Author Topic: MCOG RPG Released!  (Read 3000 times)

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Offline DJ Omnimaga

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MCOG RPG Released!
« on: April 29, 2007, 12:46:00 pm »
The Mysterious Cities of Gold RPG has been finally released to public! This version is the final product of 6 weeks of hard and intensive work and can be downloaded here!

http://omnimaga.unitedti.org/mcog2.zip

A trailer can also be found here:


I hope you will like the game!

UPDATE (May 7th 2007): Version 1.15 is out now. Updates includes minor bugfixes, a minimap on the worldmap like in Final Fantasy VI and a french patch for those who want the game in french.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Delnar_Ersike

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MCOG RPG Released!
« Reply #1 on: April 29, 2007, 02:19:00 pm »
Well, a lot of the game looks very familiar to RL3. I have had some issues:
1) When I want to change the row of a character, I do not know which row they are in, so it can be very frustrating when I want someone at the very back and discover in the next battle that they are in the very front.
2) Some words are in French. I think they are in the Status menus
3) I once got battles one or two steps after a previous battle, it can be quite annoying
4) You cannot pause during the battle screen when it is one of your character's turns this doesn't give you much time to think and to scroll in the menus
5) The music gets quite boring after listening to the same track over and over and over again. I am especially bored of the battle music, since it is the same one played every time

Offline DJ Omnimaga

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MCOG RPG Released!
« Reply #2 on: April 29, 2007, 02:27:00 pm »
QuoteBegin-Delnar_Ersike+29 Apr, 2007, 20:19-->
QUOTE (Delnar_Ersike @ 29 Apr, 2007, 20:19)
Well, a lot of the game looks very familiar to RL3. I have had some issues:
1) When I want to change the row of a character, I do not know which row they are in, so it can be very frustrating when I want someone at the very back and discover in the next battle that they are in the very front.
unfortunately this cannot be fixed, but you can change the row from the menu, and it show here in which row the char is on and you don't have to change it after every battle if you set it from the menu
QuoteBegin-Delnar_Ersike+29 Apr, 2007, 20:19
-->
QUOTE (Delnar_Ersike @ 29 Apr, 2007, 20:19)
2) Some words are in French. I think they are in the Status menus
As said in the readme.txt (I hope you read it), this is because I used the french version of RPG Maker and the software won't allow editing those words. Basically it is impossible to fix.
QuoteBegin-Delnar_Ersike+29 Apr, 2007, 20:19
-->
QUOTE (Delnar_Ersike @ 29 Apr, 2007, 20:19)
3) I once got battles one or two steps after a previous battle, it can be quite annoying
thats random, usually you go in battle after 40 steps, average of most RPGs made before 1997. In most RPGs sometimes you can get in a battle 2 steps after another one too as well. Even if i set the game so you won't fight for 999 steps, this can still happen.
QuoteBegin-Delnar_Ersike+29 Apr, 2007, 20:19
-->
QUOTE (Delnar_Ersike @ 29 Apr, 2007, 20:19)
4) You cannot pause during the battle screen when it is one of your character's turns this doesn't give you much time to think and to scroll in the menus
RPG Maker wont allow pausing during battles. You can kinda pause by opening magic or item menu tho, it will halt the battle until you exit this menu
QuoteBegin-Delnar_Ersike+29 Apr, 2007, 20:19
-->
QUOTE (Delnar_Ersike @ 29 Apr, 2007, 20:19)
5) The music gets quite boring after listening to the same track over and over and over again. I am especially bored of the battle music, since it is the same one played every time
I guess everyone is entitled in their own opinions then =.=. Everyone here said the music was good, which is btw the original anime music dating back in 1982

Well I am sorry you feel this way about my game, I guess I'll try to do better next time, or stop :(sad.gif I'm not paid anyway to make this
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Delnar_Ersike

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MCOG RPG Released!
« Reply #3 on: April 29, 2007, 02:32:00 pm »
wow, that was kind of harsh of me. Must been because I've been trying for the umpteenth time to try to finish the second quest (reach the city of gold. talk to the guy, come back) and somehow I always die halfway when I am coming back. :banghead:banghead.gif

The graphics are great, however, and the storyline is VERY interesting. I can easily think this of being ported to a calculator.

Offline DJ Omnimaga

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MCOG RPG Released!
« Reply #4 on: April 29, 2007, 02:34:00 pm »
nah this is ok, It's just because i worked hard on this game, even if no programming were involved -.-blah.gif

someone should port this to TI-89 C or port this to the TI-84+ with MSD8x support (since there wouldn't be enough space on a calc (even a SE) to fit all 340+ maps on)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Jon

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« Reply #5 on: April 29, 2007, 03:49:00 pm »
*Jon

Offline dinhotheone

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« Reply #6 on: April 30, 2007, 08:26:00 am »
can you give an estimated completion time? like total playing time? i need to know how much time i'll need to set aside. it looks really good.

Liazon

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MCOG RPG Released!
« Reply #7 on: April 30, 2007, 09:23:00 am »
Congrats DJ_Omnimaga!

might be able to do 68k port when I have time.

Offline bfr

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MCOG RPG Released!
« Reply #8 on: May 01, 2007, 12:53:00 pm »
This looks great!  I probably won't have time to try it until this weekend though.  :(sad.gif

Offline dinhotheone

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« Reply #9 on: May 05, 2007, 11:04:00 am »
i tried playing the game today, but the music is corrupted, either that or you have an odd opinion of what videogame music should sound like :)smile.gif . it basically sounds like a combination of underwater and tv static. idk if that help, actually i would be it doesnt. i can play the music files if i click on em myself, so im not sure whats up. iif the wierd music that gives me a headache is supposed to happen then please let me know. in the meantime ill redownload the file and try from there

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MCOG RPG Released!
« Reply #10 on: May 07, 2007, 07:36:00 am »
odd, it worked fine for me, i heard the music fine. Its bad quality though (48 kbps for most songs, one is 24), I had to reduce quality to save space. I alerady used half of the 500 MB diskspace on my UTI hosting account O_Oshocked2.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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MCOG RPG Released!
« Reply #11 on: May 07, 2007, 07:54:00 am »
UPDATE (May 7th 2007): Version 1.15 is out now. Updates includes minor bugfixes, a minimap on the worldmap like in Final Fantasy VI and a french patch for those who want the game in french.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Halifax

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MCOG RPG Released!
« Reply #12 on: May 08, 2007, 12:55:00 pm »
Yo xlibman this is amazing I love this game. You could possibly make this a commercial game. Or at least make something on the side with it.
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Offline dinhotheone

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« Reply #13 on: May 09, 2007, 09:57:00 am »
this version just turns my screen black if i execute the exe after installation  

Offline bfr

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« Reply #14 on: May 09, 2007, 12:23:00 pm »
dinhotheone:  If I remember correctly, there is no installation/installer needed...?