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Author Topic: Axe dissasembler -  (Read 2374 times) Bookmark and Share
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Art_of_camelot
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« Reply #15 on: 06 July, 2011, 23:18:58 »
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Perhaps he wants to get whatever the Axe source would be for a program that was written in ASM, not necessarily one that was written in Axe. Of course, that's even more impossible than trying to disassemble a program written in Axe back to its source.
If that's the case, that kind of makes my head hurt even thinking about it.
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« Reply #16 on: 06 July, 2011, 23:45:30 »
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As far as I know, the only finished and released Mario games were written in z80 assembly, not Axe. So it sounds like you don't want an Axe disassembler, just a regular z80 disassembler.

However, unless the author of a program explicitly tells you that you can use their code in your own project, do not use their code. Even if it's not illegal, more importantly it's just not right.
Actually it includes the Asm source code
http://www.ticalc.org/archives/files/fileinfo/174/17451.html
but It looks as if it is in Axe though
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« Reply #17 on: 06 July, 2011, 23:47:44 »
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That file was submitted in 2001, so it was written at least 9 years prior to Axe's release.
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« Reply #18 on: 07 July, 2011, 00:20:38 »
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« Reply #19 on: 07 July, 2011, 01:06:02 »
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Possible: Yes
Feasible: No
And I'm sure Axe programmers wouldn't like it.
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« Reply #20 on: 07 July, 2011, 06:16:57 »
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An Axe disassembler is nearly impossible for the following reasons:

-You lose the names of Pointers, Labels, and Variables
-You lose comments and code formatting
-You can't tell if specific data was a string, or number list, or sprite, or picture, etc.
-Each new version of axe changes the routines used so the disassembler would have to be rewritten each version
-Peephole opts make it even more difficult to disassemble.
-Axioms, inline assembly, and other things like that would not translate

It is however, fairly trivial to disassemble it to assembly, and then map native Axe routines and variable locations to the assembly program.  But you would definitely not be able to turn it back into Axe language unless you do it by hand or something.
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« Reply #21 on: 07 July, 2011, 06:22:58 »
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A decompiler is most certainly possible, but it would require as much work as creating Axe itself. It's no trivial undertaking. It's not worth the trouble.
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« Reply #22 on: 07 July, 2011, 06:29:57 »
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Can someone make an Axe dissasembler (dissasembles Asm programs and gives source code) on calculator? That would be nice
Will do.
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« Reply #23 on: 07 July, 2011, 07:51:06 »
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Can someone make an Axe dissasembler (dissasembles Asm programs and gives source code) on calculator? That would be nice
Will do.
That would be awesome!  Cheesy
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« Reply #24 on: 07 July, 2011, 12:29:33 »
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An Axe disassembler is nearly impossible for the following reasons:

-You lose the names of Pointers, Labels, and Variables
-You lose comments and code formatting
-You can't tell if specific data was a string, or number list, or sprite, or picture, etc.
-Each new version of axe changes the routines used so the disassembler would have to be rewritten each version
-Peephole opts make it even more difficult to disassemble.
-Axioms, inline assembly, and other things like that would not translate

It is however, fairly trivial to disassemble it to assembly, and then map native Axe routines and variable locations to the assembly program.  But you would definitely not be able to turn it back into Axe language unless you do it by hand or something.

Can someone make an Axe dissasembler (dissasembles Asm programs and gives source code) on calculator? That would be nice
Will do.

And this is SirCmpwn challenging the Universe limits! Tongue I wish him good luck although it is very unlikely to get fairly accurate code.
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« Reply #25 on: 20 October, 2011, 08:01:24 »
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Sad I lost the source of my awesome game. I have a rlly outdated backup, but I'd rather deasm my executable asm script.
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« Reply #26 on: 20 October, 2011, 16:21:06 »
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Axe Disassembling would be cool but, it's quite hard due to its compiled nature. Unfortunate that SirCmpWn is no longer among us, and this project may never come to fruition
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