Omnimaga
General Discussion => Art => Topic started by: _player1537 on September 01, 2010, 07:02:47 pm
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Working on a small pong game in C. Could I get some better paddle, and ball sprites than what I threw together in 5 seconds? Also a nice title screen would be cool :) If possible the title screen would need:
-Play game
-difficulty < x >
-Exit
Thanks in advance :)
Edit: Totally forgot, 16 level greyscale 320x240
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Here ya go. I made these to go with a black background, since that is that pong was. ;) I can probably get to a title screen too.
EDIT:Here's the title. It's kinda plain, but then again, it is Pong , so it actually works out.
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I don't think it is worth it to do a title screen at 320x240. It adds a massive amount of memory to the program (about 30K, if I am not mistaken). A better idea would be to use sprites used by the program, or simply draw smaller sprites to the screen (or mask them with a background). That is what I am doing for Block Dude (which will be with the next update when I change to passwords you actually type in).
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O.O
really? Darn that's big... I agree with apcalc, though. One thing I would do is draw the Pong word/effects plus the rest of the text as sprites, but the entire black area should not be sprite data.
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Alright, well here's just the title and the extra balls for that cool effect. I guess you can just use whatever type the Nspire has for the menu items.
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This looks kinda cool. Also the pong chars fits the '70s a lil bit, the time at which the game was released ;D
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Those look really cool :)
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Amazing :D I love your sprites :P Just tried to SC the first title, it was 38400 bytes. When I get time, I'll switch everything to a black background, and add in the title screen :)