Author Topic: nGravnix for NSpire  (Read 2806 times)

0 Members and 1 Guest are viewing this topic.

Offline ajorians

  • LV3 Member (Next: 100)
  • ***
  • Posts: 96
  • Rating: +45/-0
    • View Profile
nGravnix for NSpire
« on: March 30, 2014, 04:26:15 pm »
Hey Guys,

I've been working on a game called nGravnix!  It is a puzzle game where you choose a direction and all blocks slide in that direction.  When two or more blocks on the same color are adjacent they disappear.  You have a limit number of direction shifts.

It is coming along; I still got some display fixes I plan on doing.  It comes with 50 levels and supports external levels files.

I do have a level editor but I didn't include it yet because I plan on polishing it up some more first.  There is some features not yet implemented in the level editor but will be.

Give the game a try and let me know what you think about it.  Here is a video: http://youtu.be/AwDFfAKT_Nk


Have a great day!

Offline Streetwalrus

  • Professional slacker
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3789
  • Rating: +76/-8
  • Yuri forever
    • View Profile
Re: nGravnix for NSpire
« Reply #1 on: March 30, 2014, 05:00:06 pm »
Wow the graphics look very nice, you did it again ! :D

Offline nspireguy

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 158
  • Rating: +11/-6
    • View Profile
    • NspireGuy
Re: nGravnix for NSpire
« Reply #2 on: March 31, 2014, 09:13:17 am »
This does look nice.  Good job.

Offline aeTIos

  • You got stair'd!
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3912
  • Rating: +184/-32
  • I luv birdies!
    • View Profile
Re: nGravnix for NSpire
« Reply #3 on: April 01, 2014, 05:27:31 pm »
Holy moly, that looks awesome! I did spot a typo though: you wrote disappear as dissapear which is wrong ;)
Correct me if I'm wrong.


dagaem

Offline SpiroH

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 687
  • Rating: +150/-23
    • View Profile
Re: nGravnix for NSpire
« Reply #4 on: April 03, 2014, 10:15:53 am »
You sir, are a real Nspire game's Santa Claus. It's simply a pleasure to have you as part of this community. ;)

Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55811
  • Rating: +3147/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • CodeWalrus
Re: nGravnix for NSpire
« Reply #5 on: April 05, 2014, 02:55:42 am »
ooh I like the idea! :D Also the special blocks, especially the sticky blocks are a nice touch, since it will provide more challenge. One other idea would be to add a block that repels blocks that are pushed towards it (in other words, no other block other than maybe the special ones can stand next to it unless they are just passing by), but I wonder if it would be hard to implement?
In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.


Bandcamp|Reverbnation|Facebook|Youtube|Twitter
Retired Omnimaga admin (2001-11) and editor (2012-14)

Offline mdr1

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 303
  • Rating: +21/-2
    • View Profile
Re: nGravnix for NSpire
« Reply #6 on: June 02, 2014, 01:12:01 pm »
Cool! As always from you, the graphics are really amazing.



Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7902
  • Rating: +370/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: nGravnix for NSpire
« Reply #7 on: June 03, 2014, 05:52:23 am »
Yup, graphics look awesome and it sounds pretty interesting! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline ajorians

  • LV3 Member (Next: 100)
  • ***
  • Posts: 96
  • Rating: +45/-0
    • View Profile
Re: nGravnix for NSpire
« Reply #8 on: October 12, 2014, 03:03:26 pm »
Hi Guys,

Thanks for all the nice replies!

I've been meaning to finish up this game and so I think it should now be all set!

I fixed some bugs and even wrote some unit tests.  Unit tests doesn't mean it is bug free  :) but at least it means that if I do find a bug I can fix it with some assurance that I didn't break anything.

I included and finished the level editor.  It even allows you to test the level you are making.

I'll be starting another game shortly.

p.s. The maximum attachment size of 1024KB is really close to my attachment's size.

Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55811
  • Rating: +3147/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • CodeWalrus
Re: nGravnix for NSpire
« Reply #9 on: October 22, 2014, 11:51:41 am »
I really need to try this as soon as possible. This looks fun to play. Glad it's updated again :D

p.s. The maximum attachment size of 1024KB is really close to my attachment's size.

Ticalc.org or Calcgames.org used to have a policy that disallowed authors to put screenshots inside the zip file, especially if the screenshots were already visible on the page. Otherwise sometimes you would download a 1 KB number guessing game located inside a 2 MB zip file because the author included a 2 MB-large animated screenshot inside the zip. :P
In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.


Bandcamp|Reverbnation|Facebook|Youtube|Twitter
Retired Omnimaga admin (2001-11) and editor (2012-14)