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22 May, 2013, 02:50:29 *
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Poll
Question: How should the skin of the dinosaurs be like? (read first post for more details)
scales (classic, reptile-like) - 4 (40%)
feathers (bird-like) - 1 (10%)
small dinosaurs will have feathers, big ones will have scales - 5 (50%)
Total Voters: 9

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ben_g
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« Reply #30 on: 22 January, 2012, 01:06:23 »
0

I like the concrete one best. It fits best with the other textures that I already made (of which most of them aren't in the demo yet). can you make it into 2 textures? One of the front of the building with a door and if it fits, one or more windows, and the other with one or more windows. If it's possible, can you also make them seamlessly tileable?

But it looks good so far.
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From when I saw this image, I never lost the game again!
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« Reply #31 on: 22 January, 2012, 01:13:42 »
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There's no login button on your Alpha demo program when I start it, so I can't even try the demo.
« Last Edit: 22 January, 2012, 01:14:04 by Spyro543 » Logged

ben_g
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« Reply #32 on: 22 January, 2012, 01:16:42 »
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if the login screen doesn't show up, then set the fourth option on the settings screen (the screen you see when you run the jar) to disabled.
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My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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« Reply #33 on: 22 January, 2012, 01:18:34 »
0

Ok, I got it, but I have a QWERTY keyboard. The ZQSD keys are not in any arrow key pattern whatsoever. Could you add an option for using the WASD or arrow keys instead?
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ben_g
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« Reply #34 on: 22 January, 2012, 01:21:57 »
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I'm working at a menu to customize controls. The default is ZQSD becouse all developers have an azerty keybourd, and on it the WASD keys aren't in any logical order. It's on the top of my TODO list, but for now you'll have to use ZQSD.
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My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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« Reply #35 on: 22 January, 2012, 01:56:55 »
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Ok ben_g I'll make those changes and I'll get them to you soon
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« Reply #36 on: 23 January, 2012, 14:47:26 »
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can i ask you what kind of file that car is? is it a .blend, or a .stl or whatever? because i can work with other programs than blender, so if it's a universal extension (like .stl) i could help you for the car, dragons etc
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« Reply #37 on: 23 January, 2012, 19:59:43 »
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It is used as a .j3o file in the demo, but I have it as .blend and .obj +.mtl on my computer. If you want any of the models, I can easily export them to any format that blender can export to and I can use any model files blender can import. And I just checked: STL is supported by blender.
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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« Reply #38 on: 23 January, 2012, 21:01:00 »
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do you want me to help, or not? i thought it might be useful, but it's not that you have to accept it xp but i would love to help Smiley
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ben_g
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« Reply #39 on: 23 January, 2012, 22:10:35 »
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I could definitely use some help. What exactly would you like to do?
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
Nick
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« Reply #40 on: 23 January, 2012, 22:53:19 »
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maybe some designing stuff, for the car or the dragons or other things.. not for the coding Smiley
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saintrunner
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« Reply #41 on: 26 January, 2012, 03:32:12 »
+1

Here is your door Smiley I added some dino-scratches at the bottom for that Jurassic Park feel Smiley


* concretedoor.bmp (768.05 KB, 512x512 - viewed 52 times.)
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« Reply #42 on: 26 January, 2012, 19:58:19 »
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It looks good, but can I modify it a bit to make it fit the drawing style of the game better? It matches the drawing style of the jeep, but that texture was only a placeholder. Apart from that, it's really good and I will definitely use it.

I hope you didn't understand me wrong: you have done a great work, I should have given some example textures.

maybe some designing stuff, for the car or the dragons or other things.. not for the coding Smiley
would you like to color 3D models, or would you like to start from scratch?
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
Nick
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Last Login: 20 May, 2013, 20:44:19
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« Reply #43 on: 26 January, 2012, 21:44:56 »
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the car itself, not the texture, so the modelling, but i don't know if i can do it, i might just give it a try Smiley
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ben_g
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« Reply #44 on: 26 January, 2012, 22:05:30 »
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Ok, can you try to make a futuristic plane (something similar to a jetfighter)?
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Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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