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Messages - annoyingcalc

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1
ASM / Re: HEX Asm on TI-83+
« on: February 27, 2021, 11:12:18 pm »
I must admit, this thread makes me somewhat happy that there are still people who write code on calculators themselves, not the computer, because it reminds me of a time when I did the same thing. I only wrote calculator games in school/class.
It was a true art not to get caught by some teachers, especially in non-scientific classes.
Fun memories from earth...

Well... I was a decentish student, and I tried to get on teachers good sides. I just figured out which classes the teachers were more lenient on and did it there.
In college it became clear I had to pay full attention though. That's actually why I stopped being involved with calculator programming.

2
ASM / Re: HEX Asm on TI-83+
« on: February 27, 2021, 09:05:25 pm »
Never heard of Mimas, but judging by what I see just taking a look, it looks much better than OTBP Assembler, which I recommended in my above post.

If I still wrote code on the calculator itself, I might try it out. I liked Axe because I could write it on-calculator.

I must admit, this thread makes me somewhat happy that there are still people who write code on calculators themselves, not the computer, because it reminds me of a time when I did the same thing. I only wrote calculator games in school/class.

3
ASM / Re: HEX Asm on TI-83+
« on: February 26, 2021, 11:10:42 pm »
calc84maniac's "OTBP Assembler" will let you write more traditional assembly code (non-HEX) on calculator.
Check it out here.


In terms of a tutorial specifically for writing hex assembly, if you know how to write assembly, it is very simple.
Use some z80 reference manual which has information on how z80 instructions get encoded into bytes. Then, you could write out your instructions on a piece of paper for example, and convert them to hex by hand. I would highly recommend using an on-calculator assembler like the one I linked above instead though.





4
Introduce Yourself! / Re: Hi, you're 17 now.
« on: September 05, 2018, 06:40:34 pm »
Happy Birthday Omnimaga. You're 1 year younger than me.

5
Project M (Super Mario) / Re: post program plz?
« on: August 13, 2017, 08:10:55 pm »
@calc84maniac If the source code isn't long lost, I'm sure the community would appreciate its release. There's no doubt this project is dead at this point. I personally would like to see it no matter what state it is in. Same with F-Zero.

6
TI Z80 / Re: Spencer Putt's Zelda Binary found
« on: October 11, 2015, 10:08:37 pm »
Hitting del or on should quit. I did find the source code, but the url to it is down, and I'd have to upload it myself

7
TI Z80 / Spencer Putt's Zelda Binary found
« on: October 09, 2015, 01:42:14 am »

I found these builds a while ago, and I am linking them here. I did not compile, code, create, or upload these. All work to Spencer Putt and possible Buckeyedude.


I think this one is most complete:
http://buckeyedude.s3.amazonaws.com/Zelda/zeldadungeon1.8xk


Boss fight:
http://buckeyedude.s3.amazonaws.com/Zelda/zeldabirdboss.8xk


Don't have a computer to test what these are, and I have forgotten exactly how far you can progress. The names should be self explanatory though.
http://buckeyedude.s3.amazonaws.com/Zelda/zeldaswordless.8xk
http://buckeyedude.s3.amazonaws.com/Zelda/zeldaswordlessnew.8xk
http://buckeyedude.s3.amazonaws.com/Zelda/zeldamydungeon.8xk
http://buckeyedude.s3.amazonaws.com/Zelda/zeldamydungeonplatforms.8xk

8
TI Z80 / Super Mario 84
« on: October 08, 2015, 10:30:50 pm »
Crossposted from CodeWalrus ( https://codewalr.us/index.php?topic=761 )



For the last month after toying around in Axe for a bit of the summer, I started a Super Mario game. I think it's gotten to the point where I can finally post about it. 


I aim for this project to beat Sam Heald's Super Mario 2.0, because it's been 16 years since its release and there should have been a better Mario game released since then.
*cough*Project M*cough*.


I am using screenshots from Project M to decide what features I should add.


Here are the features I have/plan to have


Done:
Horizontal Scrolling (duh)
On calc level editor
Animated blocks
Standard blocks
Standard powerups (eg: 1up, regular mushroom, fireflower)
Animated mario




Planned:
Wider enemy selection (currently only Goombas, planned: Koopas, bullet bills,
Better physics (If anyone could help me with this that'd be awesome)
Built in levelpack


Working on:
Vertical scrolling (nearly done, I really wish I had started this at the beginning of the project, just fixing bugs)


Maybe:
Racoon powerup
Yoshi (This is less likely)




Probably not happening:
Greyscale backgrounds.
Map like Super Mario Bros 3


Screenshots coming soon. If anyone has any questions just ask! Download will probably come shortly after screenshots.


Also, if anyone has a better name for the project I'd love to hear it.

9
Ahh, that would explain it.

10
Alright, so I've been working on a project for the last few weeks and today I broke the code execution limit for a program. I now try compiling it as an application but it breaks the program (loads wrong map, animations aren't working, enemies in the sky, etc, etc)

Can someone help me?

Edit: Axe Parser v 1.2.2

11
TI-Nspire / Re: SDL ports for Nspire
« on: September 04, 2015, 03:57:36 pm »
That SNES emulator port looks amazing. Will try it out soon.

12
TI Calculators / Re: Fun things to do with a TI-82?
« on: September 03, 2015, 11:13:31 pm »
Actually, Ti-Connect will not work with the ti-82 you'll need to use TiLP instead.

13
TI Calculators / Re: Fun things to do with a TI-82?
« on: September 03, 2015, 07:17:30 pm »
There are many games available for the ti-82 at http://ticalc.org

14
TI-Nspire / Re: SDL ports for Nspire
« on: September 03, 2015, 07:15:52 pm »
Ok, thanks.

15
TI-Nspire / Re: SDL ports for Nspire
« on: September 03, 2015, 06:31:45 pm »
Just wonder, since I don't have the capability to load a game this size onto my calculator, but will Humongous Entertainment games work?


EDIT: I know some of the games run on different engines. To be specific I mean later ones like Spy fox or Pajama Sam

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