Author Topic: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire  (Read 56668 times)

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Offline apcalc

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Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« on: August 06, 2010, 02:34:10 pm »
Well, now that I am just about done with Block Dude Nspire (just checking for bugs), I have decided to start work on my next Nspire project, Trapped Nspire.  Trapped clone of a TI-83+ game that was like a sequel to Block Dude.  Also, for now, I am keeping these games separate.  I may combine them in the future (right now, that is not likely).  There are still many things I need to add and with school starting, this game will definitely take longer to finish than Block Dude (which only took about 3 weeks), despite the fact that a good portion of the code from Block Dude can be reused.

Proof of Concept Image:



EDIT - I just realized that the original name of this topic "Trapped Nspire" can imply that my Nspire is "trapped", so I changed the name to avoid any confusion. :)
« Last Edit: August 09, 2010, 11:39:19 pm by apcalc »


Offline willrandship

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Re: Trapped Nspire
« Reply #1 on: August 06, 2010, 02:38:26 pm »
yay! more nspire games! I always loved the block-dude puzzles. Some of them took me >30 tries, and I never reached the end.

Offline apcalc

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Re: Trapped Nspire
« Reply #2 on: August 06, 2010, 02:43:04 pm »
Also, I should note that I plan on changing all of the graphics from the original Block Dude Nspire (brick, block, guy, door) to make this game a little different from the original.  (although this change will probably not take place for a little while)


Offline ztrumpet

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Re: Trapped Nspire
« Reply #3 on: August 06, 2010, 03:09:06 pm »
Nice job!  It looks great.  Good luck! ;D

Offline bwang

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Re: Trapped Nspire
« Reply #4 on: August 06, 2010, 04:23:28 pm »
Mmm...bombs!
Nice work :D

Offline TIfanx1999

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Re: Trapped Nspire
« Reply #5 on: August 06, 2010, 04:30:23 pm »
Looks great! :)

Offline apcalc

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Re: Trapped Nspire
« Reply #6 on: August 06, 2010, 06:33:53 pm »
I was a little bored (didn't want to do summer work or get work done on the game core) and I decided to play around with the explosions in the game.  This is the first time I ever tried to do anything like this (somewhat smooth animations), and I am not sure if I like the outcome.



Offline bwang

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Re: Trapped for TI-Nspire
« Reply #7 on: August 06, 2010, 06:49:37 pm »
I like it!
Although the explosions could use a little grayscale...

Offline DJ Omnimaga

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Re: Trapped for TI-Nspire
« Reply #8 on: August 06, 2010, 09:33:37 pm »
This is great, can't wait to try it :)
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Offline bwang

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Re: Trapped for TI-Nspire
« Reply #9 on: August 06, 2010, 11:31:10 pm »
While we're talking about animations, would it be hard to make the little man move smoothly from one block to the next?

Offline fb39ca4

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Re: Trapped for TI-Nspire
« Reply #10 on: August 07, 2010, 11:11:19 am »
@apcalc: for walking, you can use smooth scrolling and a 2 or 4 frame walking animation drawn in the same place on the screen.

Offline apcalc

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Re: Trapped for TI-Nspire
« Reply #11 on: August 07, 2010, 11:17:35 am »
I am working on walking animations now.  Due to the way my drawing engine works (all it does is draw a portion of the level array) and the things I have to do to get ready for school, this may take me a few days to finish.  Also, I want to put the final touches on Block Dude before it is released!


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Re: Trapped for TI-Nspire
« Reply #12 on: August 07, 2010, 03:09:43 pm »
I assume you are gonna apply the down arrow key fix for Trapped too, right?
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Offline apcalc

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Re: Trapped for TI-Nspire
« Reply #13 on: August 07, 2010, 05:23:36 pm »
Yes, I have already changed that in Trapped.  I do still have to change Trapped so it uses the same method for receiving key codes as Block Dude, but this will be fixed very soon.  On another note, the guy now has a walking animation between each frame, but smooth scrolling is a problem.  I don't know if I will be able to add it.  I will try to post a picture of the walking animation later.


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Re: Trapped for TI-Nspire
« Reply #14 on: August 07, 2010, 06:17:48 pm »
On another note, the guy now has a walking animation between each frame, but smooth scrolling is a problem.  I don't know if I will be able to add it.  I will try to post a picture of the walking animation later.
Sounds cool!  Good luck. :)