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Author Topic: Drawing Pictures for Axe -  (Read 2684 times) Bookmark and Share
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p2
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« on: 13 July, 2011, 17:24:11 »
0

Can anyone Help me?
I try to draw pictures in this funny code [0011001ABC1054332324...] But don't know how.
I always changed something in the code, and wondered about the chacture. but I have no idea how to draw correctly in this code.
For example, how to draw this x-Wing?
(I mean in a 12x8-picture, or something like this.
Spoiler for image:
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                        - Alex Rider 6: Scorpia
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« Reply #1 on: 13 July, 2011, 17:48:20 »
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Easy to explain, hard to do Grin
The funny code is hexadecimal, and supports only black and white; 0 and 1.
First, put your image in binary. Every pixel is changed into a number (1 if black, 0 if white).
Then, translate Binary to Hexadecimal. When you have finished reading it, re-read the first sentence.

If you only make a 8x8 sprite, it is easier to use AxePaint.
« Last Edit: 13 July, 2011, 17:49:07 by Hayleia » Logged





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« Reply #2 on: 13 July, 2011, 17:58:17 »
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Then, translate Binary to Hexadecimal.
HOW?Huh?Huh???
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MUSIC:
Dragonforce - Fury of the storm
Dragonforce - Through fire and flames
Skillet - Awake and alive
Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

GAMES:
Fancy Pants adventures - World 1
                                 - World 2
                                 - Sneak Peak
                                 - World 3 demo
Droid Assault
Age of Empires
Empire Earth

VIDEOS/FILMS:
StarGate SG1
StarTrek
TheAnnoyingOrange
V for Vendetta
War Games (1 + 2)

BOOKS:
Anthony Horowitz - Alex Rider 1: Stormbreaker
                        - Alex Rider 2: Skelleton Key
                        - Alex Rider 3: Point Blanc
                        - Alex Rider 4: Eagle Strike
                        - Alex Rider 5: Ark Angle
                        - Alex Rider 6: Scorpia
                        - Alex Rider 7: Crocodile tears
                        - Alex Rider 8: Scorpia Rising
Chris Archer - Alpha Kids 1
                 - Alpha Kids 2
                 - Alpha Kids 3
                 - Alpha Kids 4
                 - Alpha Kids 5
                 - Alpha Kids 6
                 - Alpha Kids 7
                 - Still don't have #8 Sad
                 - Alpha Kids 9
                 - Alpha Kids 10
Andreas Schlüter - Level 10 (every book)
Spoiler for Holy Necropost Batman:
Heiligen post-mortem Post, Schlägermann!
This is an example of how wonderful Google Translator works!
Spoiler for wise thing I stole from calc85maniac's profile:
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
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« Reply #3 on: 13 July, 2011, 18:20:08 »
+1

Well, with your numbers, make a multiple of eight lenght by adding zeros (I'm French, so even me doesn't understand what I just said). I mean, If you have 111, do 00000111. If you have 1010010001, do 0000001010010001.
Then, change every pack of four by its hexadecimal equivalent. 0001 becomes 1; 0010 becomes 2; 1000 becomes 8, 1010 becomes A, etc. So 0110010010001101 becomes 648D

EDIT: ???I never used the word "bit" or "byte" in my post Shocked
And the X-Wing would be too large for the TI I think
« Last Edit: 13 July, 2011, 18:26:46 by Hayleia » Logged





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« Reply #4 on: 13 July, 2011, 18:22:58 »
+1

Hopefully I'm not repeating a lot.
So, first pad the sprite to a width that's a multiple of 8 if necessary.
Then convert the picture to binary; black is 1, white is 0.
Then, as Hayleia said, you need to put that in hexadecimal, four bits at a time.
If you want a chart, here it is. I do hope you figure out why it's like this, though Smiley
BinaryHexadecimal
00000
00011
00102
00113
01004
01015
01106
01117
10008
10019
1010A
1011B
1100C
1101D
1110E
1111F
(Maybe I should have done that table horizontally...)
« Last Edit: 13 July, 2011, 18:34:15 by calcdude84se » Logged

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« Reply #5 on: 13 July, 2011, 18:28:53 »
0

cool, thanx!!!
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Spoiler for me:
Spoiler for Pic of me:
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MUSIC:
Dragonforce - Fury of the storm
Dragonforce - Through fire and flames
Skillet - Awake and alive
Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

GAMES:
Fancy Pants adventures - World 1
                                 - World 2
                                 - Sneak Peak
                                 - World 3 demo
Droid Assault
Age of Empires
Empire Earth

VIDEOS/FILMS:
StarGate SG1
StarTrek
TheAnnoyingOrange
V for Vendetta
War Games (1 + 2)

BOOKS:
Anthony Horowitz - Alex Rider 1: Stormbreaker
                        - Alex Rider 2: Skelleton Key
                        - Alex Rider 3: Point Blanc
                        - Alex Rider 4: Eagle Strike
                        - Alex Rider 5: Ark Angle
                        - Alex Rider 6: Scorpia
                        - Alex Rider 7: Crocodile tears
                        - Alex Rider 8: Scorpia Rising
Chris Archer - Alpha Kids 1
                 - Alpha Kids 2
                 - Alpha Kids 3
                 - Alpha Kids 4
                 - Alpha Kids 5
                 - Alpha Kids 6
                 - Alpha Kids 7
                 - Still don't have #8 Sad
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                 - Alpha Kids 10
Andreas Schlüter - Level 10 (every book)
Spoiler for Holy Necropost Batman:
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« Reply #6 on: 13 July, 2011, 18:30:31 »
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Hopefully I'm not repeating a lot.
So, first pad the sprite to a width that's a multiple of 8 if necessary.
Then convert to picture to binary; black is 1, white is 0.
Then, as Hayleia said, you need to put that in hexadecimal, four bits at a time.
If you want a chart, here it is. I do hope you figure out why it's like this, though Smiley
Binary Hexadecimal
   ...
(Maybe I should have done that table horizontally...)
Maybe you repeated what I said, but at least, I understand what you said, while I'm not sure that what I wrote makes any sense.
« Last Edit: 13 July, 2011, 18:31:21 by Hayleia » Logged





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« Reply #7 on: 14 July, 2011, 19:29:48 »
0

I actually made an image version of this here
Hopefully I'm not repeating a lot.
So, first pad the sprite to a width that's a multiple of 8 if necessary.
Then convert the picture to binary; black is 1, white is 0.
Then, as Hayleia said, you need to put that in hexadecimal, four bits at a time.
If you want a chart, here it is. I do hope you figure out why it's like this, though Smiley
BinaryHexadecimal
00000
00011
00102
00113
01004
01015
01106
01117
10008
10019
1010A
1011B
1100C
1101D
1110E
1111F
(Maybe I should have done that table horizontally...)

I actually made an image version of this here
« Last Edit: 14 July, 2011, 19:30:20 by Broseph Radson » Logged

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« Reply #8 on: 14 July, 2011, 19:46:32 »
0

That works too. Smiley You forgot 0, though Tongue
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« Reply #9 on: 29 July, 2011, 18:27:00 »
0

Is there a "Image to Hex Converter" somewhere (for the TI-83+ family) ? To put an image in hex in an appvar for example (I'm talking about 96x64 images) (because I want to avoid the [Pic0]→GDB1 thing and make [thecode]→GDB1).
« Last Edit: 30 July, 2011, 09:05:58 by Hayleia » Logged





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me: useless
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turiqwalrus: an eggplant
p2: A HUMAN BEING !
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« Reply #10 on: 30 July, 2011, 12:49:46 »
+1

Is there a "Image to Hex Converter" somewhere (for the TI-83+ family) ? To put an image in hex in an appvar for example (I'm talking about 96x64 images) (because I want to avoid the [Pic0]→GDB1 thing and make [thecode]→GDB1).
SourceCoder can convert image files (such as bmp) to hex.

http://www.cemetech.net/projects/basicelite/sourcecoder2.php
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« Reply #11 on: 30 July, 2011, 13:06:31 »
0

I tried it, it doesn't seem to work Sad it gives me only FFs.
I think I'll make it with [Pic0].
Thanks anyway.
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« Reply #12 on: 08 August, 2011, 11:14:18 »
+1

Is there a "Image to Hex Converter" somewhere (for the TI-83+ family) ? To put an image in hex in an appvar for example (I'm talking about 96x64 images) (because I want to avoid the [Pic0]→GDB1 thing and make [thecode]→GDB1).

Right here Wink

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-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot Wink
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« Reply #13 on: 08 August, 2011, 11:52:03 »
0

Thank you for the help, but there is a problem with this one: it creates an hex code for any image so it first edits the image so it can fit in the calculator, but even if the image was perfect, it edits it, so there are some precisions of the image that are killed.
In another topic, Welcome to the forum, you should go here and introduce yourself
« Last Edit: 08 August, 2011, 11:52:22 by Hayleia » Logged





Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
click here to know where you got your last +1s
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« Reply #14 on: 10 August, 2011, 20:12:47 »
0

What's about such a tool in German?
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FREEDOM
OF THE INTERNET
Spoiler for spoilers:
Spoiler for PICTURE:
Spoiler for userbars:



Spoiler for me:
Spoiler for Pic of me:
Spoiler for what I like:
MUSIC:
Dragonforce - Fury of the storm
Dragonforce - Through fire and flames
Skillet - Awake and alive
Skillet - Monster
Nelly - Just a dream
Linkin Park - No more Sorrow
Silbermond - An alle Krieger des Lichts
Wise Guys - Das bedeutet Krieg!
Wise Guys - Das war's wert!

GAMES:
Fancy Pants adventures - World 1
                                 - World 2
                                 - Sneak Peak
                                 - World 3 demo
Droid Assault
Age of Empires
Empire Earth

VIDEOS/FILMS:
StarGate SG1
StarTrek
TheAnnoyingOrange
V for Vendetta
War Games (1 + 2)

BOOKS:
Anthony Horowitz - Alex Rider 1: Stormbreaker
                        - Alex Rider 2: Skelleton Key
                        - Alex Rider 3: Point Blanc
                        - Alex Rider 4: Eagle Strike
                        - Alex Rider 5: Ark Angle
                        - Alex Rider 6: Scorpia
                        - Alex Rider 7: Crocodile tears
                        - Alex Rider 8: Scorpia Rising
Chris Archer - Alpha Kids 1
                 - Alpha Kids 2
                 - Alpha Kids 3
                 - Alpha Kids 4
                 - Alpha Kids 5
                 - Alpha Kids 6
                 - Alpha Kids 7
                 - Still don't have #8 Sad
                 - Alpha Kids 9
                 - Alpha Kids 10
Andreas Schlüter - Level 10 (every book)
Spoiler for Holy Necropost Batman:
Heiligen post-mortem Post, Schlägermann!
This is an example of how wonderful Google Translator works!
Spoiler for wise thing I stole from calc85maniac's profile:
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
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