Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
19 June, 2013, 04:12:57 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Poll
Question: How should the skin of the dinosaurs be like? (read first post for more details)
scales (classic, reptile-like) - 4 (40%)
feathers (bird-like) - 1 (10%)
small dinosaurs will have feathers, big ones will have scales - 5 (50%)
Total Voters: 9

Pages: 1 ... 3 4 [5] 6   Go Down
  Print  
Author Topic: Back to cretaceous -  (Read 3512 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
Nick
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 28 May, 2013, 18:19:14
Date Registered: 05 June, 2011, 20:01:07
Location: 51° 12′ 34″ N, 3° 13′ 31″ E
Posts: 1179


Total Post Ratings: +158

View Profile WWW
« Reply #60 on: 29 January, 2012, 21:58:27 »
0

lol, that's true.. but it's hard to make it look like a real jet xs maybe i could change that with placing the wings more to the front, i'll try it
Logged

ben_g
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 22:29:08
Date Registered: 08 May, 2011, 21:03:27
Location: (ix+$43)
Posts: 667


Topic starter
Total Post Ratings: +85

View Profile
« Reply #61 on: 22 February, 2012, 21:51:25 »
+1

just to prove I'm still working on this: Here are some screenshots. This time the graphics are permanent, so this will show how the game will look like once it's finished.
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
Spyro543
LV8 Addict (Next: 1000)
********
Offline Offline

Gender: Male
Last Login: Yesterday at 01:49:00
Date Registered: 15 April, 2011, 01:42:09
Location: Ohio
Posts: 998


Total Post Ratings: +59

View Profile WWW
« Reply #62 on: 22 February, 2012, 23:31:24 »
0

Wow, you've been busy! I can't wait to try new versions!
Logged


I own a Compact Computer 40!
Programming languages known: BASIC, C
Favorite Pokemon: Dialga
Favorite games: Super Hexagon, Torchlight II
ben_g
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 22:29:08
Date Registered: 08 May, 2011, 21:03:27
Location: (ix+$43)
Posts: 667


Topic starter
Total Post Ratings: +85

View Profile
« Reply #63 on: 22 February, 2012, 23:35:28 »
0

do you like the new graphics?
« Last Edit: 31 March, 2012, 00:44:43 by ben_g » Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 04:12:38
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #64 on: 22 February, 2012, 23:37:27 »
0

For some reasons the wall bricks don't seem aligned between each sides of the textures, but otherwise it looks good so far.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
ben_g
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 22:29:08
Date Registered: 08 May, 2011, 21:03:27
Location: (ix+$43)
Posts: 667


Topic starter
Total Post Ratings: +85

View Profile
« Reply #65 on: 22 February, 2012, 23:46:52 »
0

I know that. I've been editing the texture coordinates manually becouse the coordinates generated by blender were entirely wrong. This was the best i could make them. Also the center of the texture is brighter than the edges which gives an ugly effect. Maybe it will give better results when I use a good camera instaed of the one of my cellphone.
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 04:12:38
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #66 on: 23 February, 2012, 00:25:50 »
0

AH ok sorry to hear about BLender. And a suggestion for textures would be to try using ones that are generated with softwares or something, so the brick effect, for example, is not curved or something. Camera lenses tend to give walls some sort of circular effect sometimes.
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
ben_g
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 22:29:08
Date Registered: 08 May, 2011, 21:03:27
Location: (ix+$43)
Posts: 667


Topic starter
Total Post Ratings: +85

View Profile
« Reply #67 on: 09 May, 2012, 20:51:49 »
+5

just too prove I'm still working on this: here's a screenshot of the terain in the cretaceous period. The terrain can easily be made bigger because only a few tiles are loaded at the same time.
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
hellninjas
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: 31 May, 2013, 02:16:24
Date Registered: 12 May, 2011, 02:15:30
Location: USA
Posts: 617


Total Post Ratings: +17

View Profile
« Reply #68 on: 09 May, 2012, 20:53:43 »
0

I couldn't help but +1 this, it looks like it's going along nice Ben!
Logged

DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 04:12:38
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #69 on: 09 May, 2012, 21:01:11 »
0

Looks very nice indeed. Glad it's still being worked on. Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
ben_g
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 22:29:08
Date Registered: 08 May, 2011, 21:03:27
Location: (ix+$43)
Posts: 667


Topic starter
Total Post Ratings: +85

View Profile
« Reply #70 on: 10 July, 2012, 16:43:34 »
+2

a screenshot of a test of the multiplayer system (currentely only chat):
« Last Edit: 10 July, 2012, 16:43:51 by ben_g » Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Yesterday at 23:55:42
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4497


Total Post Ratings: +154

View Profile WWW
« Reply #71 on: 10 July, 2012, 16:47:47 »
0

Wow, this is actually coming along quite nicely! shocked
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


ben_g
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 22:29:08
Date Registered: 08 May, 2011, 21:03:27
Location: (ix+$43)
Posts: 667


Topic starter
Total Post Ratings: +85

View Profile
« Reply #72 on: 10 July, 2012, 20:31:21 »
0

I just tested a slightely updated multiplayer system (you can now see each other (as white cylinders (placeholder))), with a friend who lives a few kilometers away, and it worked. This means that the next public demo will almost certainly be a multiplayer game.
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
ben_g
LV7 Elite (Next: 700)
*******
Offline Offline

Gender: Male
Last Login: Yesterday at 22:29:08
Date Registered: 08 May, 2011, 21:03:27
Location: (ix+$43)
Posts: 667


Topic starter
Total Post Ratings: +85

View Profile
« Reply #73 on: 14 October, 2012, 22:24:39 »
+2

<necro>
This project had been on hold for quite a long time, but now I'm going to pick this one back up. I finally started adding some gameplay, and now it's possible to harvest leaves, sticks and logs from trees. You can't use them yet, but it's a start.

Here's a video to show how the current system works:
<a href="http://www.youtube.com/watch?v=blqmz8zjFoU" target="_blank">http://www.youtube.com/watch?v=blqmz8zjFoU</a>

And as you see, the graphics are still pretty basic. I promise that I'll improve them after I've added most of the gameplay.

Currently, harvesting works by right-clicking the tree until it falls over. You need to have an axe in the inventory to do this. Then when it fell over, you can take the leaves by right-clicking the tree again (leaves will be food for herbivores in later versions) and you don't need an axe for it. For harvesting the sticks and the trunk, you need an axe or a saw. When the tree is fully harvested, a stump will appear and the tree will regenerate in approximately 35 seconds.

If you have a better idea of how to harvest resources, please post.
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
DJ Omnimaga
Retired Omnimaga founder (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Editor
LV15 Omnimagician (Next: --)
*
Online Online

Gender: Male
Last Login: Today at 04:12:38
Date Registered: 25 August, 2008, 07:00:21
Location: Québec (Canada)
Posts: 50623


Total Post Ratings: +2636

View Profile WWW
« Reply #74 on: 15 October, 2012, 01:40:29 »
0

The graphics seems to have improved a lot, though. They went from half-Life '90s style to more early Xbox 360 for grass and trees. Of course for the building and the car that's a different matter but I'm glad this is progressing again. Smiley
Logged

Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter|Myspace
Pages: 1 ... 3 4 [5] 6   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.236 seconds with 32 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.