Omnimaga

General Discussion => Art => Topic started by: DJ Omnimaga on March 11, 2014, 05:49:53 pm

Title: Aura maps by Dysfunction colorized
Post by: DJ Omnimaga on March 11, 2014, 05:49:53 pm
So I was bored and got reminded of this old project by Dysfunction, last updated in Early 2006 and obviously never finished:

(http://www.omnimaga.org/images/screenshots/auraanim.gif)
http://www.omnimaga.org/other-calc-related-projects-and-ideas/aura/

so I decided to rip the 5 shown maps out of the animated GIF then tried to colorize them. I also corrected a few mistakes such as misplaced walkway tiles and removed gaps between maps (since the last row of pixels was missing), although in a rather crude way. This is the result, with the original monochrome version shown first:

(http://img.ourl.ca/auramapcolorized.png)

I believe that Dysfunction used tiles from Star Ocean for the SNES that he converted, but each map were generated with 3 pics containing a 96x24 tilemap each, so the game contained about 255 pics and was 84+/SE-only.

I wouldn't recommend using maps this complex in a calculator game, but I was bored and thought I would give this a shot at colorizing, plus this might bring back some memories to older members. I guess that chunks of those maps could be used for tiles, but you would probably have to give credits to Dysfunction and Enix in the process too.
Title: Re: Aura maps by Dysfunction colorized
Post by: SpiroH on March 12, 2014, 10:14:53 am
So I was bored and got reminded of this old project by Dysfunction, ....
Well, i only hope you get bored more often :P .  Nice colorization, btw.
Title: Re: Aura maps by Dysfunction colorized
Post by: Eiyeron on March 19, 2014, 03:41:06 pm
My turn, with Dawnbringer 32. I cheated a little and added some colors on tiles above 2 colors per object.
Title: Re: Aura maps by Dysfunction colorized
Post by: DJ Omnimaga on March 21, 2014, 09:37:22 pm
Oh that looks nice :D, I would probably make the yellow tree so they have more contrast tho.