Omnimaga

General Discussion => Art => Topic started by: matthias1992 on October 08, 2010, 03:34:48 pm

Title: Assassins Creed Sprites request
Post by: matthias1992 on October 08, 2010, 03:34:48 pm
Ok so I thought about this for a couple of weeks, since I am doing so many projects at the same time but I just couldn't resist. Ever since I first played assassins creed I wanted to make a port to the calc, now with axe, this is possible. The only thing stopping me from doing this is that I have no sprites, 0. I tried making them myself but they suck and to be honest I don't have the patience for it. I plan to make this a sidescroller and I intend on using either 12x8 or 16x16 sprites, whatever is easier for the spriters...(assuming you are willing to make me those sprites, I'll give you a bag of peanuts hehe).

So I hereby politely aks for:

-Sprite of Altair standing straigth up facing right
-Walk cycle of altair
-Run cycle of altair
-"blending" stealth walk cycle of altair

there are quite a few more but this is a LOT to begin with already, that is, if somebody is ready willing and able to pick this up...
You will get credit in the game and my near eternal thanks (I will still die one day by the blade of an assassin)

many thanks in advance!
Title: Re: Assassins Creed Sprites request
Post by: yunhua98 on October 08, 2010, 04:08:31 pm
can you post the rest too?  because Altair is almost impossible.  :P  (for me, that is)
Title: Re: Assassins Creed Sprites request
Post by: matthias1992 on October 08, 2010, 04:30:52 pm
Ok full list (Ok not full, subject to change):

Altair
>Default
>Walk
>Stealth Walk
>Run
>Probe Sword
>Probe Dagger
>Probe Hidden Blade
>Attack Sword
>Attack Dagger
>Attack Hidden Blade
>Defend Sword
>Defend Dagger
>Defend Hidden Blade
>High Profile Hidden Blade Kill
>Low Profile Hidden Blade Kill
>Counter1
>Counter2
>Counter3
(During typing this I wondered, what if i were to make a puppet like system? Altough I have not the faintest Idea of how to do that it should be possible, If I just have loose sprites for the head, torso and all the other parts that are attached with joints then by rotating and moving them some sort of puppeteer system could be developed???)

Guard
>Walk
>Run
>Attack Sword
>Defend Sword
>Idle

Building
I want to structure buildings this way:

----
|   |
|   |

so 2-3 sprites high and 2-4 sprites wide.
>Cornerpiece
>Vertical Wall (about 3 different ones)
>Horizontal 'floor' (about 3 different ones)
>Rooftop hiding spot

Misc
>Floor corner tile with paved road pattern
>Floor mid piece tile with paved road pattern
>
Title: Re: Assassins Creed Sprites request
Post by: DJ Omnimaga on October 08, 2010, 04:36:41 pm
Such project would be awesome ;D

I wish you good luck :)

Keep in mind if it's a massive game, you may have to either put your data as multiple external appvars or make an hybrid of BASIC+Axe (where a basic program launches the appropriate Axe sub-programs when required, assisted by XCOPY, if you need RAM)
Title: Re: Assassins Creed Sprites request
Post by: matthias1992 on October 08, 2010, 05:05:01 pm
Such project would be awesome ;D

I wish you good luck :)

Keep in mind if it's a massive game, you may have to either put your data as multiple external appvars or make an hybrid of BASIC+Axe (where a basic program launches the appropriate Axe sub-programs when required, assisted by XCOPY, if you need RAM)
thanks for the encouragement and the tip!
Title: Re: Assassins Creed Sprites request
Post by: yunhua98 on October 08, 2010, 05:43:46 pm
okay, so I finally got something worth showing.  :P
the guard:

EDIT:  I'm assuming you want them animated, right?

EDIT2:  here's an idle one
Title: Re: Assassins Creed Sprites request
Post by: DJ Omnimaga on October 08, 2010, 06:07:43 pm
That looks nice so far :D
Title: Re: Assassins Creed Sprites request
Post by: yunhua98 on October 08, 2010, 06:24:23 pm
Altair (-ish?) walking animation done:
(http://www.iaza.com/work/101009C/guywalk12957288645-iaza.gif)

frames:

EDIT: guard walking animation done as well
(http://www.iaza.com/work/101009C/guard-walk11266433293-iaza.gif)
Title: Re: Assassins Creed Sprites request
Post by: yunhua98 on October 09, 2010, 10:01:33 am
here's an altair sword sprite
use it how you want.  ;)

EDIT: sword animation for guard, sorta awkward too  :P  uses the guard sprite uploaded earlier, with sword

(http://www.iaza.com/work/101010C/guard4792335065-iaza.gif)

EDIT2: last one before I eat:
(http://www.iaza.com/work/101010C/altair-sword-raise8149110308-iaza.gif)
Title: Re: Assassins Creed Sprites request
Post by: matthias1992 on October 09, 2010, 10:19:39 am
Cool thanks!
Title: Re: Assassins Creed Sprites request
Post by: tloz128 on October 09, 2010, 10:29:36 am
So I see you're going through with this project. :)
Good luck! I'll try to help you out with sprites however I can.
(makes me want to go back and look at my game again...)
Title: Re: Assassins Creed Sprites request
Post by: matthias1992 on October 09, 2010, 11:04:26 am
tloz128, I actually am basing my engine for this game alot of from your platformer demo (alebit I didn't copy your code you will get credit if you want...)
Title: Re: Assassins Creed Sprites request
Post by: DJ Omnimaga on October 09, 2010, 12:54:58 pm
Nice sprites Yunhua98, and tloz I hope you eventually work on it again. I've been wondering how is it progressing and hoped you did not cancel the platformer project D:
Title: Re: Assassins Creed Sprites request
Post by: tloz128 on October 09, 2010, 01:19:19 pm
tloz128, I actually am basing my engine for this game alot of from your platformer demo (alebit I didn't copy your code you will get credit if you want...)
No, I don't want any credit. Although I feel a bit honored that it is based off of my platformer demo (my code is a bit sloppy :/).

@DJ It's is on hold right now (been kind of busy with school and the like), but I hope to get back to it eventually.
Title: Re: Assassins Creed Sprites request
Post by: DJ Omnimaga on October 09, 2010, 02:36:08 pm
Ah ok I see, I was more worried that you lost interest or something. had it reached demo state on the contest, it would easily win I'm sure :P
Title: Re: Assassins Creed Sprites request
Post by: matthias1992 on October 09, 2010, 03:58:47 pm
Albeit I like your sprites do you think you would be able to pull off something more close to the real game if I gave you width 16 pixels and height 24 pixels? or maybe even 24 wide and 32 high? No intends of being rude, I really do like your sprites and was about to use them but i just felt I wanted to graphically stick closer to the original game...

edit:16x32 should be enough. The attached image is a front view at 12x32...now, with this increase in canvas size I will do some attempts of my own at making a walk cycle...just to see if it is possible...
Title: Re: Assassins Creed Sprites request
Post by: DJ Omnimaga on October 09, 2010, 04:08:57 pm
Keep in mind that with 32 pixels high sprites, it might be a bit hard to see where you are going when moving up/down, though.
Title: Re: Assassins Creed Sprites request
Post by: matthias1992 on October 09, 2010, 04:16:21 pm
Keep in mind that with 32 pixels high sprites, it might be a bit hard to see where you are going when moving up/down, though.
Correct but I think I am going to make every level/city two 'screens' high. The lower screen will be containing all the ground action and the upper screen all the free running over the roofs and so...

Basically I intend it to be possible to scroll the screen left, right and up and down. If needed I might cut of the top 3 pixels which would make it 29 pxls high...
maybe because I seem to recall that scaling in levels of 8 is best on calc...mostly because the ion routine was written for that and something in the LCD drivers worked best for that as well. Anyway I still might go with custom sized sprites since a 16x3 area of waste pixels would be, well...eh..., a waste...

Thanks for the concerns though :)
Title: Re: Assassins Creed Sprites request
Post by: yunhua98 on October 09, 2010, 04:52:53 pm
so I'm assumming the the screen shifts up and down with the character?  othewise it really wouldn't fit.  I'll try to work on some lter, got to go ply soccer now.  ;)
Title: Re: Assassins Creed Sprites request
Post by: Magic Banana on October 09, 2010, 08:20:23 pm
Well, I found a really good spritesheet that you can go off of to use for your game.
http://forums.mcleodgaming.com/viewtopic.php?f=11&t=9488&st=0&sk=t&sd=a&start=0 (http://forums.mcleodgaming.com/viewtopic.php?f=11&t=9488&st=0&sk=t&sd=a&start=0)

I'm kinda busy and I'm already using up the free time I have to finish up some stuff for 8x8 Zelda, but I did do the first standing sprite for you using that spritesheet so you can see what it would look like when put into your specifications.
Title: Re: Assassins Creed Sprites request
Post by: DJ Omnimaga on October 09, 2010, 10:35:25 pm
That looks nice :D

For some reasons the head looks a little small for the rest of the body, though
Title: Re: Assassins Creed Sprites request
Post by: matthias1992 on October 15, 2010, 07:28:52 am
darn me for missing this at first...thanks alot Magig Banana I will probaly use those :)