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Author Topic: Spacky Emprise Series - Contest Entry - Release -  (Read 3024 times) Bookmark and Share
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XVicarious
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« Reply #15 on: 11 July, 2011, 07:57:27 »
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Ah runer112, that is true. I forgot about that.

edit, which my game will have tons of tiles in a row, but this isn't my game. but this game appears to have same tiles in a row as well. think of the ground.
« Last Edit: 11 July, 2011, 07:58:13 by jkag » Logged







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ztrumpet
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« Reply #16 on: 11 July, 2011, 15:29:46 »
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nib{V*8+H+(GDB0*2)}
* ZTrumpet eats the parenthesis

nib{V*4+GDB0*2+H}

There ya' go. Wink
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Ashbad
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« Reply #17 on: 11 July, 2011, 17:02:42 »
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Helpful link: http://en.wikipedia.org/wiki/Run-length_encoding

With nibbles you could simply make each run-length pair one byte, or two complimentary nibbles instead of one byte and then another.  For now though, stick with what you're comfortable using.
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« Reply #18 on: 11 July, 2011, 22:02:08 »
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Question: for the Axe Parser contest, are we allowed to use appvars? Kind of a silly question, but you can never be too sure. I would probably cry if I had to hard-code the levels in.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


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ztrumpet
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« Reply #19 on: 11 July, 2011, 22:09:21 »
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Question: for the Axe Parser contest, are we allowed to use appvars? Kind of a silly question, but you can never be too sure. I would probably cry if I had to hard-code the levels in.
Yup. Smiley  There's no harm in using appvars. Smiley
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« Reply #20 on: 11 July, 2011, 22:13:33 »
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Thank you Smiley
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


leafy
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« Reply #21 on: 12 July, 2011, 00:21:29 »
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Really? I would kill myself if I had to use appvars. Tricky little blighters.
Also, check the title of the thread, i think it's "Spanky" instead of "Spacky?" Kind of a disturbing name, but w/e ^^
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« Reply #22 on: 12 July, 2011, 00:31:44 »
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@leafiness0 - No, I did that on purpose. You'll see why if you play the game (when it comes out, that is)
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


LincolnB
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« Reply #23 on: 15 July, 2011, 23:15:00 »
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Game Complete. Check out the first page of this post for screenshots.
« Last Edit: 15 July, 2011, 23:27:16 by buttsfredkin » Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


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« Reply #24 on: 15 July, 2011, 23:21:17 »
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You are aware that it is against contest rules to provide a download link to your contest entry prior to the deadline of 1 AM on July 16th, correct?
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« Reply #25 on: 15 July, 2011, 23:26:54 »
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Oops! Forgot about that, it's going down until tommorrow.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


TsukasaZX
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« Reply #26 on: 15 July, 2011, 23:29:10 »
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Thank you kindly, buttsfredkin. Smiley
* TsukasaZX gives buttsfredkin a cookie.


Erm..... This may pose a secondary problem, friend? http://www.ticalc.org/archives/files/fileinfo/440/44082.html
« Last Edit: 15 July, 2011, 23:32:10 by TsukasaZX » Logged

IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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▲ ▲ Triforce!
LincolnB
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« Reply #27 on: 16 July, 2011, 00:29:20 »
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Oops again.

*buttsfredkin gives himself a spanking

I'll pm you about it, because I'm newb to ti-calc.org (and am not entirely sure how to take links from there)
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


LincolnB
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« Reply #28 on: 21 July, 2011, 22:33:03 »
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Spacky Emprise is now available for download in the Omnimaga downloads section. The levels are now half the size that they were, 12000 bytes total instead of 24000, but other than that, it’s exactly the same as before.
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Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


DJ Omnimaga
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« Reply #29 on: 05 September, 2011, 05:15:09 »
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By the way this was pretty nice, although pretty hard with the enemies falling. I will check out the 2nd game soon. *hopes it has better jumping physics Tongue*
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