Omnimaga: The Coders Of Tomorrow
Welcome, Guest. Please login or register.
 
Omnimaga: The Coders Of Tomorrow
21 May, 2013, 21:43:01 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   home   news downloads projects tutorials misc forums rules new posts irc about Login Register  
+-OmnomIRC

You must Register, be logged in and have at least 40 posts to use this shout-box! If it still doesn't show up afterward, it might be that OmnomIRC is disabled for your group or under maintenance.

Note: You can also use an IRC client like mIRC, X-Chat or Mibbit to connect to an EFnet server and #omnimaga.

Pages: [1] 2   Go Down
  Print  
Author Topic: Detonate -  (Read 2422 times) Bookmark and Share
0 Members and 1 Guest are viewing this topic.
ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 23 April, 2013, 16:09:52
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5687


Topic starter
Total Post Ratings: +360

View Profile
« on: 28 July, 2011, 05:56:11 »
+4

Introducing... DETONATE

Detonate is an innovative game that I had the idea for soon after submitting my demo of Cube Droid to the contest.  I've been working on it on and off since then.  You can do a few things:
1. Push bombs around.  Whee.
2. Set off said bombs.  You do this by setting a pilot bomb by pressing 2nd.  Then it moves down the chain in all directions.  These bombs can blow up other bombs as well as certain blocks, but of course, they can also blow up the exit.
3. Get to the flag.  Do this to advance.

This is going to be a smaller game, but I will not sacrifice much for pure size.  I'm just not going to worry about size at all and see if it ends up around 3000-4000 bytes or so.  Part of this is because each level only takes up 26 bytes of memory.  You gotta love octal compression (plus two bytes).

Let me know what you think!


* DetonateScreenie110727.gif (146.83 KB, 192x128 - viewed 308 times.)

* DetonateScreenie110727b.gif (124.2 KB, 192x128 - viewed 310 times.)
« Last Edit: 28 July, 2011, 16:27:10 by ztrumpet » Logged

Geekboy1011
The Oneironaut
Support Staff
LV10 31337 u53r (Next: 2000)
*
Offline Offline

Gender: Male
Last Login: Today at 07:38:07
Date Registered: 11 June, 2009, 01:27:44
Location: Buried in cherry flavored source code
Posts: 1499


Total Post Ratings: +88

View Profile
« Reply #1 on: 28 July, 2011, 06:01:18 »
0

Wow looks really neat and what happens if you blow the flag up X.x
Logged

Yumé - The Eternal Dreams(tsukasaZX's project): music making working on second piece
PROJECT:TiX - planning stages almost done few more things to think about then i start coding so coding should commence tommorow or the NULL of NULL yay
Project/Mod Cadan: CD  -   My (first?!?) mod of the cadan engine for a not so demoified version of the game : HOLD :Is here
Beta testing: -  Correlation: Wordwrap abuse IF Adventure style
Juju
Evil Fluttershy (Site issues must be PM'ed to Netham45, Eeems, Shmibs, Deep Thought and AngelFish, not me.)
Coder Of Tomorrow
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Gender: Male
Last Login: Today at 19:46:08
Date Registered: 17 March, 2010, 07:46:57
Location: Québec, North Equestria
Posts: 4536


Total Post Ratings: +394

View Profile WWW
« Reply #2 on: 28 July, 2011, 06:02:24 »
0

That looks cool Cheesy
Logged

LuaIDE
Reuben Quest HD: The PC Remake
Zarmina Project: Play Read
Nspire I/O: Info Download


THEGAME
Spoiler for Other stuff:
Also Yuki "ジュジュ" Kagayaki
Support Casio-Scene against the attacks of matt @ matpac.co.uk ! For more information: Casio-Scene shuts down & Matt actions threads
Find what P+4zJ means and you get free candy! cc4daa9c4645bd123ed22e385ed701fd
#omnimaga on OmniNet, EFNet and Pesterchum
Omnimaga Owner and Former Administrator
Fan of My Little Jim Bauwens: Losing the Game is Magic
Proud member of POLN - Ponys Oppositing Lol Names
Member of OBEL - Omnimaga Board of the EFnrgelnicshh Language - Office Omnimagois de la Langue FArnagnlçaaiiss
あなたはこのゲームを失った
Spoiler for Old spoileryception stuff:

Spoiler for Coming soon...:
Indefinitely halted [|.........] 10%
OmnomIRC Mobile [||||......] 40% (argh threads >_<)
Spoiler for Current/Past TI-related projects:
The Axe Parser Wiki / Founder and maintainer
Keytar Hero [|||||_____] 50% Engine done, wackiness left to do (Halted)
OmniOS
VVVVVV [||||______] 40% (Made most of the engine, extremely glitchy) (Gave it to Leafy)
░█▀█░█░█░█▀▀░█▀█░█▀█░█▀█░▀█▀░█▀▄
░█▀█░▄▀▄░█▀▀░█▀█░█░█░█░█░░█░░█░█
v0.1.0
░▀░▀░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀▀▀░▀▀░[|||||||||¦] 95ish% (Completed)
tilibs-wii? [._________] 0% (Nope.)
Spoiler for Spoilers:
<!---->
wxWabbitemu Developer
Spoiler for Other Userbars:






<!--Everything done, got 90% Cheesy sudo apt-get install z80asm z80dasm-->
Spoiler for Quote:
We are in 2034. The situation on Earth is catastrophic. The ozone layer has been completely destroyed by the carbonic gas of automobiles, the chemical industries, and the poosh-poosh in little cans. In the end, the earth cooks under the rays of the sun. We must find a planet on which can live 6 billion idiots. The planetary federation turns to the strongest country in the world: Canada. It is Canadian knowledge that has allowed, on October 28, 2034, the launch of the spaceship Romano Fafard, which leaves earth to search the confines of the Universe. Where the hand of man has never set foot.
I hate TI right now
Quote from: jimbauwens
You make me lose the game
Everytime I read your name
Spoiler for The real answer to life, the universe and everything:
Spoiler for Old HTML stuff:
<div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px">Spoiler for This is another spoiler: <input type="button" value="Show" style="width:60px;font-size:10px;margin:0px;padding:0px;" onclick="window.location.replace('http://goo.gl/QMET');"></div><div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none; ">HAHAHA SUCCESSFUL RICKROLL IS SUCCESSFUL</div></div></div><!-- old avatars:
http://fc00.deviantart.net/fs71/f/2011/120/d/f/nepeta_nyan_cat_by_supuru-d3f8tcx.gif
http://th01.deviantart.net/fs70/PRE/i/2011/099/5/b/rainbow_dash_derping_by_moongazeponies-d3dmg7l.png--><!---->
I may or may not be inactive during work hours (9AM to 5PM EST, Monday to Friday), so for any inquiries please leave a message after the beep and I'll answer you when I have time. Beep. Nevermind, I'm on vacation now. Cheesy
Michael_Lee
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 09 August, 2012, 18:48:39
Date Registered: 05 August, 2010, 01:00:06
Posts: 1020

Total Post Ratings: +115

View Profile
« Reply #3 on: 28 July, 2011, 07:10:55 »
0

Hmm, a question:

Couldn't you just push all the bombs out of the way to get to the flag?

And if you couldn't push the bombs away from the flag (because they're so densely packed), then wouldn't that mean that attempting to remove any bombs in the way via explosion would also destroy the flag?

~~~

I like the brick sprite -- it looks nice Smiley
Logged

My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.
mrmprog
LV7 Elite (Next: 700)
*******
Offline Offline

Last Login: 28 September, 2012, 05:58:25
Date Registered: 15 February, 2011, 01:35:36
Location: Somewhere
Posts: 559


Total Post Ratings: +34

View Profile
« Reply #4 on: 28 July, 2011, 09:53:44 »
0

Cool! I just love blowing things up!
Logged

Munchor
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: Today at 17:58:01
Date Registered: 16 October, 2010, 15:39:13
Location: Position
Posts: 6209


Total Post Ratings: +174

View Profile
« Reply #5 on: 28 July, 2011, 13:10:19 »
0

Woah awesome ztrumpet. Nobody had +1'd you before, but it's well-deserved Wink I like the explosions and the engine seems good because the bombs explode bombs near them too.
Logged
Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Today at 15:04:19
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4391


Total Post Ratings: +149

View Profile WWW
« Reply #6 on: 28 July, 2011, 14:20:41 »
0

It looks interesting. Are all levels going to be on single screens?
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 23 April, 2013, 16:09:52
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5687


Topic starter
Total Post Ratings: +360

View Profile
« Reply #7 on: 28 July, 2011, 15:50:35 »
0

Wow looks really neat and what happens if you blow the flag up X.x
Then you have to press clear to restart the level. Cheesy

Couldn't you just push all the bombs out of the way to get to the flag?

And if you couldn't push the bombs away from the flag (because they're so densely packed), then wouldn't that mean that attempting to remove any bombs in the way via explosion would also destroy the flag?
Yup!  (Remember that this is a test level, and I wanted a way to test exiting before I coded the bomb explosion code.)  Real levels won't be so easy. Wink

It looks interesting. Are all levels going to be on single screens?
Yes.  I think this will make it much more user friendly and also allow for more complex-because-they're-dense level design.

Thanks for the support everyone!  I hope you enjoy the concept. Grin
Logged

Art_of_camelot
The matrix has you.. ಠ_ಠ
Support Staff
LV12 Extreme Poster (Next: 5000)
*
Offline Offline

Last Login: Today at 15:04:19
Date Registered: 30 August, 2008, 04:55:55
Location: Dr. Light's Laboratory
Posts: 4391


Total Post Ratings: +149

View Profile WWW
« Reply #8 on: 28 July, 2011, 15:57:25 »
0

Sounds good Ztrumpet. I'm looking forward to seeing what you do with this. It's also great that the levels are so small in memory. Also, planning a level editor? Cheesy
Logged

Projects:
TBA! Coming to an 83+ near you!

NerdTests.com says I'm a Cool Nerd King.  Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 23 April, 2013, 16:09:52
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5687


Topic starter
Total Post Ratings: +360

View Profile
« Reply #9 on: 28 July, 2011, 16:11:57 »
0

Also, planning a level editor? Cheesy
Kinda. Wink  Is there any demand for one?
Logged

LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: Yesterday at 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #10 on: 28 July, 2011, 17:15:02 »
0

Is this written in Axe or ASM?
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


Michael_Lee
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: 09 August, 2012, 18:48:39
Date Registered: 05 August, 2010, 01:00:06
Posts: 1020

Total Post Ratings: +115

View Profile
« Reply #11 on: 28 July, 2011, 17:18:39 »
0

Couldn't you just push all the bombs out of the way to get to the flag?

And if you couldn't push the bombs away from the flag (because they're so densely packed), then wouldn't that mean that attempting to remove any bombs in the way via explosion would also destroy the flag?
Yup!  (Remember that this is a test level, and I wanted a way to test exiting before I coded the bomb explosion code.)  Real levels won't be so easy. Wink

Ah, ok, I see.

And you should make a level editor Smiley

Are there going to be more tiles then just the solid walls and the bricks?
Logged

My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.
ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 23 April, 2013, 16:09:52
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5687


Topic starter
Total Post Ratings: +360

View Profile
« Reply #12 on: 28 July, 2011, 17:20:32 »
0

Is this written in Axe or ASM?
Axe.  I should've mentioned that. Wink

Are there going to be more tiles then just the solid walls and the bricks?
Nope.  I think I'd rather stick with a minimalist game, as I've been wanting to do one is this style for a while.  I think there'll be a lot of depth in level design, though, even if there are only 4 different tiles.
Logged

LincolnB
Check It Out Now
LV9 Veteran (Next: 1337)
*********
Offline Offline

Gender: Male
Last Login: Yesterday at 05:36:22
Date Registered: 02 May, 2011, 00:56:28
Location: Utah Valley
Posts: 1114


Total Post Ratings: +121

View Profile
« Reply #13 on: 28 July, 2011, 17:23:45 »
0

Is this written in Axe or ASM?
Axe.  I should've mentioned that. Wink

Great! Always good to see more axe programmers Cheesy
Logged

Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler for Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)


ztrumpet
The Rarely Active One
LV13 Extreme Addict (Next: 9001)
*************
Offline Offline

Gender: Male
Last Login: 23 April, 2013, 16:09:52
Date Registered: 08 November, 2009, 21:10:12
Location: Michigan
Posts: 5687


Topic starter
Total Post Ratings: +360

View Profile
« Reply #14 on: 28 July, 2011, 23:58:20 »
0

Is this written in Axe or ASM?
Axe.  I should've mentioned that. Wink
Great! Always good to see more axe programmers Cheesy
How about more Axe 'programs'. Wink  I've been an Axe programmer since 0.0.5 and supported it from the beginning. Smiley

Sorry to nitpick like that, but I just wanted to make sure that you didn't think I was new to Axe. Wink
« Last Edit: 28 July, 2011, 23:58:37 by ztrumpet » Logged

Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Powered by MySQL Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Powered by PHP
Page created in 0.396 seconds with 31 queries.
Skin by DJ Omnimaga edited from SMF default theme with the help of tr1p1ea.
All programs, games and songs avaliable on this website are property of their respective owners.
Best viewed in Opera, Firefox, Chrome and Safari with a resolution of 1024x768 or above.