Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Munchor on April 18, 2011, 01:25:54 pm

Title: POP - A game to POP
Post by: Munchor on April 18, 2011, 01:25:54 pm
So, believe it or not, this is my first Axe game, and I learnt Axe a few months ago.

In my opinion, nobody will ever play it, since it is quite boring  :'( I really need some ideas on how to make it more interesting.

It's a 962 bytes (my goal was to make an Axe game in one day that didn't exceed 1000bytes). You have to move the little spike to hit the blocks and every time you "pop" a block you have to back up to the line in the screen to pop another block.

Here's a screenshot and attached is the game and all the source code. I will not be uploading it to other places, perhaps Omnimaga Downloads if I add more features to the game. I'll also try to make a BatLib port of it.

(http://img.removedfromgame.com/imgs/PoP_Screenshot.gif)

Note: Inside the little rectangle on the right is your score. However, it doesn't display correctly on Wabbit. I think it's because of screen delay. Can anyone try it on real models and tell me how it works? If it works fine I won't fix it, if it doesn't, I'll change the code.

Title: Re: PoP - A game to POP
Post by: aeTIos on April 18, 2011, 01:33:28 pm
This looks great! You might add powerups in the blocks.
Title: Re: PoP - A game to POP
Post by: BrownyTCat on April 18, 2011, 01:41:13 pm
It may be boring, but ET for the Atari is still worse by far. This is actually a good concept.
Title: Re: PoP - A game to POP
Post by: JosJuice on April 18, 2011, 01:42:36 pm
You could try adding some kind of obstacle... Something that shoots at you, maybe?
Title: Re: PoP - A game to POP
Post by: BrownyTCat on April 18, 2011, 01:43:31 pm
Or simply limit attempts or put a "bad" block or something to expand on the good concept.
Title: Re: PoP - A game to POP
Post by: Stefan Bauwens on April 18, 2011, 01:56:47 pm
What about this:
If it takes too long for you to pop the next 'block' the  line goes higher. WHen the line reaches the top you have Game Over.
Popping the line in time causes the line to drop, when the line reaches the bottom, you go to the next level, where you have to be faster.
Title: Re: PoP - A game to POP
Post by: aeTIos on April 18, 2011, 02:00:07 pm
Great idea, steef!
Title: Re: PoP - A game to POP
Post by: Munchor on April 18, 2011, 02:00:35 pm
What about this:
If it takes too long for you to pop the next 'block' the  line goes higher. WHen the line reaches the top you have Game Over.
Popping the line in time causes the line to drop, when the line reaches the bottom, you go to the next level, where you have to be faster.

Stefan, you are a genius.
Title: Re: PoP - A game to POP
Post by: Stefan Bauwens on April 18, 2011, 02:01:24 pm
Thank you. Glad I could help.
Title: Re: PoP - A game to POP
Post by: DJ Omnimaga on April 18, 2011, 04:58:56 pm
Interesting, you should make it so as the game progresses, you have less time to get above the line before dying and stuff like that. Also for the bug report you might want to tell Buckeye, although I believe you did already on IRC.

I'm glad you're coding calculator games again. :D
Title: Re: PoP - A game to POP
Post by: Munchor on April 19, 2011, 09:42:14 am
(http://img.removedfromgame.com/imgs/PoP1.gif)

Thanks for the ideas and the support everyone. Here's the latest update :D
Title: Re: POP - A game to POP
Post by: Stefan Bauwens on April 19, 2011, 10:37:58 am
Nice Scout! I hope this will become a great hit! :)
Title: Re: POP - A game to POP
Post by: yunhua98 on April 19, 2011, 04:44:49 pm
This looks great!  And I see Stefan is making a port .  :D
Title: Re: POP - A game to POP
Post by: Spyro543 on April 19, 2011, 05:55:00 pm
That game looks EPIC FUN. O_O
Title: Re: POP - A game to POP
Post by: Stefan Bauwens on April 20, 2011, 06:37:35 am
This looks great!  And I see Stefan is making a port .  :D
Yeah, but I'll most likely only start on it after myst.
Title: Re: POP - A game to POP
Post by: Ashbad on April 20, 2011, 07:55:15 am
It may be boring, but ET for the Atari is still worse by far. This is actually a good concept.

I found ET fun :P

Anyways, looks good scout :D nice work!
Title: Re: POP - A game to POP
Post by: Munchor on April 20, 2011, 08:47:01 am
(http://img.removedfromgame.com/imgs/POPScreenshotTeaser3.gif)

I have a new screenshot! I added high-scores in appvars, a very deadly GAME OVER screen and there are now 10 levels. Drawing the title screen isn't finished yet, but you can now see the high-scores in the menu screen. Any ideas to add? What do you think?

EDIT: The screenshot doesn't look so good, it's better on-calc.
Title: Re: POP - A game to POP
Post by: Stefan Bauwens on April 20, 2011, 08:52:35 am
Looks nice! I also see now that when you go fully tight you come on the left side. Fun!
Title: Re: POP - A game to POP
Post by: Munchor on April 20, 2011, 11:36:49 am
Looks nice! I also see now that when you go fully tight you come on the left side. Fun!

Yeah you can, I may try to add a smooth effect to that. Thanks.
Title: Re: POP - A game to POP
Post by: Jim Bauwens on April 20, 2011, 11:43:16 am
Moving blocks would be nice :)
Title: Re: POP - A game to POP
Post by: ralphdspam on April 21, 2011, 02:10:10 am
Wow!  That is a very interesting idea.  It looks great!

Also, you might also warn of the many Pushes and Pops taking place in the world.  :P
Title: Re: POP - A game to POP
Post by: Ashbad on April 21, 2011, 09:17:54 pm
Wow, this is lookin' good scout :) I really like how when you hover over the highscore button it shows the top score automagically.  One thing I would advise is to have a 'help' option so you can refresh on the rules ;)
Title: Re: POP - A game to POP
Post by: DJ Omnimaga on May 21, 2011, 03:27:53 am
I like the update Scout.
Title: Re: POP - A game to POP
Post by: Deep Toaster on May 21, 2011, 08:00:18 pm
First games can be pretty awesome :D Nice job!
Title: Re: POP - A game to POP
Post by: Stefan Bauwens on June 14, 2011, 11:01:20 am
I'd like to try this, now that I got a Ti 83 plus, but where can I download it(The newest version).
Title: Re: POP - A game to POP
Post by: Chockosta on June 14, 2011, 01:15:40 pm
Nice !
This must be quite fun.
I could spend hours of math playing this kind of games...
Title: Re: POP - A game to POP
Post by: Munchor on June 14, 2011, 02:35:09 pm
Oh sorry I forgot to upload it, here's the latest version (source not included, I will if you guys want it though).

Run it using Asm(prgmPOP or a shell (DoorsCS7 or above recommended).
Title: Re: POP - A game to POP
Post by: aeTIos on June 15, 2011, 10:10:33 am
Nice game! You might indeed include the suorce.
Title: Re: POP - A game to POP
Post by: Munchor on June 15, 2011, 10:21:12 am
Nice game! You might indeed include the suorce.

Thanks aeTIos, I added it to Omnimaga's Archives. (Source & Game)

Here (http://www.omnimaga.org/index.php?action=downloads;sa=view;down=680).

Enjoy!
Title: Re: POP - A game to POP
Post by: TIfanx1999 on June 15, 2011, 10:59:02 am
Perhaps you could change the square block graphic into a balloon or a ball, and add an animation when you pop it. :) Just another thought.
*edit* Fixed a spelling fail.
Title: Re: POP - A game to POP
Post by: aeTIos on June 15, 2011, 11:00:32 am
^That would look epic. great idea!
Title: Re: POP - A game to POP
Post by: Hayleia on June 15, 2011, 11:03:55 am
And with a "POP" sound !
No ? Bad idea ? ;D That's why you have to vote for "Useless" in the poll "What do you think of Hayleia ??", Spam section ! Go now or people would vote instead of you !
Title: Re: POP - A game to POP
Post by: Munchor on June 15, 2011, 11:09:03 am
An animation is indeed cool, I'll think of it, like circles coming out of the position of the block?
Title: Re: POP - A game to POP
Post by: Munchor on June 22, 2011, 07:06:29 am
Attached is a simple documentation on the POP Engine in case anyone wants to recreate it in another language or platform. Stefan wants to try and make it for 68K calculators, so here is how it works.
Title: Re: POP - A game to POP
Post by: Stefan Bauwens on June 22, 2011, 12:54:25 pm
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?
Title: Re: POP - A game to POP
Post by: Munchor on June 23, 2011, 07:34:23 am
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?

It says there that there are 3 variables that define a level, those variables change when you move level, to make it harder :)
Title: Re: POP - A game to POP
Post by: Stefan Bauwens on June 23, 2011, 10:13:35 am
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?

It says there that there are 3 variables that define a level, those variables change when you move level, to make it harder :)
I don't understand it completely. Because when I played it I had the impression level 5 was easier then level 4 because the line went faster down.

Title: Re: POP - A game to POP
Post by: Munchor on June 23, 2011, 10:56:11 am
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?

It says there that there are 3 variables that define a level, those variables change when you move level, to make it harder :)
I don't understand it completely. Because when I played it I had the impression level 5 was easier then level 4 because the line went faster down.

Yes, but maybe it started higher and went up faster.