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Author Topic: Jim's contest entry, Klondike Lua -  (Read 908 times) Bookmark and Share
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Jim Bauwens
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« on: 16 August, 2011, 00:23:21 »
+2

I managed to get it finished in time Smiley

Here are some screenshots (don't worry, its color on the CX):


I hope I didn't forget any nasty bug Undecided
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« Reply #1 on: 16 August, 2011, 00:29:23 »
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Cool !
Is there a time attack mode ? Cheesy
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Jim Bauwens
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« Reply #2 on: 16 August, 2011, 00:32:38 »
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I was going to add that, but I was to lazy (actually, It would become to late if I would add it, and my family won't like that :p)
And I was too tired of the whole day working x)
« Last Edit: 16 August, 2011, 00:33:01 by jimbauwens » Logged

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« Reply #3 on: 16 August, 2011, 00:34:20 »
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Graphics be awesome. Can't wait until we can start playing these entries!
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« Reply #4 on: 16 August, 2011, 00:34:53 »
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Well, this is looking good, the sprites are so worked-on! Great job Jim, good entry!
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« Reply #5 on: 16 August, 2011, 04:53:47 »
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This is awesome, jim!!!
Good luck in the contest Cheesy
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« Reply #6 on: 16 August, 2011, 12:28:02 »
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The interface is really good Jim, there is a bug though. When you press ENTER in the "Load Saved Game" and there is no saved game, it opens the About box.

Other than that, after trying it I found it amusing, nice job!
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« Reply #7 on: 16 August, 2011, 15:31:41 »
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Thanks all Smiley

@David, Thanks for reporting, I know exactly what caused it Smiley
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« Reply #8 on: 17 August, 2011, 11:48:31 »
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Klondike aka Solitaire looks great. Nice job on the graphics Jim! Smiley
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Jim Bauwens
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« Reply #9 on: 17 August, 2011, 12:40:51 »
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Thanks Smiley
To be completely honest, I didn't draw everything on the J, K and Q. But I did have very much work on all the sprites x)
I even made a converter in Javascript that handled the card png's I made with gimp. It cut, resized, converted all the images to Ti.image format. That saved me lots of work.
Another thing that I did was make the white transparent and put a white square behind it. This makes that I can draw it much more quick, because the drawing routine will skip the pixels, and not do any effort on it.
I'm kinda proud on myself, as I think it runs all together very smooth =)
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