Author Topic: sprite maker X (for basic games)  (Read 344 times)

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4ce_labs

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sprite maker X (for basic games)
« on: April 04, 2006, 03:02:00 pm »
sprite maker x is the ultimit program for all you basic programers!

It works ez'er than the TI's  pen function, uses no pic's,and it allows you to have 10 sprites on the screen at once! and as many sprites as sprites as you want saved!  :ru13z:king2.gif

so what are you wating for?    :woot:woot.gif

head over to http://www.angelfire.com/planet/4ce/download.htm

cand scroll down to sprite maker x!
-+X+-one_samuria.gif

Offline kalan_vod

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sprite maker X (for basic games)
« Reply #1 on: April 04, 2006, 04:25:00 pm »
Hmm, well I will give it a try tonight. I am happy you are so enthusiastic about programming! Welcome to the boards!
p.s. I am happy you can disable background images, as it was too difficult to see what was on the page :Pblah.gif.

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sprite maker X (for basic games)
« Reply #2 on: April 05, 2006, 01:19:00 am »
Hi and welcome here ^^ sound nice but
QUOTE
head over to http://www.angelfire.com/planet/4ce/
and scroll down to sprite maker x!
-+X+-one_samuria.gif
I can't find it on the page  :???:confus.gif
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4ce_labs

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sprite maker X (for basic games)
« Reply #3 on: April 05, 2006, 03:44:00 am »
to find it you must click downloads!
then when you find the link, you will be redirected to myupload.biz
were the file is stored

Offline kalan_vod

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sprite maker X (for basic games)
« Reply #4 on: April 05, 2006, 04:22:00 am »
Could you just provide the link to myupload.biz? Btw I tried it last night, so you are storing the cords in a list and then drawing by using lines and pixels?  

4ce_labs

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sprite maker X (for basic games)
« Reply #5 on: April 05, 2006, 12:47:00 pm »
http://www.myupload.biz/f/lh8/8821/sprite_maker_x.zip
:thumb:google.gif
and yes the list's provide an ez way to import the lines coridints into a program, without having to type it in or find
all the points on the graph screen,

what i suggest is when the sprite is drawn in the program;
make it save it as a Pic then make it delete it when the
program ends!