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Author Topic: Tile-Cat Map Editor -  (Read 2147 times) Bookmark and Share
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merthsoft
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« Reply #15 on: 15 July, 2011, 17:06:54 »
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Oooh, this looks very nice. I especially like how the file is called "shaun.shaun" Cheesy
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« Reply #16 on: 15 July, 2011, 17:07:53 »
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Yes, you can choose whatever to call it, including extensions. It reads it all the same. Grin

Edit: Fixed a major drawing bug.

http://dl.dropbox.com/u/10573921/Tile%20Map%20Editor.zip
« Last Edit: 15 July, 2011, 17:31:34 by HOMER-16 » Logged



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« Reply #17 on: 18 July, 2011, 05:08:14 »
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Ok, so I just got a few great ideas to make this program better for calc games.

1. Importing/Exporting to an AppVar.

2. Sending files through the Graphic Link Port. (Hopefully x.x)

This would make integrating the maps, that much simpler. Smiley
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Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

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« Reply #18 on: 22 July, 2011, 04:16:24 »
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I updated the first post to link to a better explanation of this project. You can see it here: http://www.cemetech.net/forum/viewtopic.php?t=6546
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Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

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« Reply #19 on: 22 July, 2011, 19:12:01 »
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Scratch that last post I updated the first post directly.
http://www.omnimaga.org/index.php?topic=9130.msg167430#msg167430
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Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

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« Reply #20 on: 24 July, 2011, 15:43:51 »
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Ok, so I just got a few great ideas to make this program better for calc games.

1. Importing/Exporting to an AppVar.

2. Sending files through the Graphic Link Port. (Hopefully x.x)

This would make integrating the maps, that much simpler. Smiley

The second one may be quite hard :S But the first shouldn't be too hard. Either way, good luck!
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« Reply #21 on: 26 July, 2011, 00:48:44 »
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I could do the second one easily provided TiLP is installed, though there would have to be a lot of specifications done via the user. :S
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Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Spoiler for Misc:


Spoiler for Goosed stuff:
FUSION-TIME GO!
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« Reply #22 on: 03 November, 2011, 20:14:42 »
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Ok, I have completely rewritten the source code to actually make it possible to add features (The old code was a mess!) Tongue

Important changes:

Files now save as ints! Meaning you have to load 4 bytes for every tile

This allows for much larger tilesets that are not limited to 255 tiles. (I may write a small C++ library to give a save ad load function)

You also now have evnts and NPC as available maps.

This build is overall much faster I believe as well.

Coming soon:

The ability to open new windows for other tilemaps within the program.
More optimizations as to the number of tiles drawn at one time (right now each tile is drawn each frame)
Export to calculator format (is there a program that can do this to a binary file or a text file?)

I have attached a zip containing the source as well as the old and new builds. (Hopefully the file is small enough) :S

Edit: It's not. I'll just upload it to dropbox (Though I wish I could see how many people download it)  <_<

http://dl.dropbox.com/u/10573921/Tile%20Map%20Editor.zip
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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Spoiler for Misc:


Spoiler for Goosed stuff:
FUSION-TIME GO!
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« Reply #23 on: 11 November, 2011, 21:08:46 »
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New updates Cheesy

I added two important features.

A Fill function (Ctrl + F + Click)

and a Copy/Paste Function (Ctrl + C/V + Click)

The copy and fill function both require you to press the hotkey and click at the same time, then they wait for you to click someplace else to get the area to fill/copy.

The paste function is a bit glitchy so be careful. It sometimes makes the program crash and I do not know why yet.

* Tile Map Editor.7z (3289.17 KB - downloaded 21 times.)
« Last Edit: 11 November, 2011, 21:08:57 by HOMER-16 » Logged



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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Spoiler for Misc:


Spoiler for Goosed stuff:
FUSION-TIME GO!
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« Reply #24 on: 19 November, 2011, 21:42:52 »
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Fill function seems cool. I hate having to paste a tile at like OVER 9000 locations when I'm making a huge map. Tongue

What's the largest possible map that can be done in this and can it be exported to various formats?
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« Reply #25 on: 19 November, 2011, 21:46:12 »
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The largest map can be 4.61168601 × 10^18

Or however large a vector of ints can be in C++ Tongue

I can add some code to change the format. I want to give the option to save the map as chars (1 byte) or ints (4bytes)

Also I want to be able to export to an AppVar so calc coders can benefit from it.
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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Spoiler for Misc:


Spoiler for Goosed stuff:
FUSION-TIME GO!
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« Reply #26 on: 02 May, 2012, 16:46:33 »
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It would be great if someone could actually create a Linux/OS X build for this that we can just run.
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« Reply #27 on: 02 May, 2012, 16:48:41 »
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Neat project! I'll take a look when my title screen will be done!
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« Reply #28 on: 02 May, 2012, 17:27:40 »
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I shall take a look at this when I have some time. Does it support dynamic tiles btw?
« Last Edit: 02 May, 2012, 17:28:03 by DJ_O » Logged

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« Reply #29 on: 02 May, 2012, 18:30:41 »
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I shall take a look at this when I have some time. Does it support dynamic tiles btw?

Like tiles that change themselves? No. Not currently, though you could easily build that functionality into the engine by manipulating the map data directly from within your game.

I'm going to look into isometric maps over the summer and try my hand at those for a bit Tongue

I want to expand this project more ^^
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Imma Cat! =^_^= (Make this an emoticon!)





Spoiler for IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Spoiler for Misc:


Spoiler for Goosed stuff:
FUSION-TIME GO!
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