Author Topic: 8x16 Luigi Sprites  (Read 2512 times)

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Offline BrownyTCat

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8x16 Luigi Sprites
« on: May 10, 2011, 10:47:00 am »
I got too bored and made this for anyone who feels like it. It would look good in a platformer in ASM or AXE.

Offline aeTIos

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Re: 8x16 Luigi Sprites
« Reply #1 on: May 10, 2011, 11:49:41 am »
Looking good!
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Offline BrownyTCat

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Re: 8x16 Luigi Sprites
« Reply #2 on: May 10, 2011, 12:32:49 pm »
Looking good!
Thanks, the size constraints make it take forever to get it to look remotely like Luigi.
Spoiler For I don't know what this is:
Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your primary fire. To stop a commentary node, put your crosshair over the rotating node and press your primary fire again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your primary fire again to stop the commentary. Please let me know what you think after you have had a chance to play. I can be reached at gaben at valvesoftware.com, and my favorite class is the Spy. Thanks, and have fun!

Offline Stefan Bauwens

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Re: 8x16 Luigi Sprites
« Reply #3 on: May 10, 2011, 01:29:04 pm »
Looking good!
Thanks, the size constraints make it take forever to get it to look remotely like Luigi.
Spoiler For I don't know what this is:
Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your primary fire. To stop a commentary node, put your crosshair over the rotating node and press your primary fire again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your primary fire again to stop the commentary. Please let me know what you think after you have had a chance to play. I can be reached at gaben at valvesoftware.com, and my favorite class is the Spy. Thanks, and have fun!
Who wrote it first?
* Stefan Bauwens is a bit confused.
I checked google and found this: http://wiki.teamfortress.com/wiki/Gravel_Pit_developer_commentary


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Offline BrownyTCat

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Re: 8x16 Luigi Sprites
« Reply #4 on: May 11, 2011, 01:55:16 pm »
It's Gabe Newell's commentary, I had to get it out of my head.

Offline DJ Omnimaga

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Re: 8x16 Luigi Sprites
« Reply #5 on: May 11, 2011, 05:35:59 pm »
This looks nice!
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Offline BrownyTCat

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Re: 8x16 Luigi Sprites
« Reply #6 on: May 12, 2011, 12:09:19 pm »
This looks nice!
Thanks, here's an 8x8 Goomba:

Offline DJ Omnimaga

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Re: 8x16 Luigi Sprites
« Reply #7 on: May 17, 2011, 04:23:34 pm »
Looks nice too :D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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