                evts->quit=1;
                break;
            case SDL_MOUSEBUTTONDOWN:
                evts->clic=1;
                break;
            case SDL_MOUSEBUTTONUP:
                evts->clic=0;
                break;
            case SDL_MOUSEMOTION:
                evts->mouse.x=event.motion.x;
                evts->mouse.y=event.motion.y;
                break;
            default:
                break;
        }
    }
}

int main(int argc, char **argv)
{
    int width,height,startx,starty,i;
    int current=2;
    char title[100];
    char str[100];

    FILE *filein = fopen("in.txt","r");
    fscanf(filein,"%d %d %d %d",&width,&height,&startx,&starty);
    fclose(filein);

    if (width>40)
        width=40;
    if (width<10)
        width=10;
    if (height>20)
        height=20;
    if (height<7)
        height=7;

    sprintf(title, "Bobby Carrot Level Creator - %d x %d - start : %d;%d",width,height,startx,starty);
    uint8_t *array=malloc(width*height*sizeof(uint8_t));
    memset(array,2,width*height*sizeof(uint8_t));


    //vars
    SDL_Surface *window = NULL;
    SDL_Surface *toolbar = NULL;
    SDL_Surface* sprites[14];
    SDL_Rect postb = {0,0};
    SDL_Rect posblit;
    uint8_t end=0;
    unsigned int ellapsed, time;

    //SDL routines
    eventsManager events;
    memset(&events, 0, sizeof(eventsManager));
    SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
    window=SDL_SetVideoMode(width*30,height*30+30,32,SDL_HWSURFACE|SDL_DOUBLEBUF);
    SDL_WM_SetCaption(title,NULL);

    toolbar=IMG_Load("toolbar.jpg");
    for (i=0;i<14;i++)
    {
        sprintf(str,"Sprites/Bobby-%d.gif",i+1);
        sprites[i]=IMG_Load(str);
    }

    //render loop
    while (!end)
    {
        //FPS management
        time=SDL_GetTicks();
        //Events management
        updateEvents(&events);

        if (events.quit||events.key[SDLK_ESCAPE])
            end=1;
        if (events.key[SDLK_a])
            current=1;
        if (events.key[SDLK_z])
            current=2;
        if (events.key[SDLK_e])
            current=3;
        if (events.key[SDLK_r])
            current=4;
        if (events.key[SDLK_t])
            current=5;
        if (events.key[SDLK_y])
            current=6;
        if (events.key[SDLK_u])
            current=7;
        if (events.key[SDLK_i])
            current=8;
        if (events.key[SDLK_o])
            current=9;
        if (events.key[SDLK_p])
            current=10;
        if (events.key[SDLK_q])
            current=11;
        if (events.key[SDLK_s])
            current=12;
        if (events.key[SDLK_d])
            current=13;
        if (events.key[SDLK_f])
            current=14;

        if (events.mouse.y>30 && events.clic)
        {
            if (current==14)
                array[(events.mouse.y-30)/30*width+events.mouse.x/30]=0;
            else
                array[(events.mouse.y-30)/30*width+events.mouse.x/30]=current;
        }

        SDL_FillRect(window, NULL, SDL_MapRGB(window->format, 180, 115, 53));
        for(i=0;i<width*height;i++)
        {
            if (array[i]!=0)
            {
                posblit.x=(i%width)*30;
                posblit.y=(i/width)*30+30;
                SDL_BlitSurface(sprites[array[i]-1],NULL,window,&posblit);
            }
        }

        SDL_BlitSurface(sprites[current-1],NULL,window,&events.mouse);
        SDL_BlitSurface(toolbar,NULL,window,&postb);
        SDL_Flip(window);

        //50 FPS
        ellapsed = SDL_GetTicks() - time;
if (ellapsed < 20)
SDL_Delay (20 - ellapsed);
    }

    filein=fopen("out.txt","w+");
    fprintf(filein,"{%d,%d,%d,%d",width,height,startx,starty);
    for (i=0;i<width*height;i++)
    {
        fprintf(filein,",%d",array[i]);
    }
    fprintf(filein,"}");
    fclose(filein);

    //Free
    free(array);
    SDL_FreeSurface(window);
    SDL_FreeSurface(toolbar);
    for (i=0;i<14;i++)
    {
        SDL_FreeSurface(sprites[i]);
    }
    SDL_Quit();
    return 0;
}
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
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« Reply #8 on: 19 June, 2011, 16:44:25 »
+1

Beta version of the game !
You can try the 10 first levels (good luck for level 10).

I didn't add a readme, so here are the controls :
arrows : control Bobby / select the level
escape : quit the current level
enter : select the level.
There are  6 kinds of blocks :
-bush : it blocks you.
-rotating pipes : they rotate 90° clockwise each time you go on them.
-buttons : if you push them, all the pipes rotate.
-spikes : you can walk on them only once.
-carrots : eat them all !
-target : when you have eaten all the carrots, go on the target in order to complete the level.

You can see a video of the level 8 here

If someone could make some maps, It would be very nice Smiley. It's pretty hard to do a good level...

* Bobby.tns (33.44 KB - downloaded 45 times.)
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
in Lua : Snake, Space invaders, Bobby Carrot, Minesweeper, Mazes 3D, nSpaint, FreeCell, Tiny3D-Viewer, CubeField, Gravity Guy
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« Reply #9 on: 19 June, 2011, 16:49:52 »
0

looks great.  Wink
but can you try to modify the walking?
It needn't to be animated, but It would look better if the steps aren't like beaming.

Or that the rabbit looks into the direction where he's walking. (Bad english... Undecided )
Logged


FREEDOM
OF THE INTERNET
Spoiler for spoilers:
Spoiler for PICTURE:
Spoiler for userbars:



Spoiler for me:
Spoiler for Pic of me:
Spoiler for what I like:
MUSIC:
Dragonforce - Fury of the storm
Dragonforce - Through fire and flames
Skillet - Awake and alive
Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

GAMES:
Fancy Pants adventures - World 1
                                 - World 2
                                 - Sneak Peak
                                 - World 3 demo
Droid Assault
Age of Empires
Empire Earth

VIDEOS/FILMS:
StarGate SG1
StarTrek
TheAnnoyingOrange
V for Vendetta
War Games (1 + 2)

BOOKS:
Anthony Horowitz - Alex Rider 1: Stormbreaker
                        - Alex Rider 2: Skelleton Key
                        - Alex Rider 3: Point Blanc
                        - Alex Rider 4: Eagle Strike
                        - Alex Rider 5: Ark Angle
                        - Alex Rider 6: Scorpia
                        - Alex Rider 7: Crocodile tears
                        - Alex Rider 8: Scorpia Rising
Chris Archer - Alpha Kids 1
                 - Alpha Kids 2
                 - Alpha Kids 3
                 - Alpha Kids 4
                 - Alpha Kids 5
                 - Alpha Kids 6
                 - Alpha Kids 7
                 - Still don't have #8 Sad
                 - Alpha Kids 9
                 - Alpha Kids 10
Andreas Schlüter - Level 10 (every book)
Spoiler for Holy Necropost Batman:
Heiligen post-mortem Post, Schlägermann!
This is an example of how wonderful Google Translator works!
Spoiler for wise thing I stole from calc85maniac's profile:
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
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« Reply #10 on: 19 June, 2011, 18:07:58 »
0

The graphics look really nice. This is why I wish I had an nspire...
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« Reply #11 on: 19 June, 2011, 18:12:56 »
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The graphics look really nice. This is why I wish I had an nspire...

Yap, he's taking full advantage of greyscale, like Hoffa did in Pixel Escape. This is getting awesome, nice job Smiley
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« Reply #12 on: 19 June, 2011, 19:21:21 »
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Thanks for the comments !
For the rabbit, I can't make his movement "smooth". It would become too slow.
I could make him looking into the direction where he's walking (I don't know how to say it better Cheesy ), but I'd have to add 3 sprites. The tns file is already 34 KB heavy. Adding these 3 big sprites would make it ~50 KB heavy. Is it too much or not ?
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« Reply #13 on: 20 June, 2011, 10:54:00 »
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Good games are large and very good games are very large. That's normal  Wink
If it's not too large fot the TI, it's ok.
« Last Edit: 20 June, 2011, 10:56:38 by p2 » Logged


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« Reply #14 on: 20 June, 2011, 13:41:25 »
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I've just added these sprites, and it's only 40 KB large Smiley
And, nice picture ! Bobby is gonna eat you all !


* ScreenShot054x.jpg (19.8 KB, 320x240 - viewed 2381 times.)
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Chockosta (Loic Pujet) - Sorry for my poor English...
Look at my projects :
in C code : Periodic table, Space invaders, Fall, Snake, Minesweeper, nCraft (WIP)
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