Author Topic: [Axe] RPG: 8*8 sprites with 4 grayscales  (Read 1901 times)

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Offline Metallica

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[Axe] RPG: 8*8 sprites with 4 grayscales
« on: December 09, 2010, 12:03:07 pm »
Hello (I'm French so I speak a little English :-X )
I want a lot of sprites size 8*8 with 4 levels of gray. (wall, tree, water, herbs, high herbs, stones...)
Thanks


Ashbad

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Re: [Axe] RPG: 8*8 sprites with 4 grayscales
« Reply #1 on: December 09, 2010, 01:16:41 pm »
cool

what's the question?  or is it a statement?

either way good luck ;)

Offline kindermoumoute

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Re: [Axe] RPG: 8*8 sprites with 4 grayscales
« Reply #2 on: December 09, 2010, 01:19:40 pm »
Je suis sûr que tu trouvera des idées par là : http://ourl.ca/3529/128220
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Munchor

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Re: [Axe] RPG: 8*8 sprites with 4 grayscales
« Reply #3 on: December 09, 2010, 01:19:40 pm »
Hello (I'm French so I speak a little English :-X )
I want a lot of sprites size 8*8 with 4 levels of gray. (wall, tree, water, herbs, high herbs, stones...)
Thanks

A tree.

Offline Metallica

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Re: [Axe] RPG: 8*8 sprites with 4 grayscales
« Reply #4 on: December 10, 2010, 11:52:17 am »
Je suis sûr que tu trouvera des idées par là : http://ourl.ca/3529/128220
Merci. Je pense m'inspirer de ceux-là.


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Re: [Axe] RPG: 8*8 sprites with 4 grayscales
« Reply #5 on: December 10, 2010, 08:24:50 pm »
The following are only 3 shades of gray, but they could easily be used in 4 level grayscale games as well:



I got 4 level grayscale ones, too, though:

In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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