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Author Topic: Pokemon Topaze (Axe) -  (Read 17295 times) Bookmark and Share
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yunhua98
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« Reply #15 on: 08 August, 2011, 18:21:29 »
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wow, that looks really nice.  I especially love the maps.  Cheesy
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Hayleia
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« Reply #16 on: 08 August, 2011, 18:36:12 »
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O.o already 2 pages !
Update (yes, already)! Pokemons can now evolve ! Keep Alpha(B) pressed when saying "Hein ? machin evolue !?!" (Huh ? lolwut is evolving !?!) to cancel it.
(replaced in the first post).

wow, that looks really nice.  I especially love the maps.  Cheesy
Yeah, my sister made a good work on it. But typing it was such a pain Tongue
« Last Edit: 08 August, 2011, 19:07:02 by Hayleia » Logged





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« Reply #17 on: 08 August, 2011, 19:01:20 »
+1

I used paint then put them on a 96,64 grid and turned it into a pic var.
then I used an axe program to extract them.

No typing involved Wink
lost the program though Undecided
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« Reply #18 on: 08 August, 2011, 19:04:14 »
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Hey ! that is a very smart method !
* Hayleia thinks about using this method to draw the Pokemons in a battle
Or maybe I could just steal your sprites or tifreak's Evil
« Last Edit: 08 August, 2011, 19:31:30 by Hayleia » Logged





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« Reply #19 on: 08 August, 2011, 19:29:01 »
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It will give them a purpose Tongue
The first 15 or so aren't good though Undecided
« Last Edit: 08 August, 2011, 19:36:31 by Happybobjr » Logged

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« Reply #20 on: 08 August, 2011, 19:42:30 »
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I love this but I dont know french so I would like it translated to english so I can read it but it is great as it is though
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« Reply #21 on: 08 August, 2011, 21:17:09 »
+1

Lol, they are in an appvar, using the character 'G' to indicate the end of a line :p They aren't the best of quality though.. http://www.ticalc.org/archives/files/fileinfo/389/38997.html If you want to look through them. Smiley Make sure you backup your calc and such, or use an emulator before trying it out Wink Don't want to be the one to cause you to lose progress
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« Reply #22 on: 08 August, 2011, 21:36:42 »
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Looks nice, try to not make the project too big since it would probably be your first ever RPG. I personally like how it's a new Pokémon game since there are already ports of the real game in the works. Good luck Smiley
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« Reply #23 on: 08 August, 2011, 21:47:12 »
+1

if 8*8 monochrome is what you want, feel free to use my old sprites as well.
note, i know the character is 11 pixels tall. that's how actual pokemon sprites were as well. just draw him as a masked sprite so that the top three pixels run over onto the tile above him. it looks a lot better that way. the tileset is also a bit confusing, so if you can't figure out what something is feel free to ask.


* character sprite ORs and XORs.gif (0.61 KB, 100x68 - viewed 221 times.)

* tileset part 1.gif (0.87 KB, 100x68 - viewed 226 times.)

* tileset part 2.gif (0.9 KB, 100x68 - viewed 219 times.)

* tileset part 3.gif (0.38 KB, 100x68 - viewed 216 times.)

* example 1.gif (0.67 KB, 96x64 - viewed 217 times.)

* example 2.gif (0.69 KB, 96x64 - viewed 224 times.)

* Character example.gif (0.4 KB, 100x68 - viewed 216 times.)
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« Reply #24 on: 09 August, 2011, 08:15:54 »
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Ahh, I remember those. Those are really nice.
« Last Edit: 09 August, 2011, 08:16:16 by Art_of_camelot » Logged

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« Reply #25 on: 09 August, 2011, 09:15:30 »
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Well thanks for all the sprites, some may be used. If so, I'll give credits (or no if you don't want to, but for now, the credits section is not even done <.<)

just draw him as a masked sprite so that the top three pixels run over onto the tile above him.
Yeah, I wanted to do that but...
* Pokemon Topaze is the first Axe game from Hayleia so Hayleia doesn't know how to do masked sprites
* This sentence doesn't deserve the [me] code

I personally like how it's a new Pokémon game since there are already ports of the real game in the works.
Well, it is based on Pokemon Yellow but yeah, it is not a port of Pokemon Yellow. For example, there are guys that you can beat several times and that grow with you.

EDIT: update ! opponent level is not always 5 from now on ! replaced in the 1st post.
(I know I could double post as it is an update and as one hour past but I prefer putting it there as it is not that important)
« Last Edit: 10 August, 2011, 09:21:17 by Hayleia » Logged





Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
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« Reply #26 on: 09 August, 2011, 18:17:23 »
+1

(More than 6 hours later...)
Another update: now, every Pokemon that participated earns experience.
Too lazy to go to the first post so download link below.
« Last Edit: 29 August, 2011, 14:12:35 by Hayleia » Logged





Spoiler for what I am according to...:
me: useless
Pokemon Test: an Absol
turiqwalrus: an eggplant
p2: A HUMAN BEING !
Blackpilar and p2: iplantonlyplantwantplanttoplantknowplantifplantyouplantareplantaplantboyplantorplantaplantgirlplant
click here to know where you got your last +1s
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« Reply #27 on: 09 August, 2011, 20:01:34 »
+1

a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.

i just tested out that demo, and it looks wonderful so far. why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.

here's another pic to help explain the OR/XOR thing better.
the first row of sprites is displayed with PtOn(, the second is displayed on top of them with PtChange(, and the third row is the end result. those black things underneath the sprites are shadows which are displayed when he jumps down a ledge. they aren't displayed when walking normally.


* masking.png (0.66 KB, 96x64 - viewed 252 times.)
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« Reply #28 on: 09 August, 2011, 22:36:01 »
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a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.

i just tested out that demo, and it looks wonderful so far. why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.

here's another pic to help explain the OR/XOR thing better.
the first row of sprites is displayed with PtOn(, the second is displayed on top of them with PtChange(, and the third row is the end result. those black things underneath the sprites are shadows which are displayed when he jumps down a ledge. they aren't displayed when walking normally.

Ooh, this looks cool.  I'll have to whip up a quick program to try this out!


Hayleia, this looks awesome! Pokemon Yellow was one of my favorite games, but it always took so long to finish, as walking everywhere took huge amounts of time.  I am excited to see a condensed/smaller but similar version, hope you finish soon!  If you need help translating, I guess I could help some.  I don't know French, but Google translate does, and it wouldn't take all too long to decipher the broken English generated by Google.
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« Reply #29 on: 10 August, 2011, 05:05:04 »
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That looks pretty sweet. Please please please add smoothscrolling?

EDIT: Also, me and my friends know some French and could help you translate.
« Last Edit: 10 August, 2011, 05:06:24 by buttsfredkin » Logged

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