Author Topic: 68k BASIC sprites?  (Read 1129 times)

0 Members and 1 Guest are viewing this topic.

Offline Princetonlion.tibd

  • Agranovskiy Founder
  • Members
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 790
  • Rating: +3/-4
    • View Profile
    • Agranovskiy
68k BASIC sprites?
« on: July 18, 2014, 10:06:36 am »
Well, DJ told me in the Source Seekers 68k thread that 68k BASIC supported sprites. How do I do it?



Thanks guys
Founder of Agranovskiy, a basic TI programming tutorial site.



I'm a USCF (United States Chess Federation) player.

Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55813
  • Rating: +3149/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • CodeWalrus
Re: 68k BASIC sprites?
« Reply #1 on: July 20, 2014, 02:17:14 pm »
You have to use the command to recall pictures. Unlike TI-83+ pictures, 68K ones can be any width/height. Just recall it anywhere you want on the screen using RclPic (I think the syntax is RclPic picVarName,row,column), AndPic, XorPic or RplcPic. You might want to check the V200 Guidebook on TI website for more info at http://education.ti.com/en/us/guidebook/search/graphing-calculators but keep in mind there's no table of content (seriously, a 1000 pages-long manual with no table of content... what were they thinking?).  Also, each picture is one separate variable in the memory menu, so with 800 sprites this means 800 pic vars being listed there.

This could also be handy for picture use. http://tifreakware.net/tutorials/89/b/ge/


Also, pics are slow-ish, so don't expect a grayscale Reuben Quest clone :P
« Last Edit: July 20, 2014, 02:21:00 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline Princetonlion.tibd

  • Agranovskiy Founder
  • Members
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 790
  • Rating: +3/-4
    • View Profile
    • Agranovskiy
Re: 68k BASIC sprites?
« Reply #2 on: July 20, 2014, 03:06:27 pm »
You have to use the command to recall pictures. Unlike TI-83+ pictures, 68K ones can be any width/height. Just recall it anywhere you want on the screen using RclPic (I think the syntax is RclPic picVarName,row,column), AndPic, XorPic or RplcPic. You might want to check the V200 Guidebook on TI website for more info at http://education.ti.com/en/us/guidebook/search/graphing-calculators but keep in mind there's no table of content (seriously, a 1000 pages-long manual with no table of content... what were they thinking?).  Also, each picture is one separate variable in the memory menu, so with 800 sprites this means 800 pic vars being listed there.

This could also be handy for picture use. http://tifreakware.net/tutorials/89/b/ge/


Also, pics are slow-ish, so don't expect a grayscale Reuben Quest clone :P
I never will expect reuben quest. and Thanks.
Founder of Agranovskiy, a basic TI programming tutorial site.



I'm a USCF (United States Chess Federation) player.