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Author Topic: My Nspire contest entry - nZombie - a zombie FPS game -  (Read 2850 times) Bookmark and Share
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t0xic_kitt3n
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« Reply #30 on: 08 August, 2011, 20:48:45 »
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I found the shotgun sprite on the internet, the creator said anyone was free to use it as long as he gets credit for it.
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« Reply #31 on: 08 August, 2011, 21:04:10 »
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Shotgun graphics amazing Shocked

Looking awesome! Good luck.
« Last Edit: 08 August, 2011, 21:04:32 by Deep Thought » Logged




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« Reply #32 on: 08 August, 2011, 21:13:51 »
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What are your opinions on the controls? Right now (for clickpad) I have:
Up/Down arrow: Move forward and back
Left/Right arrow: Turn
Tab+L/R arrow: Strafe
Esc: Shoot
Home: Reload
Also, if you own a touchpad calculator, could you suggest to me some controls?

EDIT: The gun firing animation is working, and I'm going to work on the hitscan system next.
« Last Edit: 08 August, 2011, 21:55:44 by t0xic_kitt3n » Logged




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« Reply #33 on: 09 August, 2011, 01:00:42 »
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Enemies can now be shot and killed, though I have to refine the damage system a bit.  I do need some help with the sprites for the zombies, though. If you are interested, let me know. I will give you credit Wink
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« Reply #34 on: 09 August, 2011, 01:49:15 »
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Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
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« Reply #35 on: 09 August, 2011, 02:14:24 »
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Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
Why not keep it as it is and shoot fractals? Cheesy
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« Reply #36 on: 09 August, 2011, 02:28:27 »
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Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
Well, I chose zombies because you don't really need a story, you can just start blasting them away, the level design can be simple, and the AI is easy to code due to the intelligence of zombies and the fact they have no weapons.
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« Reply #37 on: 09 August, 2011, 17:47:55 »
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Amazing! This is probably the first original FPS for Ndless. Maybe do something different than zombies, a lot of FPS'es have zombies. Of course if there's a different twist that would work too. Just the thought of a raycasting FPS from scratch on nSpire is great alone.
Well, I chose zombies because you don't really need a story, you can just start blasting them away, the level design can be simple, and the AI is easy to code due to the intelligence of zombies and the fact they have no weapons.
It would be cool if they could handle weapons like DOOM.
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« Reply #38 on: 09 August, 2011, 18:37:58 »
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It would be but I don't think I would have enough time to do that before the contest starts. Oh, and speaking of DOOM, I found some DOOM-style zombie sprites.
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« Reply #39 on: 14 August, 2011, 20:08:09 »
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Good news, I fixed the crashing problems I was having. BMPtoC, which I used to convert sprites, for some reason put static in front of all the arrays it made, by removing that and replacing it with const, the game no longer crashes.
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« Reply #40 on: 15 August, 2011, 06:13:39 »
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Here's an HUD mockup:
It's pretty simple, but I didn't have much time and I have had no previous experience in making one Tongue


* hudmockup.png (1.31 KB, 320x48 - viewed 127 times.)
« Last Edit: 15 August, 2011, 06:14:46 by t0xic_kitt3n » Logged




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« Reply #41 on: 15 August, 2011, 16:38:09 »
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Well, I like it. Easy to read. And that ammo grid looks great Cheesy
« Last Edit: 15 August, 2011, 16:38:36 by Deep Thought » Logged




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« Reply #42 on: 15 August, 2011, 16:42:51 »
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Well, I like it. Easy to read. And that ammo grid looks great Cheesy


I like it too, the contest ends today, the HUD is still gonna be included? I hope so Smiley
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« Reply #43 on: 15 August, 2011, 19:29:32 »
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I just got the ammo grid working last night, along with automatic reloading, and I made a macro to display an arbitrary amount of health on the health bar. It seems I forgot about space for the score, I'll just display that along the top now.

The macro I used for the ammo boxes was quite something, It draws a rectangle of the color provided at box n

1
drawAmmoBox(n, color) drawRectFilled(backBuf, 272 + 12 * ((n) & 3), 194 + 14 * (((n) & 4) >> 2), 10, 12, color)
« Last Edit: 15 August, 2011, 19:32:46 by t0xic_kitt3n » Logged




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« Reply #44 on: 15 August, 2011, 22:42:35 »
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Can anyone give me feedback on these controls?
    Clickpad:
    Forward-up
    Backward-down
    Turn Left-left
    Turn Right-right
    Strafe-tab+left or right
    Shoot-Esc
    Reload-home
     
    Touchpad:
    Forward-8
    Back-5
    Turn Left -4
    Turn Right-6
    Strafe Left-7
    Strafe Right-9
    Shoot-Ctrl
    Reload-Caps
     
    These controls are actually active at both times, so one could use the number keys for moving on the clickpad if they wanted Tongue
In other news, I have decided to call this game nZombie.
« Last Edit: 15 August, 2011, 22:43:50 by t0xic_kitt3n » Logged




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