Author Topic: Starcraft: Zeratul -- An RPG in the works  (Read 19666 times)

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Offline Binder News

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #15 on: January 15, 2011, 05:26:17 am »
This looks awesome! Still can't wait for S.A.D....
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Offline DJ Omnimaga

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #16 on: January 16, 2011, 04:04:19 pm »
Same here, although I can't wait to see more progress on this too.
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Offline leafy

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #17 on: January 16, 2011, 10:28:58 pm »
That command center looks freaking awesome.
In-progress: Graviter (...)

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #18 on: January 18, 2011, 02:01:48 am »
Question, will there be nukes? :P
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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #19 on: January 18, 2011, 03:23:54 am »
Question, will there be nukes? :P

Yes!  Although you don't use them much

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #20 on: January 19, 2011, 12:19:54 pm »
Sorry, no progress updates yet.  I'm having a very serious bug occuring with Repeat...End and While...End, and I know that it's related to Correlation.  However, I will say that I'm going to include a very special--though unrelated to Starcraft--reference to Omnimaga somewhere in the game.  You'll have to find out where, but it will be none other than the Netham lobster!

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #21 on: January 24, 2011, 02:53:28 am »
Sorry to hear, I hope you can fix it soon. Good luck! Also I hope to find out about the lobster. :P
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Offline Hot_Dog

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #22 on: January 24, 2011, 03:20:06 am »
Sorry to hear, I hope you can fix it soon. Good luck! Also I hope to find out about the lobster. :P

http://ourl.ca/8710/166639

Not saying anything about the lobster :P

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #23 on: January 24, 2011, 03:56:51 am »
Oh I see, I only saw this topic at first but forgot to check the other. My bad :P
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Offline Steelm

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #24 on: February 15, 2011, 10:49:42 pm »
Does it run smoothly?

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #25 on: February 15, 2011, 10:51:36 pm »
« Last Edit: February 15, 2011, 10:53:56 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #26 on: February 15, 2011, 11:45:01 pm »
To clarify, it won't be smooth as in scrolling every pixel 30 times per second, but it will be fast for TI-BASIC+libs. I also love the map size by the way.
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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #27 on: March 04, 2011, 08:36:19 pm »
Keep on the lookout:  I am typing the storyline and script (Meaning what the characters say) that I had in mind for this game.  The storyline/script will be open source and you can use it for anything--SC/SC2 campaign designer, TI-83+, etc.  Incidentally, if anyone skilled in RPGS wants to continue this project for a calculator, I will gladly do the sprite art

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Re: Starcraft: Zeratul -- An RPG in the works
« Reply #28 on: March 07, 2011, 04:11:38 pm »
Oh darn that would be great. It would be nice if someone made a custom campaing for SC2. Also are you plannign to release the source, in case someone wants to continue working on the game as it was?
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