Author Topic: Axe Off-Calc not-really-compiler (dunno what to call it)  (Read 7572 times)

0 Members and 1 Guest are viewing this topic.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Axe Off-Calc not-really-compiler (dunno what to call it)
« Reply #15 on: April 14, 2011, 01:57:02 am »
And included sprites and picvars would prob. be problematic, since they just become hex, with a standard pointer.

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Axe Off-Calc not-really-compiler (dunno what to call it)
« Reply #16 on: April 14, 2011, 02:33:03 am »
Indeed, I thought of that too. The program would have to recognize the difference between pointers and just numbers.
There's something about Tuesday...


Pushpins 'n' stuff...


Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Axe Off-Calc not-really-compiler (dunno what to call it)
« Reply #17 on: April 14, 2011, 03:02:18 am »
In the future, after 1.0.0 is released, I though of an idea of how I could bring Axe to the computer platform officially.

Instead of emulating Axe at the assembly level, I could write a compiler instead that takes z80 source code and converts it to C code or whatever language, compile that, add some fancy GUI stuff and an editor, and poof!  Done.

Low to high level language compilers are easy and don't have to be very efficient.  There is a very limited number of assembly instructions anyway and the actual z80 source only needs to be modified slightly for the different input output standards I would need.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Axe Off-Calc not-really-compiler (dunno what to call it)
« Reply #18 on: April 14, 2011, 03:08:07 am »
ooooooooooooooooooooooooooo
There's something about Tuesday...


Pushpins 'n' stuff...


Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Axe Off-Calc not-really-compiler (dunno what to call it)
« Reply #19 on: April 14, 2011, 03:09:25 am »
^^ lol. It will be so freaking awesome, though. It means we can compile apps with more than 1 app page.
I'm not a nerd but I pretend:

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Axe Off-Calc not-really-compiler (dunno what to call it)
« Reply #20 on: April 14, 2011, 03:09:49 am »
And sign them :D
There's something about Tuesday...


Pushpins 'n' stuff...


Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Axe Off-Calc not-really-compiler (dunno what to call it)
« Reply #21 on: April 14, 2011, 06:02:44 am »
In the future, after 1.0.0 is released, I though of an idea of how I could bring Axe to the computer platform officially.

Instead of emulating Axe at the assembly level, I could write a compiler instead that takes z80 source code and converts it to C code or whatever language, compile that, add some fancy GUI stuff and an editor, and poof!  Done.

Low to high level language compilers are easy and don't have to be very efficient.  There is a very limited number of assembly instructions anyway and the actual z80 source only needs to be modified slightly for the different input output standards I would need.

That seems like a good idea, hope you can ever make it. Someone else could make it too, but you'd have to release Axe source.