Omnimaga
General Discussion => Art => Topic started by: matthias1992 on October 08, 2010, 03:34:48 pm
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Ok so I thought about this for a couple of weeks, since I am doing so many projects at the same time but I just couldn't resist. Ever since I first played assassins creed I wanted to make a port to the calc, now with axe, this is possible. The only thing stopping me from doing this is that I have no sprites, 0. I tried making them myself but they suck and to be honest I don't have the patience for it. I plan to make this a sidescroller and I intend on using either 12x8 or 16x16 sprites, whatever is easier for the spriters...(assuming you are willing to make me those sprites, I'll give you a bag of peanuts hehe).
So I hereby politely aks for:
-Sprite of Altair standing straigth up facing right
-Walk cycle of altair
-Run cycle of altair
-"blending" stealth walk cycle of altair
there are quite a few more but this is a LOT to begin with already, that is, if somebody is ready willing and able to pick this up...
You will get credit in the game and my near eternal thanks (I will still die one day by the blade of an assassin)
many thanks in advance!
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can you post the rest too? because Altair is almost impossible. :P (for me, that is)
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Ok full list (Ok not full, subject to change):
Altair
>Default
>Walk
>Stealth Walk
>Run
>Probe Sword
>Probe Dagger
>Probe Hidden Blade
>Attack Sword
>Attack Dagger
>Attack Hidden Blade
>Defend Sword
>Defend Dagger
>Defend Hidden Blade
>High Profile Hidden Blade Kill
>Low Profile Hidden Blade Kill
>Counter1
>Counter2
>Counter3
(During typing this I wondered, what if i were to make a puppet like system? Altough I have not the faintest Idea of how to do that it should be possible, If I just have loose sprites for the head, torso and all the other parts that are attached with joints then by rotating and moving them some sort of puppeteer system could be developed???)
Guard
>Walk
>Run
>Attack Sword
>Defend Sword
>Idle
Building
I want to structure buildings this way:
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| |
| |
so 2-3 sprites high and 2-4 sprites wide.
>Cornerpiece
>Vertical Wall (about 3 different ones)
>Horizontal 'floor' (about 3 different ones)
>Rooftop hiding spot
Misc
>Floor corner tile with paved road pattern
>Floor mid piece tile with paved road pattern
>
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Such project would be awesome ;D
I wish you good luck :)
Keep in mind if it's a massive game, you may have to either put your data as multiple external appvars or make an hybrid of BASIC+Axe (where a basic program launches the appropriate Axe sub-programs when required, assisted by XCOPY, if you need RAM)
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Such project would be awesome ;D
I wish you good luck :)
Keep in mind if it's a massive game, you may have to either put your data as multiple external appvars or make an hybrid of BASIC+Axe (where a basic program launches the appropriate Axe sub-programs when required, assisted by XCOPY, if you need RAM)
thanks for the encouragement and the tip!
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okay, so I finally got something worth showing. :P
the guard:
EDIT: I'm assuming you want them animated, right?
EDIT2: here's an idle one
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That looks nice so far :D
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Altair (-ish?) walking animation done:
(http://www.iaza.com/work/101009C/guywalk12957288645-iaza.gif)
frames:
EDIT: guard walking animation done as well
(http://www.iaza.com/work/101009C/guard-walk11266433293-iaza.gif)
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here's an altair sword sprite
use it how you want. ;)
EDIT: sword animation for guard, sorta awkward too :P uses the guard sprite uploaded earlier, with sword
(http://www.iaza.com/work/101010C/guard4792335065-iaza.gif)
EDIT2: last one before I eat:
(http://www.iaza.com/work/101010C/altair-sword-raise8149110308-iaza.gif)
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Cool thanks!
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So I see you're going through with this project. :)
Good luck! I'll try to help you out with sprites however I can.
(makes me want to go back and look at my game again...)
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tloz128, I actually am basing my engine for this game alot of from your platformer demo (alebit I didn't copy your code you will get credit if you want...)
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Nice sprites Yunhua98, and tloz I hope you eventually work on it again. I've been wondering how is it progressing and hoped you did not cancel the platformer project D:
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tloz128, I actually am basing my engine for this game alot of from your platformer demo (alebit I didn't copy your code you will get credit if you want...)
No, I don't want any credit. Although I feel a bit honored that it is based off of my platformer demo (my code is a bit sloppy :/).
@DJ It's is on hold right now (been kind of busy with school and the like), but I hope to get back to it eventually.
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Ah ok I see, I was more worried that you lost interest or something. had it reached demo state on the contest, it would easily win I'm sure :P
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Albeit I like your sprites do you think you would be able to pull off something more close to the real game if I gave you width 16 pixels and height 24 pixels? or maybe even 24 wide and 32 high? No intends of being rude, I really do like your sprites and was about to use them but i just felt I wanted to graphically stick closer to the original game...
edit:16x32 should be enough. The attached image is a front view at 12x32...now, with this increase in canvas size I will do some attempts of my own at making a walk cycle...just to see if it is possible...
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Keep in mind that with 32 pixels high sprites, it might be a bit hard to see where you are going when moving up/down, though.
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Keep in mind that with 32 pixels high sprites, it might be a bit hard to see where you are going when moving up/down, though.
Correct but I think I am going to make every level/city two 'screens' high. The lower screen will be containing all the ground action and the upper screen all the free running over the roofs and so...
Basically I intend it to be possible to scroll the screen left, right and up and down. If needed I might cut of the top 3 pixels which would make it 29 pxls high...
maybe because I seem to recall that scaling in levels of 8 is best on calc...mostly because the ion routine was written for that and something in the LCD drivers worked best for that as well. Anyway I still might go with custom sized sprites since a 16x3 area of waste pixels would be, well...eh..., a waste...
Thanks for the concerns though :)
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so I'm assumming the the screen shifts up and down with the character? othewise it really wouldn't fit. I'll try to work on some lter, got to go ply soccer now. ;)
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Well, I found a really good spritesheet that you can go off of to use for your game.
http://forums.mcleodgaming.com/viewtopic.php?f=11&t=9488&st=0&sk=t&sd=a&start=0 (http://forums.mcleodgaming.com/viewtopic.php?f=11&t=9488&st=0&sk=t&sd=a&start=0)
I'm kinda busy and I'm already using up the free time I have to finish up some stuff for 8x8 Zelda, but I did do the first standing sprite for you using that spritesheet so you can see what it would look like when put into your specifications.
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That looks nice :D
For some reasons the head looks a little small for the rest of the body, though
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darn me for missing this at first...thanks alot Magig Banana I will probaly use those :)