Author Topic: Cube Droid Saves the Galaxy  (Read 9293 times)

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Offline ztrumpet

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Cube Droid Saves the Galaxy
« on: May 22, 2011, 03:31:23 pm »
For my contest entry, I decided to do a loose port of the flash game Cube Droid Saves the Galaxy, which can be found here.
So far, I'm only in planning stages, but I do have a mock-up of a level to show that it's possible.


(For the record, that's level 5-2).

As for other noteworthy details, I'll try to include as many of the original levels as I can despite my smaller screen size in the Y direction (the original is 12*12 but mine is 10*15).  I am planning level packs, and if I don't have all of the levels in the game I can assure you that the levels will be in a level pack.
I plan to include the cut-scenes if I have enough memory.

So, yeah, that's what my plan is.  I hope I can complete it in time, because for the first half of the contest I'm still in school. :-\
« Last Edit: May 22, 2011, 03:35:53 pm by ztrumpet »

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Re: Cube Droid Saves the Galaxy
« Reply #1 on: May 22, 2011, 03:35:31 pm »
Cube Droid's an awesome game. That's an awesome mock-up. Good luck! Are you planning to add those subtle animations?




Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #2 on: May 22, 2011, 03:37:02 pm »
Cube Droid's an awesome game. That's an awesome mock-up. Good luck! Are you planning to add those subtle animations?
Yes.  I've already done the sprites for them too. ;)

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Re: Cube Droid Saves the Galaxy
« Reply #3 on: May 22, 2011, 11:09:28 pm »
Can't wait. Not many calc games have those little animations, but they make a big difference ^^




Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #4 on: May 23, 2011, 04:21:47 pm »
I received a reply back from the developer of the original game, and I have his permission to port it to the calc.  He also said that if he has time, he'll try to figure out what his algorithms for enemy movement were, as I need to know those to make as faithful a port to the original as possible.

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Re: Cube Droid Saves the Galaxy
« Reply #5 on: May 23, 2011, 04:31:15 pm »
wow, nice to know lots of people out there are willing to help.  ;)

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Offline aeTIos

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Re: Cube Droid Saves the Galaxy
« Reply #6 on: May 25, 2011, 02:17:38 pm »
Maybe I should contact the author of Continuity too... After all, its a free game.
Correct me if I'm wrong.


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Offline DJ Omnimaga

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Re: Cube Droid Saves the Galaxy
« Reply #7 on: June 07, 2011, 11:09:53 pm »
This is nice Ztrumpet. I remember someone posted this before or was making a calc port, and I'm glad you're planning to finish one. The game isn't too hard either, so it should be enjoyable for most people
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Re: Cube Droid Saves the Galaxy
« Reply #8 on: June 13, 2011, 01:20:42 pm »
Good luck with this. I tried the flash game, and it looks fun!






 
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Re: Cube Droid Saves the Galaxy
« Reply #9 on: June 13, 2011, 01:26:47 pm »
Hey ! This game is the same as Robbox (or Robbox is the same as this game) !
Can't wait to see a port of it on a calc !
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Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #10 on: June 20, 2011, 10:08:07 pm »
I've made substantial progress today:  I can load levels and display them.  Though this may not sound like a lot, I've also laid the framework for the rest of the main engine.  It's progressing well.


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Re: Cube Droid Saves the Galaxy
« Reply #11 on: June 20, 2011, 10:10:23 pm »
I'm looking forward to playing this. ;D
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Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #12 on: June 20, 2011, 10:14:20 pm »
Thanks, tloz.  I am as well. ;)

Omnimaga and I made the developer's website: http://www.bitsofbas.com/blog/post/24/a-couple-of-cube-droid-goodies  I figured it was cool enough to share, though it doesn't really count as progress of my own. ;D

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #13 on: June 22, 2011, 04:26:31 pm »
Project Update:
I keep hitting little bumps in getting everything animated.  It's harder than it looks... :-\

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Re: Cube Droid Saves the Galaxy
« Reply #14 on: June 22, 2011, 04:27:15 pm »
Wow thatM's nice that you made the front page of the author. :D Congrats :D

Nice to see it's still updated too. :)
In case you are wondering where I went, I am still regularly active in the TI community and am even making new TI-84 Plus CE games. However, I left Omnimaga back in March 2015 for various reasons explained here and there. I might come back one day, depending of certain circumstances, but my new TI community home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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