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Author Topic: Croquette IDE -  (Read 4624 times) Bookmark and Share
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epic7
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« Reply #75 on: 18 November, 2011, 00:36:40 »
0

ITS SCREWIN' UP!

Edit: After like 5 attempts, it now works

Edit: NO IT DOESNT Big frown

* epic7 slaps the creator

I think the new prgm is appearing somewhere on the memory list tho. But not in the prgms
« Last Edit: 18 November, 2011, 00:49:40 by epic7 » Logged



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« Reply #76 on: 18 November, 2011, 01:58:41 »
0

ITS SCREWIN' UP!

Edit: After like 5 attempts, it now works

Edit: NO IT DOESNT Big frown

* epic7 slaps the creator

I think the new prgm is appearing somewhere on the memory list tho. But not in the prgms

Please describe what you want to do, what you tried, what happened, and what you expected.

"ITS SCREWIN' UP!' is a bit on the vague side Smiley

Also, what do you mean by this?
I think the new prgm is appearing somewhere on the memory list tho. But not in the prgms
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« Reply #77 on: 18 November, 2011, 02:00:15 »
0

Lol, ok. It's not in the programs when I transfer it to the calc, but I think I found the file somewhere within the memory menu.
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« Reply #78 on: 18 November, 2011, 02:02:39 »
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Lol, ok. It's not in the programs when I transfer it to the calc, but I think I found the file somewhere within the memory menu.

Wait a moment, are you trying to transfer Croquette IDE to you calculator?
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« Reply #79 on: 18 November, 2011, 02:31:20 »
0

No Tongue
That happened when I try to transfer the program edited in croquette
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« Reply #80 on: 18 November, 2011, 03:05:52 »
0

Okay.  Tell me exactly what you typed into croquette and exactly what you did to save the file.
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« Reply #81 on: 18 November, 2011, 03:07:05 »
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What exactly I typed? Its over 500 lines so... Tongue
To save I pushed file->save->.8xp then overwrote my old program.

Edit: I didnt know it went to the calc as a group file. Now it's fine. I just ungrouped it
« Last Edit: 18 November, 2011, 03:10:46 by epic7 » Logged



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« Reply #82 on: 18 November, 2011, 03:15:31 »
0

...um, I'm not really sure what to say then.  You're not really giving me enough info to help you with.

Are you sure it isn't a problem with TIConnect?  Have you tried transfering other files? 
Have you tried transferring your program to Wabbitemu?  If so, what did it do? 
Are you sure it's actually overwriting the old program?  Try saving it under a different name and transferring?
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Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.
epic7
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« Reply #83 on: 18 November, 2011, 03:16:50 »
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It worked. When I put the program on my calc I didn't realize that it was a group file. I just ungrouped it. Even though there was only one file...

But it still worked
« Last Edit: 18 November, 2011, 03:17:00 by epic7 » Logged



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« Reply #84 on: 15 December, 2011, 22:43:52 »
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A line like 1.0->{L2+4}^^r doesn't tokenize correctely, becouse it sees it as a comment.

And when I want to save it as a .txt file, it saves it as .txt.8xp, and if you send that to your calc, you have a program named "PROG.TXT".
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« Reply #85 on: 16 December, 2011, 00:55:54 »
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I have had some troubles with Croquette in the past, though I dont remember what all was wrong. I know a few things did not tokenize right. and Archive was Ar{chi}ve on calc. I love the croaquette features like auto indenting, and syntax coloring. I would make that my primary if it werent so buggy.
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« Reply #86 on: 19 December, 2011, 23:06:37 »
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Croquette stops responding when I tokenize this code:

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.EXMPL3D

.VARS
.POSITION
.{L1}, 6BYTES
.DIRECTION
.{L1+6}, 1BYTE

0->{L1}^^r->{L1+2}^^r->{L1+4}^^r
0->{L1+6}

ClrDraw

Repeat getKey(15)

.INIT CAMERA
{L1}^^r->{L2}^^r
{L1+2}^^r->{L2+2}^^r
{L1+4}^^r->{L2+4}^^r
{L1}^^r+cos({L1+6})->{L2+6}^^r
{L1+2}^^r+sin({L1+6})->{L2+8}^^r
1.0->{L2+10}^^r->{L2+16}^^r
0->{L2+12}^^r->{L2+14}^^r
INT()

.RENDER
ClrDraw
CVT(~1.0,5.0,0)
X->V
Y->W
CVT(1.0,5.0,0)
Line(V,W,X,Y)
DispGraph

.MOVE
If getKey(4)
 cos({L1+6})**0.2+{L1}^^r->{L1}^^r
 sin({L1+6})**0.2+{L1+2}^^r->{L1+2}^^r
End
If getKey(1)
 cos({L1+6})**~0.2+{L1}^^r->{L1}^^r
 sin({L1+6})**~0.2+{L1+2}^^r->{L1+2}^^r
End
If getKey(2)
 {L1+6}++
End
If getKey(3)
 {L1+6}--
End

End
Return

.ENGINE VARS:
.FROM VEC
.{L2}, 6BYTES
.TO VEC
.{L2+6}, 6BYTES
.UP VEC
.{L2+12}, 6BYTES
.TEMP VARS
.{L2+18}, 6BYTES
.CROSS VEC
.{L2+24}, 6BYTES

Lbl INT
{L2+6}^^r-{L2}^^r->{L2+6}^^r
{L2+8}^^r-{L2+2}^^r->{L2+8}^^r
{L2+10}^^r-{L2+4}^^r->{L2+10}^^r
sqrt(({L2+6}^^r)²+({L2+8}^^r)²+({L2+10}^^r)²)^^r->{L2+18}^^r
{L2+6}^^r**({L2+18}^^r)^^-1->{L2+6}^^r
{L2+8}^^r**({L2+18}^^r)^^-1->{L2+8}^^r
{L2+10}^^r**({L2+18}^^r)^^-1->{L2+10}^^r
{L2+12}^^r**{L2+6}^^r->{L2+18}^^r
{L2+14}^^r**{L2+8}^^r->{L2+20}^^r
{L2+16}^^r**{L2+10}^^r+{L2+18}^^r+{L2+20}^^r->{L2+18}^^r
{L2+12}^^r-({L2+18}^^r**{L2+6}^^r)->{L2+12}^^r
{L2+14}^^r-({L2+18}^^r**{L2+8}^^r)->{L2+14}^^r
{L2+16}^^r-({L2+18}^^r**{L2+10}^^r)->{L2+16}^^r
sqrt(({L2+12}^^r)²+({L2+14}^^r)²+({L2+16}^^r)²)^^r->{L2+18}^^r
{L2+12}^^r**({L2+18}^^r)^^-1->{L2+12}^^r
{L2+14}^^r**({L2+18}^^r)^^-1->{L2+14}^^r
{L2+16}^^r**({L2+18}^^r)^^-1->{L2+16}^^r
{L2+14}^^r**{L2+10}^^r-({L2+16}^^r**{L2+8}^^r)->{L2+24}^^r
{L2+16}^^r**{L2+6}^^r-({L2+12}^^r**{L2+10}^^r)->{L2+26}^^r
{L2+12}^^r**{L2+8}^^r-({L2+14}^^r**{L2+6}^^r)->{L2+28)^^r
Return

Lbl CVT
r1-{L2}^^r->r1
r2-{L2+2}^^r->r2
r3-{L2+4}^^r->r3
r1**{L2+6}^^r+(r2**{L2+8}^^r)+(r3**{L2+10}^^r)->{L2+18}^^r
{L2+18}^^r<<0->{L2+20}
(r1**{L2+24}^^r+(r2**{L2+26}^^r)+(r3**{L2+28}^^r))**({L2+18}^^r)^^-1->X
(r1**{{L2+12}^^r+(r2**{L2+14}^^r)+(r3**{L2+16}^^r))**({L2+18}^^r)^^-1->Y
Return
Logged

Spoiler for completely unimportant stuff:
My projects
 - A base converter that also supports signed and fixed-point numbers.
 - A first person shooter with a polygon-based 3d engine.
Spoiler for latest screenshot:
- A java MORPG.
Spoiler for screenshot:
- a minecraft game in axe
Spoiler for Only open this spoiler if you want to read what's inside:
What's inside.
From when I saw this image, I never lost the game again!
Spoiler for This is [Edit:
not[/Edit] my contest entry. I hope you like it.]
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